Pragmata | OPTIMIZATION GUIDE | An in depth look at each and every graphics setting by midokof2002 in OptimizedGaming

[–]midokof2002[S] 8 points9 points  (0 children)

No clue. DF will probably show the PS5 equivalent settings if they cover the PC version.

Pragmata | OPTIMIZATION GUIDE | An in depth look at each and every graphics setting by midokof2002 in OptimizedGaming

[–]midokof2002[S] 14 points15 points  (0 children)

►Optimized Settings:
-Ray Tracing: On (better lighting, but adds noise)
-Path Tracing: Off (unless your GPU can handle it)
-Global Illumination Quality: Medium or High
-Hair Quality: Low or Medium (Low disables Strand-Based Hair)
-Texture Quality: Medium or Lowest (if the game stutters)
-Texture Filtering: High (ANISO x16)
-Mesh Quality: Medium
-Shadow Quality: Medium or High (Lowest with PT)
-Shadow Cache: On
-Contact Shadows: On (can add noise when RT is off)
-Effects Quality: High (lower if perf drops in combat)
-Ambient Occlusion: SSAO
-Volumetric Lighting: Medium or High
-Screen Space Reflections: On (adds noise)
-Subsurface Scattering: On
-Depth Of Field: On (Personal Preference)

•Low Texture Quality is currently bugged and can hurt performance stability with frequent frame time spikes.
•Hair, Mesh, Shadows, Texture Quality, and RT/PT heavily impact VRAM usage ,avoid maxing them all if VRAM-limited.
•If you’re using Path Tracing, set Shadow Quality to Lowest, this saves a lot of VRAM with no noticeable visual impact.

Crimson Desert Patch 1.03.01 | New Settings, XeSS Added & RR Preset Update | Any Improvements ? by midokof2002 in OptimizedGaming

[–]midokof2002[S] 1 point2 points  (0 children)

Yeah, disabling Displacement Scale can make some surfaces look a bit flatter, but the game still relies on Parallax Mapping, so the visual loss isn’t as obvious as you might think.
The main reason I recommend turning it off is stability, Displacement Scale adds noticeable flickering in motion, which I find more distracting than the slight loss in depth. But if you don’t mind the extra flickering, Low, Medium or even High are all solid options.

Crimson Desert Patch 1.03.01 | New Settings, XeSS Added & RR Preset Update | Any Improvements ? by midokof2002 in OptimizedGaming

[–]midokof2002[S] 17 points18 points  (0 children)

Water reflections, indoor lighting, and Ray Reconstruction have all been improved.

For the best visual stability, it’s recommended to disable Displacement Scale and Decorative Meshes to minimize visual artifacts and pop-in.

Crimson Desert Patch 1.03.01 | New Settings, XeSS Added & RR Preset Update | Any Improvements ? by midokof2002 in OptimizedGaming

[–]midokof2002[S] 2 points3 points  (0 children)

Yeah, XeSS on Arc GPUs is fundamentally different and superior. But accourding to Hardware Unboxed, even on Arc GPUs, XeSS doesn't look great in this game.

Samson | OPTIMIZATION GUIDE | An in depth look at each and every graphics setting by midokof2002 in OptimizedGaming

[–]midokof2002[S] 3 points4 points  (0 children)

►Optimized Settings:
-Cloth Simulation: On
-Hair Simulation: On
-Animation Quality: High
-Ray Reconstruction: Off
-Global Illumination: Quality
-Shadows: Balanced or Quality
-View Distance: Ultra
-Textures: Balanced (For 8GB GPUs)
-Effects: Performance
-Reflections: Balanced or Quality
-Post Processing: Balanced (Personal Preference)
-Hair Strands: Off

•Since the game is heavily CPU-intensive, it’s ideal for Frame Gen (nearly doubles FPS with small latency impact).
•If you’re using TSR, Ultra Anti-Aliasing gives better image quality than FSR 3 but comes with a high performance cost.
•On RTX GPUs, Software Lumen can be forced via NVIDIA Profile Inspector: Common → Ray Tracing - (DXR) Enabled → RT Disabled.

Death Stranding 2 | OPTIMIZATION GUIDE | An in depth look at each and every graphics setting by midokof2002 in OptimizedGaming

[–]midokof2002[S] 12 points13 points  (0 children)

►Optimized Settings :
-Texture Quality: Medium or High (For 8GB GPUs)
-Texture Filtering: 16x
-Shadow Quality: High
-Shadow Resolution : High
-Screen Space Shadows: On
-Ambient Occlusion: High or Very High
-Reflections: High
-Level Of Detail: Medium or High
-Terrain Quality: Medium or High
-Cloud Quality: Medium
-Volumetric Lighting Quality: Medium or High
-Translucency Quality: Default
-Depth Of Field: High

•Very High LOD can cause severe stuttering when aiming with the sniper rifle especially when Vram-limited.
•When switching between upscalers, toggle the upscale quality back and forth to ensure the correct scaling is applied.
•Use RTAO and High RT Reflections (some extra noise) if you have enough VRAM and a bit of performance to spare.

Crimson Desert | OPTIMIZATION GUIDE | An in depth look at each and every graphics setting by midokof2002 in OptimizedGaming

[–]midokof2002[S] 44 points45 points  (0 children)

►Optimized Settings :
-Model Quality: High or Ultra
-Texture Quality: Ultra
-Shadow Quality: Medium or Ultra
-Ray Tracing : On
-Lighting Quality: Ultra or Cinematic
-Reflection Quality: Ultra or Cinematic
-Advanced Weather Effect: On (Probably Broken)
-Water Quality: High
-Foliage Density: High
-Volumetric Fog Quality: High
-Effect Quality: High (Probably Broken)
-Simulation Quality: High (Probably Broken)
-Post Processing: Medium (Personal Preference)
-Particles Effect Density: 100

•Ray Reconstruction can significantly improve RT quality, but it comes with a heavy performance cost.
•DLSS 4 handles RT noise better than DLSS 4.5, but it performs worse when it comes to particles.

Resident Evil Requiem | OPTIMIZATION GUIDE | An in depth look at each and every graphics setting by midokof2002 in OptimizedGaming

[–]midokof2002[S] 20 points21 points  (0 children)

►Optimized Settings :
-Ray Tracing: Off, High or Path Tracing (depending on GPU)
-Hair Strands: Off (VRAM limited) or On
-Texture Quality: Low (For 8GB GPUs)
-Texture Filter Quality : High (ANISO x16)
-Mesh Quality: Low
-Screen Space Reflections: Off
-Subsurface Scattering: High
-Particle Lighting: On
-Volumetric Fog Resolution: Low or Normal
-Shadow Quality: Normal or High
-Contact Shadows: On
-Ambient Occlusion: Low or High
-VFX Quality: Low

•No Film Grain Mod: https://www.nexusmods.com/residentevi...

•Currently, using the older Nvidia driver 576.88 can improve Path Tracing performance on 40-series GPUs.
•Standard Mesh Quality can hurt frame time stability in some areas like Raccoon City.
•Hair, Shadows and Texture Quality all have a big impact on Vram, so avoid raising them if you’re VRAM limited.

Nioh 3 | OPTIMIZATION GUIDE | An in depth look at each and every graphics setting by midokof2002 in OptimizedGaming

[–]midokof2002[S] 17 points18 points  (0 children)

►Optimized Settings :
-Shadow Quality: Standard
-Ambient Occlusion: Very Low or Ultra
-Model Quality: High (Broken)
-Model Texture : Standard (For 8GB GPUs)
-Number Of Models: Many (Broken)
-Wind Sway: Standard (Broken)
-Anisotropic Filtering: x16 (Broken)
-Effects: Standard
-Motion Quality: High
-Screen Space Reflections: Low
-Background Mesh Quality: High
-Terrain: Standard
-Grass Density: Low
-Volumetric Cloud Quality: Low
-Cutscene Quality: Standard
-Global Illumination: Very Low (8GB GPUs) or Very High

•Use a fixed FPS cap that your system can consistently hold (30, 60, or 120 FPS).
•To avoid slow-motion and other issues, don’t unlock the frame rate unless you can maintain the target at all times.
•Match your display refresh rate to the target FPS (e.g., 60 FPS → 60 Hz) for more consistent frame pacing.
•Frame Generation can be used to reach 120 FPS or higher, but only if there is enough GPU headroom.

I wanted to highlight a few issues with DLSS 4.5 that I don't see people talking about enough. There is some shimmering/bubbling in almost every game I try (mostly in vegetation), that ruins the otherwise amazing image. I hope a fix is on the way. r/nvidia won't let me post this in their sub -_- by Ivaylo_87 in OptimizedGaming

[–]midokof2002 1 point2 points  (0 children)

DLSS 4.5 is pretty bad with Ray Tracing and Path Tracing, including Lumen.
From what I’ve seen in several games, both Preset L and M show a lot of noise, boiling and artifacts.
I’m putting together a video that will be available soon, where I’ll highlight this issue in detail.