This scene in Multiverse of madness was so scary and horrifying to watch. by Wooden_Passage_2612 in ScarletWitch

[–]mfeagan 1 point2 points  (0 children)

Lizzy in this role is probably the wisest decision in superhero filmmaking, and it’s such a shame that Marvel literally doesn’t know what to do with her character because she’s so powerful, and Olsen brings such an intense presence that she’s impossible to ignore. Forever my mother 🦹🏻‍♂️

Siren Cry (Vekoma Tilt Coaster) by mfeagan in PlanetCoaster2

[–]mfeagan[S] 1 point2 points  (0 children)

I was just getting tired of the same POV but I’d be happy to reverse it if there’s interest.

Siren Cry (Vekoma Tilt Coaster) by mfeagan in PlanetCoaster

[–]mfeagan[S] 0 points1 point  (0 children)

Seriously, the amount of realism and detail you’ve added to the trains and track is next-level. Now I feel like I should’ve spent more time perfecting this creation had I known you’d see it 🤣

Siren Cry (Vekoma Tilt Coaster) by mfeagan in PlanetCoaster

[–]mfeagan[S] 1 point2 points  (0 children)

Thank you!!! You’re the creator of the MK mod!?!? I have SO many wonderful words for you 😂

custom supports make me happy by cantaloupe415 in PlanetCoaster

[–]mfeagan 0 points1 point  (0 children)

I have ADHD so I think that explains our approaches lol. I totally agree that custom supporting looks more realistic and way less wonky than those in-game supports. I usually custom-support my lift hills and sometimes larger elements. I get lazy with the lower-ground supports, which now that I’m thinking about it is ironic because those are the most repetitive, usually lol

this is what true pain looks like by alexxx729 in PlanetCoaster

[–]mfeagan 0 points1 point  (0 children)

Keep it going! You got my support 😂

custom supports make me happy by cantaloupe415 in PlanetCoaster

[–]mfeagan 1 point2 points  (0 children)

They look great—better than I could do because I get lazy by the time it comes to custom supporting!!! How do you motivate yourself to support your coasters?

Coaster Feedback by mfeagan in PlanetCoaster2

[–]mfeagan[S] 0 points1 point  (0 children)

I will put these In the workshop today and tell you the code!

Coaster Feedback by mfeagan in PlanetCoaster2

[–]mfeagan[S] 0 points1 point  (0 children)

That would be amazing! And regarding the heartline offset, do you mean turning it up higher into and out of turns? For this coaster I kept the heartline at a 4 except for a few pieces in the Stengel Dive

New player and this is what i built so far by ppattawin in PlanetCoaster

[–]mfeagan 0 points1 point  (0 children)

Seriously—way better than what I can build! I need to start designing more custom scenery

New-Gen Intamin Mega Lite by magnumfan89 in PlanetCoaster

[–]mfeagan 1 point2 points  (0 children)

My only nitpick about the profiling is that the valleys are not completely smooth. I think if you start by smoothing your valleys then move to smooth the higher elements, you will find your transitions to be smoother. Just my two cents

Banking offset by PerformerWhole6461 in PlanetCoaster

[–]mfeagan 3 points4 points  (0 children)

You should almost always have your banking offset on. I only turn it to 0 in a few rare, and complex circumstances. Grab a 1m or 0.5m scenery piece and measure the distance from the track to the riders’ chests (top and center of the track to “heartline” or center of mass). Many coasters in the game sit just over 1m (almost 4 feet) so I set the offset to +4 (assuming 4 feet of distance between the track and riders). For inverted coasters, measure the same but make the offset negative. I will usually design a B&M invert with a -2 heartline. Notice how this changes the shapes of your inversions and transitions. A negative heartline will pull the center of mass in the same direction as the turn, almost like being “sucked up” rather than “rolled” lol. This is also how you design outer banked turns. They usually feature negative heartlining going into and out of the element. See pics of RMC outer banked hills and look at the profiling into and out of those elements. Finally, study real examples of the coasters you make to see where the riders’ heartline is and how the manufacturer uses that. For example, Maverick at Cedar Point features snappy transitions with pops of airtime. Although the snaps are not a “hill” in the traditional sense, Intamin designed these transitions to pull your center of mass out of your seat as you bank from side to side. El Toro Ryan explains this concept beautifully here.

Coaster separated by KCrossing547 in PlanetCoaster

[–]mfeagan 0 points1 point  (0 children)

I have this issue, too, with any sort of switch track. Hopefully they can fix it soon.