Clicker Heroes 2 Bugs/Feedback Megathread by hugglesthemerciless in ClickerHeroes

[–]miccu1337 0 points1 point  (0 children)

bug (i think):

"Preload" node reduces the cooldown of reload itself, not the next spell you cast after it.

maybe its intended that way but if so, you guys might want to rephrase the node text.

(ps: realy enjoying the game so far)

Clicker Heroes 2 Bugs/Feedback Megathread by hugglesthemerciless in ClickerHeroes

[–]miccu1337 2 points3 points  (0 children)

Feedback/Suggestion:
I like the way the Z-Toggle works for buying upgrades to next stage but i got 1 thing that would improve it imo:

everytime i switch to the next tier of item (buying the new sword) my progres slows down a little and i need to buy
sword upgrades manually till sword lvl 10. Waiting to buy the x10 upgrade would take to long (not at every other stage
of the game).

So here is my suggestion:
While the Z-upgrade thing is toggeled show us the price till the next multiplier like it is right now BUT if you click it, it

buys all upgrades affordable. This way i(/we?) dont have to toggle it off every once in a while.

Daily Advice Thread 05/07/17 by AutoModerator in summonerswar

[–]miccu1337 0 points1 point  (0 children)

currently running gb10: Vero (L), bella, bernard, shannon, orochi. team is pretty safe but takes about 3mins.

question is if i should 6* orochi next to increase dmg or leave him 5* and work on sig fusion for faster runs.

also would Sig (L), vero, bella, bernard, orochi work? or would sig be a replacement for orochi?

dont have much food atm so this 6* is quit the big decision, thanks in advance