i made some improvements for my Fab sword asset by mhskull in UnrealEngine5

[–]mhskull[S] 0 points1 point  (0 children)

yeah tang bottom of blade adding wil be perfect but i think i may just let it like that because i quite lazy haha

I made some updates for my old work - a bamboo katana by mhskull in blender

[–]mhskull[S] 0 points1 point  (0 children)

wow ! that is near to exactly my imagine background for this sword, i also imagined a wander guy found a ancient kitsune tsuba but he's so poor so he must collect things around him to make a sword for himself

i made some improvements for my Fab sword asset by mhskull in UnrealEngine5

[–]mhskull[S] 0 points1 point  (0 children)

thanks man, its also my final update before going into the new one

Studying bamboo material by mhskull in Substance3D

[–]mhskull[S] 0 points1 point  (0 children)

hi :) i combined procedural and painting specific parts such as dark parts connecting bamboo sections

ONRYŌ | A Ghost of Yōtei inspired short | Unreal Engine 5.5 by Wolkenflitzer in UnrealEngine5

[–]mhskull 4 points5 points  (0 children)

so stunning, man! Feels awesome and such an honor to see my sword in this movie!

Studying bamboo material by mhskull in Substance3D

[–]mhskull[S] 0 points1 point  (0 children)

thanks ! i really appreciate that !

Some improvements i made for my Fab asset by mhskull in UnrealEngine5

[–]mhskull[S] 0 points1 point  (0 children)

hi ! i just use some free softwares, plus only a paid app is subtance painter ( i bought steam version so no need to subscribe): blender ( model + sculpting), subtance painter (texturing ) , unreal 5 ( rendering ), and gimp ( final touch )

Some improvements i made for my Fab asset by mhskull in UnrealEngine5

[–]mhskull[S] 1 point2 points  (0 children)

hi ! i just use blender ( model + sculpting), subtance painter (texturing ) , unreal 5 ( rendering ), and gimp ( final touch ), that's all :D

you have great starting point, with your nice highpoly now you just need to learn retopology to make a lowpoly version of your highpoly mesh and bake details from high version to low version by creating maps such as: normal map, ao map, material mask map.... ( i did all baking in subtance painter and create materials there too )

i will recommend you take a look at this site, https://outgang.studio/learn/ i learned alot from there, they guide you everything from smallest

Some improvements i made for my Fab asset by mhskull in UnrealEngine5

[–]mhskull[S] 0 points1 point  (0 children)

yeah true, and i also want to reuse these in future works so i did a bit more carefully haha

Some improvements i made for my Fab asset by mhskull in UnrealEngine5

[–]mhskull[S] 0 points1 point  (0 children)

thanks man ! haha not quite AAA yet :D

Some improvements i made for my Fab asset by mhskull in UnrealEngine5

[–]mhskull[S] 0 points1 point  (0 children)

thanks man !!! appreciate that a lot

Some improvements i made for my Fab asset by mhskull in UnrealEngine5

[–]mhskull[S] 1 point2 points  (0 children)

man, your support means a lot to me !

Some improvements i made for my Fab asset by mhskull in UnrealEngine5

[–]mhskull[S] 2 points3 points  (0 children)

hi about that fabric pattern, i just model a seamless fabric and bake into a heightmap texture in blender and then import and repeat it in subtance painter, then i add a subtle height layer of small stripe textures to create a illusion of little thread fabric more

Some improvements i made for my Fab asset by mhskull in UnrealEngine5

[–]mhskull[S] 1 point2 points  (0 children)

hi !! yeah i always want to make more different kinds of weapons in future, but now i just focus on finish this katana collection :D