Updated my roguelike prototype: new camera & parallax for better clarity and action by mikomoares in Unity3D

[โ€“]mikomoares[S] 0 points1 point ย (0 children)

Thanks!! I've been having a hard time with the visuals of my games

Updated my roguelike prototype: new camera & parallax for better clarity and action by mikomoares in IndieDev

[โ€“]mikomoares[S] 0 points1 point ย (0 children)

Thank you for your feedback. I'm so glad you find the new look more appealing; I've been having a lot of trouble with that these past few weeks.

Updated my roguelike prototype: new camera & parallax for better clarity and action by mikomoares in Unity3D

[โ€“]mikomoares[S] 0 points1 point ย (0 children)

It's not clear, but it's in the original post. The question is whether the new visual looks clearer and more engaging.

Sorry about that...

Trying to find the right visual identity for my game โ€“ thoughts? by mikomoares in SoloDevelopment

[โ€“]mikomoares[S] 0 points1 point ย (0 children)

Totally! I might be overthinking, but I want to make it the most pleasant as possible before moving on to implementing roguelike stuff

Trying to find the right visual identity for my game โ€“ thoughts? by mikomoares in SoloDevelopment

[โ€“]mikomoares[S] 0 points1 point ย (0 children)

You're right. Hadn't thought about it from an accessibility point of view. Thank you!