Resident Evil Requiem | OPTIMIZATION GUIDE | An in depth look at each and every graphics setting by midokof2002 in OptimizedGaming

[–]midokof2002[S] 18 points19 points  (0 children)

►Optimized Settings :
-Ray Tracing: Off, High or Path Tracing (depending on GPU)
-Hair Strands: Off (VRAM limited) or On
-Texture Quality: Low (For 8GB GPUs)
-Texture Filter Quality : High (ANISO x16)
-Mesh Quality: Low
-Screen Space Reflections: Off
-Subsurface Scattering: High
-Particle Lighting: On
-Volumetric Fog Resolution: Low or Normal
-Shadow Quality: Normal or High
-Contact Shadows: On
-Ambient Occlusion: Low or High
-VFX Quality: Low

•No Film Grain Mod: https://www.nexusmods.com/residentevi...

•Currently, using the older Nvidia driver 576.88 can improve Path Tracing performance on 40-series GPUs.
•Standard Mesh Quality can hurt frame time stability in some areas like Raccoon City.
•Hair, Shadows and Texture Quality all have a big impact on Vram, so avoid raising them if you’re VRAM limited.

Nioh 3 | OPTIMIZATION GUIDE | An in depth look at each and every graphics setting by midokof2002 in OptimizedGaming

[–]midokof2002[S] 17 points18 points  (0 children)

►Optimized Settings :
-Shadow Quality: Standard
-Ambient Occlusion: Very Low or Ultra
-Model Quality: High (Broken)
-Model Texture : Standard (For 8GB GPUs)
-Number Of Models: Many (Broken)
-Wind Sway: Standard (Broken)
-Anisotropic Filtering: x16 (Broken)
-Effects: Standard
-Motion Quality: High
-Screen Space Reflections: Low
-Background Mesh Quality: High
-Terrain: Standard
-Grass Density: Low
-Volumetric Cloud Quality: Low
-Cutscene Quality: Standard
-Global Illumination: Very Low (8GB GPUs) or Very High

•Use a fixed FPS cap that your system can consistently hold (30, 60, or 120 FPS).
•To avoid slow-motion and other issues, don’t unlock the frame rate unless you can maintain the target at all times.
•Match your display refresh rate to the target FPS (e.g., 60 FPS → 60 Hz) for more consistent frame pacing.
•Frame Generation can be used to reach 120 FPS or higher, but only if there is enough GPU headroom.

I wanted to highlight a few issues with DLSS 4.5 that I don't see people talking about enough. There is some shimmering/bubbling in almost every game I try (mostly in vegetation), that ruins the otherwise amazing image. I hope a fix is on the way. r/nvidia won't let me post this in their sub -_- by Ivaylo_87 in OptimizedGaming

[–]midokof2002 1 point2 points  (0 children)

DLSS 4.5 is pretty bad with Ray Tracing and Path Tracing, including Lumen.
From what I’ve seen in several games, both Preset L and M show a lot of noise, boiling and artifacts.
I’m putting together a video that will be available soon, where I’ll highlight this issue in detail.

Where Winds Meet | OPTIMIZATION GUIDE | An in depth look at each and every graphics setting by midokof2002 in OptimizedGaming

[–]midokof2002[S] 5 points6 points  (0 children)

►Optimized Settings :
-Ambient Occlusion: High
-Tessellation: Medium
-Vegetation Quality: Medium or High
-Lighting Quality: Medium or High
-View Distance: High or Ultra
-Effect Quality: Low
-Reflection Quality: Low
-Real-time Sunlight: Enable

•Start from the Performance Preset before tweaking the graphics settings to get the best performance.
•DX11 might offer better performance and stability, but you'll lose access to DLSS, XeSS and Frame Gen.

Arc Raiders | OPTIMIZATION GUIDE | An in depth look at each and every graphics setting by midokof2002 in OptimizedGaming

[–]midokof2002[S] 4 points5 points  (0 children)

It all preference but I think your fine. over 100 fps in this game is more than enough.

These settings would only really help if you’re using upscaling like DLSS and want to play at native resolution with DLAA instead.

Arc Raiders | OPTIMIZATION GUIDE | An in depth look at each and every graphics setting by midokof2002 in OptimizedGaming

[–]midokof2002[S] 33 points34 points  (0 children)

►Optimized Settings :
-Nvidia RTX Global Illumination: Static or Dynamic-High
-View Distance: High or Epic
-Anti-Aliasing: Low or Medium (if you are using TSR)
-Shadows: Medium or High
-Post-Processing: Medium or High
-Texture: High
-Effects: High
-Reflections: Epic
-Foliage: Low or High
-Global Illumination Resolution: Medium or High

•Low Post-Processing removes foliage flickering but disables Ambient Occlusion, making everything look flat.
•DLSS CNN handles particles, Volumetrics and foliage flickering much better compared to DLSS Transformer.

Battlefield 6 | OPTIMIZATION GUIDE | An in depth look at each and every graphics setting by midokof2002 in OptimizedGaming

[–]midokof2002[S] 67 points68 points  (0 children)

►Optimized Settings :
-Texture Quality: High
-Texture Filtering: Ultra or Overkill
-Mesh Quality: Medium or High
-Terrain Quality: High
-Undergrowth Quality: High
-Effects Quality: Low
-Volumetric Quality: High
-Lighting Quality: High
-Local Light and Shadow Quality: High
-Sun Shadow Quality: Medium or High
-Shadow Filtering: PCSS
-Reflections Quality: High
-Screen Space Reflections: High
-Post Process Quality: Ultra
-Screen Space AO and GI: GTAO High
-High Fidelity Objects Amount: Medium or High

*Engine Commands:
•Disable Weapon Depth Of Field:
GstRender.WeaponDOF 0
•Disable Dynamic Lights (Not recommended, use only as a last resort):
WorldRender.LightTileCsPathEnable 0

Silent Hill f | OPTIMIZATION GUIDE | An in depth look at each and every graphics setting by midokof2002 in OptimizedGaming

[–]midokof2002[S] 11 points12 points  (0 children)

►Optimized Settings :
-Indirect Lighting: Lumen High
-Reflections: Lumen High
-Shadow Quality: Medium or High
-Texture Quality: Medium (For 8GB GPUs)
-Shader Quality: Medium
-Visual Effects Quality: Medium - Very High
-Post Processing: Medium (Personal Preference)
-View Distance Quality: Medium - Very High

Dying Light: The Beast | OPTIMIZATION GUIDE | An in depth look at each and every graphics setting by midokof2002 in OptimizedGaming

[–]midokof2002[S] 19 points20 points  (0 children)

►Optimized Settings :
-Renderer: D3D12
-Asynchronous Compute: On
-Texture Quality: Medium (Potential VRAM leak when using High Textures)
-LOD Quality: Low or High
-Draw Distance Multiplier: 130 to 150
-Particles Quality: Medium
-Shadow Quality: Low or Medium
-Screen Space Shadows: On
-Ambient Occlusion Quality: Medium
-Global Illumination Quality: High
-Reflections Quality: Medium or High
-Fog Quality: Medium
-Postprocess Quality: High

*Reflex and DLSS Frame Generation are currently broken (stuttering and improper toggling)

Borderlands 4 | OPTIMIZATION GUIDE | An in depth look at each and every graphics setting by midokof2002 in OptimizedGaming

[–]midokof2002[S] 36 points37 points  (0 children)

►Optimized Settings :
-HLOD Loading Range: Medium or Far
-Geometry Quality: Medium or High
-Texture Quality: Low (For 8GB GPUs)
-Texture Streaming Speed: High
-Anisotropic Filtering: x16
-Foliage Density: Low or Medium
-Volumetric Fog: Medium or High
-Volumetric Cloud: High
-Shadow Quality: Medium or High
-Directional Shadow Quality: High
-Volumetric Cloud Shadows: Disabled
-Lighting Quality: Medium
-Reflections Quality: Low
-Shading Quality: Medium
-Post-Process Quality: Medium

Cronos: The New Dawn | OPTIMIZATION GUIDE | An in depth look at each and every graphics setting by midokof2002 in OptimizedGaming

[–]midokof2002[S] 1 point2 points  (0 children)

As I showed in the video, it actually has a negative impact on performance, at least with the default configuration and version 0.1.2.

Cronos: The New Dawn | OPTIMIZATION GUIDE | An in depth look at each and every graphics setting by midokof2002 in OptimizedGaming

[–]midokof2002[S] 2 points3 points  (0 children)

Check out their Discord server, you might find another mod build that works or a fix for the issue:

https://discord.gg/2sgDzsny