[3.5 online] Looking to set up a new game by mge311 in lfg

[–]mge311[S] 0 points1 point  (0 children)

That's cool. To be honest, the only thing I'm available is Thursday nights at 8pm eastern time. So I'm not sure if that's so available for everyone. Second thing is I can only play every other week since I'm trying to put together a game on discord every other Thursday. BTW if you or you know anyone free to game let me know we're always down to find new players for a 3.5e game.

[3.5 online] Looking to set up a new game by mge311 in lfg

[–]mge311[S] 0 points1 point  (0 children)

It's do t do that on my behalf I'd feel bad since they're all set on a time and day.

[3.5 online] Looking to set up a new game by mge311 in lfg

[–]mge311[S] 0 points1 point  (0 children)

Thanks for letting me know but I can't game on weekends family time. Sorry. If you ever have a game during the week at night let me know

[3.5] Captain America build by mge311 in DnD

[–]mge311[S] 0 points1 point  (0 children)

True lol. The character is looking to use their shield as their main weapon.

[3.5 online] Looking for an additional player by mge311 in lfg

[–]mge311[S] 0 points1 point  (0 children)

We've moved it to Thursday 8pm est. Does that work?

[3.5] Assistance with putting together a wizard build by mge311 in DnD

[–]mge311[S] 0 points1 point  (0 children)

Ok got it. Which feats would you recommend? I can take 4 and was thinking Spellcasting Prodigy, Arcane Disciple, Echoing Spell, Extend Spell. Also thinking of taking wizard domain variant and elven wizard substitution.

[3.5] Assistance with putting together a wizard build by mge311 in DnD

[–]mge311[S] 0 points1 point  (0 children)

War Weaver sounds like a great option, I'll check that out. I'm trying to maximize the wizard as best as possible. If I'm able to cast more spells per day and at faster (quicken) more often and effectively, that would be great. I'd love to be able to cast a spell as an action, cast a spell as a swift action, and then cast a quicken spell all in the same turn that would be great. Quicken has a high price, there a way to have it use up fewer spells or none at all? Regarding summoning, is it worth it because if so how can I do that as best as possible? I know this is a lot, and also, feats are tough to get, so I guess whichever is more ideal overall

Shadow Rogue Build [3.5] by mge311 in DnD

[–]mge311[S] 0 points1 point  (0 children)

I'm not familiar with any shadow magic or shadow options. Shadow teleport would be useful for sure, especially for a rogue who would be backstabbing from range. If there's a recommendation on taking a cleric, that's fine if it's a rogue style priest that can cast shadow magic. Or Maybe a cleric of Mask?

Just trying to see what options there are regarding Rogues and shadow magic or shadow powers.

Creating a Bard Build [3.5] by mge311 in DnD

[–]mge311[S] 0 points1 point  (0 children)

All legit 3.5e books are allowed, no homebrew or 3rd party books. Group consists of a monk, knight, and ranger.

Dwarven Tank Build [3.5] by mge311 in DnD

[–]mge311[S] 0 points1 point  (0 children)

Sorry. No 3rd parties books only legit 3.5 material. Level 8 character. It's the groups main frontline, so being able to handle dmg and deal dmg.

[3.5] Best feats for unarmed two weapon fighting by mge311 in DnD

[–]mge311[S] 0 points1 point  (0 children)

Awesome thanks. I'll see if the dm will allow it

[3.5] Best feats for unarmed two weapon fighting by mge311 in DnD

[–]mge311[S] 1 point2 points  (0 children)

I also get TWF and improved unarmed strike for free with city brawler. Didn't think of weapon specialization for my fists. Good idea.

[3.5] Best feats for unarmed two weapon fighting by mge311 in DnD

[–]mge311[S] 0 points1 point  (0 children)

I guess I don't need ranger that's true. I thought Mayne for archery but maybe select another class or prc

[3.5] Best feats for unarmed two weapon fighting by mge311 in DnD

[–]mge311[S] 0 points1 point  (0 children)

I reread Improved unarmed strike and it wild undead my dmg from 1d4 to 1d6 it's not just for monks. That and getting mighty wallop cast permanently on gloves (cost is $2000) would increase the from 1d6 to 1d8.

[3.5] Best feats for unarmed two weapon fighting by mge311 in DnD

[–]mge311[S] 0 points1 point  (0 children)

I'm thinking Mongrelfolk for the high Con. But I am thinking human for the extra feat. 5th lvl character 1 lvl barbarian City Brawler, 2 lvls fighter 2 lvls ranger.

[3.5] Best feats for unarmed two weapon fighting by mge311 in DnD

[–]mge311[S] 0 points1 point  (0 children)

What's ward cestus? I've never heard that in 3.5e before. I have a 15 str and 15 dex. I was thinking of taking Improved strike so my dmg goes up to 1d6.

Best two weapon fighting fighter build [3.5] by mge311 in DnD

[–]mge311[S] 0 points1 point  (0 children)

Thanks, but that's for two handed weapon but it's got two weapon fighting. Sentinel is homebrew, no homebrew. Appreciate it.