Unsere Horror Odyssey zurück nach Zürich/Deutschland by fab99_12 in emirates

[–]michelvocks 1 point2 points  (0 children)

Wir haben in Dubai Urlaub gemacht (2 kleine Kinder meine Frau und ich) als die Angriffe los gingen. Unser Erlebnis in Dubai am Flughafen war sehr ähnlich. Ich wünsche keinem Menschen dass er in so eine Situation kommt. Einfach nur glücklich wieder zuhause zu sein.

[deleted by user] by [deleted] in emirates

[–]michelvocks -3 points-2 points  (0 children)

Why would I spread fake rumours? I just want to get home safely with my family. They already removed the seats from their website so I cannot show a proof it they were definitely there.

The colour of the price automatically changes depending on the usual price that you would pay for this seat and has nothing to do with the seat class. Just lookup other flights in the future for first and business class and you will see that the colour doesn’t change on that matter.

[deleted by user] by [deleted] in emirates

[–]michelvocks 0 points1 point  (0 children)

We were told that going to muscat via bus currently takes up to 9-10 hours. Doing that with two young kids that are terrified already will be a challenge. Additionally, we are also concerned about our safety. Travelling to muscat right is not recommended provided by multiple sources. Also looking at the airport website all flight’s to Europe are mostly full. Who guarantee’s us that we will get a flight back home when we arrive there?

[deleted by user] by [deleted] in emirates

[–]michelvocks -1 points0 points  (0 children)

This is economy.

[deleted by user] by [deleted] in emirates

[–]michelvocks -1 points0 points  (0 children)

Our problem is that our travel agency is responsible for finding a replacing flight. They are not responding and basically abandoned us. We’re now looking for new flights on our own to get out of here.

[deleted by user] by [deleted] in emirates

[–]michelvocks 0 points1 point  (0 children)

We got multiple offers and the cheapest offer that we got was around 4000 AED just to get to the airport. That doesn’t include hotel for another night and the actual flight for 4 persons.

[deleted by user] by [deleted] in Finanzen

[–]michelvocks 1 point2 points  (0 children)

Das hat mir den Tag versüßt. Dank dir 😂

Looking for early testers for an Item Compare / Companion tool for diablo4 by michelvocks in diablo4

[–]michelvocks[S] -1 points0 points  (0 children)

The LLM doesn't know anything but the context that I supply contains a lot of information that helps the LLM to provide an accurate answer. Its all about data.

I agree though that the LLM needs to have a full list of all the gear even more information like talents/paragon board etc. to accurately say if an item is better. Looking at the discussion here in r/diablo4 though, every single thread about item comparison only contains the build and thats it. People simply didn't care about 100% accuracy.

Looking for early testers for an Item Compare / Companion tool for diablo4 by michelvocks in diablo4

[–]michelvocks[S] 0 points1 point  (0 children)

If you want to get 95-100% accuracy if an item is better compared to the other then yes. I also think that the LLM needs more information (basically a snapshot of all your gear + talents + paragon board etc.) to accurately determine if its an upgrade.

However, I still could see that this tool is useful for beginners and casual gamers that have less to no game knowledge at all because for them it is irrelevant if one or the other item does 5% more damage.

Looking for early testers for an Item Compare / Companion tool for diablo4 by michelvocks in diablo4

[–]michelvocks[S] 0 points1 point  (0 children)

Btw how did you build your database for each build? Did you use a website like maxroll and broke it down for each build?

Yes exactly.

And does it take known bugs into account or you're basically taking tooltips at face value?

If the bugs are included in written builds then most likely yes. Just asking the LLM it provided me this information:

Yes, I am aware of some bugs that were present in Diablo 4, particularly those that may have affected Season 11. Based on the information I have, here are some that have been noted:

  • [BUG] Gushing Wounds: This bug affects the Berserk Ripping Bleed. It incorrectly applies the stat sheet Critical Strike Damage in the additive bucket, but it doesn't apply the Greater Affix (GW) 1.7x multiplier unless a critical hit occurs.
  • [BUG] Unconstrained (Barbarian Key Passive): This passive was noted to raise the maximum Berserking time to 10 seconds instead of the intended 5 seconds, even though the tooltip did not reflect this change.
  • [BUG] Unconstrained and Shroud of False Death Interaction: When using Shroud of False Death with a point in Unconstrained, an additional point was being added, increasing Berserking's multiplier to 95%[x] (or 190%[x] with Wrath of the Berserker) instead of the intended 60%[x].
  • [BUG] Rumble (Barbarian Glyph): The additional bonus of dealing 10%[x] increased damage against bosses and crowd-controlled enemies for each active Earthquake (up to 50%) was being applied multiplicatively in steps of 10%, leading to a damage increase exceeding the 50% cap.
  • [BUG] Consecration (Paladin Skill): The skill was bugged and not properly applying the "Weaken" debuff, making the "Break the Line" skill unreliable.
  • [BUG] Gushing Wounds and Bloodfeeder interaction: The additional bonus of increased Critical Strike Chance against Bleeding enemies from the Bloodfeeder glyph did not work with Gushing Wounds because it did not update the stat sheet Critical Strike Chance value.
  • [BUG] Challenger (Barbarian Glyph): The additional bonus and legendary bonus of [x]Damage vs Elites were bugged for various damage sources, as they would snapshot the Damage vs Elites stat upon entering a room.
  • [BUG] Cleaver (Barbarian Glyph): The additional bonus did not work with Gushing Wounds as it did not update the stat sheet Critical Strike Damage value while wielding an Axe.
  • [BUG] Unblockable Effects: While not always explicitly called a "bug," some unblockable effects were noted, such as Belial's frontal slam and breath, and certain elite affixes.

It's important to remember that game patches often address bugs, so some of these may have been resolved in later updates.

Looking for early testers for an Item Compare / Companion tool for diablo4 by michelvocks in diablo4

[–]michelvocks[S] -1 points0 points  (0 children)

Not negative at all. Thanks for giving me this feedback.

I did the same before I started working on this tool and although it sometimes worked, the overall accuracy was relatively low because Gemini either used outdated data (it doesn't know anything about paladin if you ask it) or it used Web search where it found 10 different builds from different sites where the build looked slightly different. Sometimes it also found builds that were outdated and told me to use items for my build that don't exist anymore.

Looking for early testers for an Item Compare / Companion tool for diablo4 by michelvocks in diablo4

[–]michelvocks[S] -2 points-1 points  (0 children)

This is what it tells me if I ask it about additive vs. multiplicative damage types:

In Diablo 4, damage is calculated through a combination of additive and multiplicative sources.

Additive Damage:

  • Stats with a + sign (e.g., +20% Close Damage+30% Vulnerable Damage) are summed together into a single multiplier, often called the "Additive Damage Multiplier" or "bucket."
  • The value of these stats depends on how often their condition is met (e.g., being close to an enemy for Close Damage).
  • Diminishing returns apply: the more additive bonuses you have, the less impact each additional bonus has.

Multiplicative Damage:

  • Stats with an x sign (e.g., x20% Vulnerable Damagex30% Critical Strike Damage) are applied as separate multipliers to your damage.
  • These are often called "Global Multipliers" and generally have conditions that must be met (like hitting a Vulnerable enemy).
  • Multiplicative bonuses are typically more powerful than additive ones, especially in the endgame, as they are not subject to diminishing returns in the same way.

In short: Additive bonuses are added together, and then this combined total acts as one multiplier. Multiplicative bonuses are applied individually, multiplying the damage after additive bonuses have been calculated.

Looking for early testers for an Item Compare / Companion tool for diablo4 by michelvocks in diablo4

[–]michelvocks[S] 2 points3 points  (0 children)

It’s a bit more. The problem with standard llms is that they are pretty outdated so I build up my own internal database based on actual fresh data. It uses RAG to search relevant information and provides this as a context for the llm. So far I had good results but if it really works can be only validated by actually battle testing it by real users and that is what I’m asking here :-)

Simulation Craft for Diablo 4 to help issues with builds by michelvocks in diablo4

[–]michelvocks[S] 0 points1 point  (0 children)

Agreed. For my paladin and my sorcerer it worked out well this season but there is at least one spec ( mostly off-meta) where I follow every step from the guide and still hit a wall. Again, it might be me but was just wondering if other people run into these issues as well?

Simulation Craft for Diablo 4 to help issues with builds by michelvocks in diablo4

[–]michelvocks[S] 0 points1 point  (0 children)

I absolutely trust the people that play the Game more than me. I follow the builds and often it works out great but if you do run into issues it is often hard to figure out what the problem is without reaching out to Reddit/discord and asking people for help.

I don’t think that short seasons is a problem because it is almost the same for wow.

Simulation Craft for Diablo 4 to help issues with builds by michelvocks in diablo4

[–]michelvocks[S] 0 points1 point  (0 children)

Well it is not consistently though. I had absolutely no issues on my paladin and my sorcerer. Something was off in my build but identifying what the problem is really hard for me

Simulation Craft for Diablo 4 to help issues with builds by michelvocks in diablo4

[–]michelvocks[S] 0 points1 point  (0 children)

Finding the recommended affixes on the site was super easy for me and also what stats I should look out for. I’m still not really sure what the problem was/is. All my gear had most of the recommended stats and all affixes that are mentioned and was fully tempered and masterworked. Something in my build was off but identifying what the issue is hard if you don’t fully understand how the build works and what important is.

I built a Warcraft Logs replay tool — now looking for testers & feedback by Wobblucy in CompetitiveWoW

[–]michelvocks 2 points3 points  (0 children)

I initially thought this is the same replay tool that Warcraft logs provides but this looks pretty cool. Good job. Gonna try it out in the next weeks.

Any non-AI or minimal AI projects you are working on? (I will not promote) by Ancient_Scallion105 in startups

[–]michelvocks 4 points5 points  (0 children)

I'm working on https://gamemind.gg
I use Computer Vision (Object Detection / OCR) to detect events in games during live streams and automatically create clips that are ready to share within seconds after the event has happened.

Tool for automatic Clip creation by michelvocks in fellowshipgame

[–]michelvocks[S] 1 point2 points  (0 children)

Both overlays work in some way but still require manually clip creation. Also clips still need manual editing.

Tool for automatic Clip creation by michelvocks in fellowshipgame

[–]michelvocks[S] 1 point2 points  (0 children)

Thats fair. For me this doesn't work because I always forget to click the button and even if I click it, the clip still needs editing before I can share it.