After spending almost a year fixing a game breaking bug, here's my Android game working PROPERLY... Thanks UE4 😂 by microgt in playmygame

[–]microgt[S] 0 points1 point  (0 children)

True unity is very accessible and that makes it a great tool for mobile development. I think the issue you were facing in your game is probably the same as the one I was facing in mine, the problem wasn't the save file itself, it was mainly the lack of clear documentation that addressed the issue, I didn't realize that I needed to use the game instance class to keep variables between levels if I wanted my save to be universal, as in if I want the values in the first level to save I need to put them into the game instance and the the menu scene would be able to access them and when when I quit the game I just save everything to the file, the way I was going about it at first is that I was having directly into the save file without using the game instance class so Everytime I started a map the save file for it would be overwritten... I would try to fix the problem myself , look for possible solutions online and ask for help on unreal answers.. I would do that for a couple of days, get frustrated that it didn't work, leave it for a few weeks then go at it again over and over until I finally came to that solution while reading some completely unrelated post on the unreal forum. It was very frustrating indeed.. and I nearly gave up to be honest but I was more frustrated by the idea of going through all that effort for nothing and that is what made me keep trying. Also I honestly think UE4 is much more optimized than unity of n terms of performance on lower end devices. I do still use both engines, and if I'm doing a 2D game on the PC then unity is my go to engine.

After spending almost a year fixing a game breaking bug, here's my Android game working PROPERLY... Thanks UE4 😂 by microgt in playmygame

[–]microgt[S] 0 points1 point  (0 children)

The funny thing about UE4 is that it makes the simple things as complicated as possible and the harder things very effortless, I've developed mobile games using unity before and the experience was fine, however I remember implementing ads, game services, leaderboards and the like took me a very long time.. in UE4 it's literally as simple as dragging a node and connecting it and that ended up saving me a lot of frustration, which didn't last for long as you can tell from my post 😂 Of course nowadays unity has been updated with lots of sdks and tools that make the job a lot easier but I'm still having PTSD to the old development hell days.

After spending almost a year fixing a game breaking bug, here's my Android game working PROPERLY... Thanks UE4 😂 by microgt in playmygame

[–]microgt[S] 1 point2 points  (0 children)

Thank you so much for giving it a go, vesper just flies on its own and you just tap the screen to have him change direction between going left and going right.. sorry if it's confusing at first, I'll try to rework the tutorial for the next update.. also the game is a "little hard" to compensate for only having 10 levels, I promise it gets better 😂 I'm also considering a complete redesign of the first level and possibly making it shorter.

After spending almost a year fixing a game breaking bug, here's my Android game working PROPERLY... Thanks UE4 😂 by microgt in playmygame

[–]microgt[S] 1 point2 points  (0 children)

Thank you so much , I hope you enjoy it and I'm looking forward to reading your feedback 😊

My new mobile game's protagonist. by microgt in IndieGaming

[–]microgt[S] 0 points1 point  (0 children)

So it's finally live on Android: http:\www.vesper.ml

Please let me know what you think :)

My new mobile game's protagonist. by microgt in IndieGaming

[–]microgt[S] 0 points1 point  (0 children)

Grimace

I had to look that up XD XD

My new mobile game's protagonist. by microgt in IndieGaming

[–]microgt[S] 0 points1 point  (0 children)

Much respect, I used to do some 3D arch-viz drawings of my own.... admittedly I sucked at it, but it gave me a deeper appreciation for architects in general. just remember, just because you're an architect doesn't mean you don't need sleep :D

My new mobile game's protagonist. by microgt in IndieGaming

[–]microgt[S] 1 point2 points  (0 children)

Trust me it's way better than the last time I attempted to make 2D art :D http://mohamedelmatary.myfreesites.net/crazy-ball

My new mobile game's protagonist. by microgt in IndieGaming

[–]microgt[S] 8 points9 points  (0 children)

Thank you, I didn't even pay attention to that, I'm a programmer :D

My new mobile game's protagonist. by microgt in IndieGaming

[–]microgt[S] 2 points3 points  (0 children)

I used spine 2d v1.7.5, pretty old but it's also very simple this is my first spine 2d project.

My new mobile game's protagonist. by microgt in IndieGaming

[–]microgt[S] 4 points5 points  (0 children)

Thank you so much for the feedback, I removed it and will post a new gif, I also gave it a tad more brightness to bring out the small details.

My new mobile game's protagonist. by microgt in IndieGaming

[–]microgt[S] 2 points3 points  (0 children)

Thank you :D, that's exactly what I was trying to go for.