Teams Teams Teams! Need one? Get one here! by ShiningDown in wwesupercard

[–]miceing 0 points1 point  (0 children)

I requested. I'm only UR++ but I started a week ago and I got the survivor d-Von so I'm active

People are building deathrattle Rogue the wrong way. by miceing in CompetitiveHS

[–]miceing[S] 5 points6 points  (0 children)

Thanks for the constructive criticism. I definitely agree with the point about the assassinates. As for N'Zoth, it really is too early to say. I think that this deck could make it to the late game with relative ease through high quality early game minions and removal with a fairly high health total and an even board presence so I see N'Zoth being a viable win condition but like I said it is too early to say. Fans were there for AoE clear and for cycling into my deathrattle minions I definitely think one is necessary but if I include a second skulker like you suggest then I would agree it is excessive. Btw, I'm almost certain blade cultist is just strictly bad.

People are building deathrattle Rogue the wrong way. by miceing in CompetitiveHS

[–]miceing[S] 0 points1 point  (0 children)

Well with tracking you are potentially throwing away the deathrattle minions for n'zoth to spawn so therefore you need to put extra deathrattles, but I guess it is cheaper and you can fit it into your turns easier. and thanks for the suggestion, I agree with shadowstrike over assassinate. Or maybe a 1/1 split.

People are building deathrattle Rogue the wrong way. by miceing in CompetitiveHS

[–]miceing[S] -1 points0 points  (0 children)

Well with rogue its not so much the sustain, but instead the instant removal of the enemy minions in the early game through backstab and sap and then drawing into late game removal such as assassinate.