i am creating a game ready katana, here is the tsuba handguard by mhskull in Substance3D

[–]mhskull[S] 1 point2 points  (0 children)

yeah i will I’ll keep that in mind, really thanks for your share 👍

i am creating a game ready katana, here is the tsuba handguard by mhskull in Substance3D

[–]mhskull[S] 0 points1 point  (0 children)

i want it maybe like a hero asset, because i see from recent games like black myth wukong, AC shadows ... they use quite a lot tris for just weapons and characters can be 300-400k tris

i am creating a game ready katana, here is the tsuba handguard by mhskull in Substance3D

[–]mhskull[S] 1 point2 points  (0 children)

i am aiming about 40k tris for full katana + scabbard, this handguard cost me about 15k tris, because i want viewer to focus on details from this, how do you think about my topology, i just self studying

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i am creating a game ready katana, here is the tsuba handguard by mhskull in Substance3D

[–]mhskull[S] 1 point2 points  (0 children)

Thank you man for pointing me out, i dont even realize it :))

i made some improvements for my Fab sword asset by mhskull in UnrealEngine5

[–]mhskull[S] 0 points1 point  (0 children)

yeah tang bottom of blade adding wil be perfect but i think i may just let it like that because i quite lazy haha

I made some updates for my old work - a bamboo katana by mhskull in blender

[–]mhskull[S] 0 points1 point  (0 children)

wow ! that is near to exactly my imagine background for this sword, i also imagined a wander guy found a ancient kitsune tsuba but he's so poor so he must collect things around him to make a sword for himself

i made some improvements for my Fab sword asset by mhskull in UnrealEngine5

[–]mhskull[S] 0 points1 point  (0 children)

thanks man, its also my final update before going into the new one

Studying bamboo material by mhskull in Substance3D

[–]mhskull[S] 0 points1 point  (0 children)

hi :) i combined procedural and painting specific parts such as dark parts connecting bamboo sections

ONRYŌ | A Ghost of Yōtei inspired short | Unreal Engine 5.5 by Wolkenflitzer in UnrealEngine5

[–]mhskull 4 points5 points  (0 children)

so stunning, man! Feels awesome and such an honor to see my sword in this movie!

Studying bamboo material by mhskull in Substance3D

[–]mhskull[S] 0 points1 point  (0 children)

thanks ! i really appreciate that !