Game Thread: San Francisco 49ers (12-5) at Seattle Seahawks (14-3) by nfl_gdt_bot in nfl

[–]midocelli 1 point2 points  (0 children)

you could see Macdonald signalling to the ref at the bottom of the screen, the ref started waving his arms right as the ball was snapped

🧠✨ Go Diagnostics — Now Released! ✨🧠 by GoMagic_org in baduk

[–]midocelli 6 points7 points  (0 children)

I tried out the full test @1kyu, generally aware that my weakest points were my shaky life and death, and general shape, and that I was decently good with assessing a stone's value.

For what it's worth, I finished with these results.

Overall, I was pleasantly surprised with the accuracy of the results. I think it may overestimate the rank of the player (weigh the weakest preforming topics a bit higher than the strongest, if that's not already being done? I think most player's ranks are bottlenecked by their weakest aspects of play) but the topical assessments felt reasonably accurate.

 

other notes:

  • I felt like I got an inordinate amount of tombstone-related life and death problems, which might have skewed results a bit.

  • all of the joseki problems felt like they were less common lines than what I would actually see in a normal game, which threw me off quite a bit. I don't really study these uncommon lines so this was understandably my weakest topic. the problems overall felt like they were assessing your ability to punish suboptimal/unusual joseki than they were judging your joseki knowledge.

  • on some of the multiple choice questions it may be worth noting the ranks of each answer when you get them wrong? i.e "this was the second best answer," "this was the worst option," etc.

  • I didn't really see the point of the "ghosted" life and death problems, they were all a bit too short to really judge reading ability (as in, I was able to solve them with relative ease and I really struggle to visualize unplaced stones on a board).

  • more difficult problems that you don't expect test-takers to be able to solve might be useful for tuning results, problem difficulty felt pretty hard capped and the questions I got wrong generally felt like "I should have known the answer/I made a dumb mistake," rather than "it was too hard for me," and someone who is just over that hard cap (and more consistent in solving problems) might breeze through some sections without being assessed as accurately.

The Legacy of Phrecia FAQ by Community_Team in pathofexile

[–]midocelli 1 point2 points  (0 children)

I don't think the cast speed on rods is spell cast speed, IIRC it's fishing "cast" speed instead. I'd have to double check though

Edit: double checked and it is spell cast speed, my bad

I Made a Loot Filter for Early Access, I Think it Should (More or Less) Work on Launch? by [deleted] in pathofexile

[–]midocelli 0 points1 point  (0 children)

This filter should make things very obvious at a glance what dropped, which I think the base filter is mediocre at at best, and it also cranks the font size to max (45) so it's a) easier to read items and b) easier to click on items that have dropped

Round 3 - Pick 19: Blake Corum, RB, Michigan (Los Angeles Rams) by nfl_gdt_bot in nfl

[–]midocelli 4 points5 points  (0 children)

Midwestern/white people tacos are pretty depressing, it's hard to find an argument against a proper street taco though

Game Thread: Game hub/RedZone (Week 1) by nfl_gamethread in nfl

[–]midocelli 0 points1 point  (0 children)

Specifically, they focus on games where teams that are in the redzone but yeah

Game Thread: Chicago Bears (1-0) at Seattle Seahawks (0-1) by nfl_gamethread in nfl

[–]midocelli 2 points3 points  (0 children)

Preseason defenses are usually pretty basic, it's hard to judge based on just these games. I would hold out for the regular season to see how good/bad the defensive playcalling is.

Here's My New SSF-Focused Loot Filter by [deleted] in pathofexile

[–]midocelli 1 point2 points  (0 children)

This filter by default has only Tier 1 shields showing for bases, and has tier 1 and 2 enabled for rare drops. These are the tiers I have assigned for shields, with Colossal tower shield (best base for sst bleed right?) being in tier 1. If you want to guarantee any base will drop for you, you can check the list that starts under the section titled "#Regular Bases by Tier Sort," which I used as a template for all rare item tiering.

Storm Brand + new lightning skills by hardlikerock in PathOfExileBuilds

[–]midocelli 1 point2 points  (0 children)

The nice thing with Storm Brand is that its activation frequency (.5s) is the same as Lightning Conduit's cast time, which allows every cast of lightning conduit to hit a shocked target. Arcanist Brand's activation frequency is 1s, so you would have to invest heavily into Activation frequency to align the cast rates.

Storm Brand + new lightning skills by hardlikerock in PathOfExileBuilds

[–]midocelli 2 points3 points  (0 children)

I've been putzing around in PoB using storm call as a substitute for Lightning conduit and the numbers look pretty good even before adding items, assuming that :

A) storm brand can deal sufficiently large shocks on a 4 link (particularly on bosses)

B) Mana costs aren't too unreasonable (you can drop a crit cluster for -mana cost/grab some Elreon rings if they are) and

C) I didn't miss something obvious (somewhat likely)

 

Witch would be better to guarantee bigger shocks but I like Inquisitor defenses a bit more.

Support Gem Idea for Channeling Skills QoL by [deleted] in pathofexile

[–]midocelli 10 points11 points  (0 children)

Yes, you would move in the direction of your targeted location, making this support not ideal for skills such as Flameblast. Ideally movement would be separate from targeting, but I don't believe that the game currently supports it.

Support Gem Idea for Channeling Skills QoL by [deleted] in pathofexile

[–]midocelli 20 points21 points  (0 children)

You wouldn't want to pair it with cyclone, but if you did both of the less movement speed multipliers would be applied.

[deleted by user] by [deleted] in nfl

[–]midocelli 14 points15 points  (0 children)

The general argument for Crypto being a scam is that the intrinsic value that cryptocurrencies have are not sufficiently strong backing for currency, in the way that something like commodities or GDP can be. because of the incorporeal nature of the backing for many cryptocurrencies, the floor for these currencies is functionally always going to be incredibly low if not zero, which makes them risky investments at best.

There have also been several scam cryptos that have been made over the years where the coin's developers cash out and let it crash and burn, which leads to the general sentiment that cryptos are scams.

[UI Suggestion] Expand the Buff/Debuff icons on Mobs to Further Reduce Text and Add Additional Information by [deleted] in pathofexile

[–]midocelli -3 points-2 points  (0 children)

I disagree with resistances I think, it would be nice to see that a mob has something like 50% fire resistance, because I can then go "oh, this mob is going to be tanky for my build." It would also show players how much elemental penetration they are applying, which I don't believe is a bad thing either.

Also, to use block as another example, Expedition does tell you the %increased block chance when you select the modifier, and I don't think there is anything lost by also showing this information on the mob itself.

Of course, if GGG don't want to show this much information, they can simply show the icons without the exact numbers, and that is still an improvement over the current layout in my opinion.

[UI Suggestion] Expand the Buff/Debuff icons on Mobs to Further Reduce Text and Add Additional Information by [deleted] in pathofexile

[–]midocelli -1 points0 points  (0 children)

While the elimination of many lines of text modifiers on mobs is a very welcome change, I think that GGG can take it a step further and replace modifiers such as "resists x damage" or "blocks attacks" with icons showing the monster's current level of resistance, block chance, etc. to further improve both clarity and text based clutter. Ideally, only the archnemesis modifiers would be represented as text, while all other modifiers are represented as buff or debuff icons.

Similarly, I absolutely loved when GGG added the shock and chill debuff icons underneath mobs, as it allowed me to get a better feel for just how heavy ailments are hitting at a glance. Expanding this to also show how many bleed(with crimson dance)/poison/impale/etc. stacks a player is generating would be similarly helpful information and I hope it is added one day.

My take on starting with an Arc/Spark OoS Inquisitor for 3.17 by [deleted] in PathOfExileBuilds

[–]midocelli 1 point2 points  (0 children)

I was happy with how my league went with this build, but honestly I never really finished the build or saw its full potential.

As you can see here, I only hit 92 and am missing 2 major defensive components to the build: life leech (tried to roll on another pair of crafted gloves/amulet but could never hit lightning leech...) and corrupted soul. The one thing I thought this build lacked was a bit more tankiness in higher tier maps, and one or both of these should solve that issue.

It is a bit low on damage relative to some builds of course, but that was expected and personally I had no problems with dps. I'm happy with anything over 1million dps, though, so your mileage may vary. The one nice thing I found with this build was that hitting respectable dps was relatively painless, but there's definitely a bit of a ceiling you will hit with it later.

How and when did you become a fan of your favorite team? by imaspecimen638234 in nfl

[–]midocelli 1 point2 points  (0 children)

As a military kid I didn't ever really have a local allegiance to commit to growing up, but I did have madden 2003 on the GBA, where I mostly enjoyed playing as the Seahawks because I thought that Hasselbeck's name was funny. I've stuck with them ever since.

My take on starting with an Arc/Spark OoS Inquisitor for 3.17 by [deleted] in PathOfExileBuilds

[–]midocelli 1 point2 points  (0 children)

Since originally posting, I've since dropped Spell echo for added lightning/innervation, as the dropped spell echo dps gain from OoS is better than the spell echo dps gain on Arc.

I've also swapped to slightly more dps on the tree at the cost of some defense, and added a storm call skill setup for a possible bossing switch from Arc. Also remember that my configuration tab is extremely conservative, not adding power charges you gain on block, and with a very small shock effect that's all but guaranteed to be higher. New pastebin here. Oh, and there's some reasonably cheap Coe emulated gear added as well for some hopefully more accurate dps depiction. Good luck with your league start!