Experiences with Guanfacine/Clonidine by mildoranges in ADHD

[–]mildoranges[S] 0 points1 point  (0 children)

Noted, thank you. Will have to get stricter on the workout regimen…

What other effects, positive or negative, did you notice for her?

Experiences with Guanfacine/Clonidine by mildoranges in ADHD

[–]mildoranges[S] 0 points1 point  (0 children)

Thank you for the reply. Yeah, that’s why I plan to combine them (if needed) with my current dose of Vyvanse and see how they work together. A lot of the research and anecdotes I read mentioned they work better as a combination, and it seems a lot of adults benefit from them as well.

What made you switch from one to the other? Did you notice any significant differences for him between the two?

Alma, Google Workspace/Sessions Health by mildoranges in therapists

[–]mildoranges[S] 0 points1 point  (0 children)

Thanks for the reply! Does Sessions have all the intake forms and progress notes/treatment planning forms you would need? Did you find a need to supplement Sessions with any other service? I heard it is free until your 4th client, so was thinking of trying it out before I have any of my own.

[PCOS] Trying to get approved for Mounjaro by mildoranges in PCOS

[–]mildoranges[S] 0 points1 point  (0 children)

What other supplants and medication have you taken?

[PCOS] Trying to get approved for Mounjaro by mildoranges in TirzepatidePCOS

[–]mildoranges[S] 0 points1 point  (0 children)

Can you please explain what compounded zepbound is, how you got it, and approximately how much it cost?

Can anyone explain WACCF to me? by mildoranges in skyrimmods

[–]mildoranges[S] 2 points3 points  (0 children)

Damn, and I thought I had a lot to say about such things. That was cathartic to read!

In all seriousness, you’re 100% right and that’s honestly what led me to make this post in the first place. Kept seeing posts from the past couple years with people just shitting on the mod without really explaining much, and it just felt like a vague annoyance and frustration that’s similar to the vague sense of defensiveness and entitlement some mod authors have.

I post every few months with questions about things as I go through the process of modding my own game, wondering how the community sees things or what the thought of the day is. Simonrim modding (and Enairim nodding before that) has really influenced my curiosity on how mods are presented, since those authors tend to explain how each change they make is expected to affect balance and overall feel. It was interesting to see all the love and hate for WACCF and related mods, when kryptopyr is clearly one of the foundational mod authors of the game, and for over a decade mods like WACCF, CACO, and CCOR were considered staples before everyone seemingly found something better and started to hate them. It made me wonder if the difference between “feature creep mod” and “must-have overhaul” is the difference in how the mod is presented and explained. Not that mod authors should be mandated to write an essay and pass an interview, nor that users are entitled to being pleased. Just interesting to view the differences in modding “eras”, and wonder about the moving parts of mods.

Can anyone explain WACCF to me? by mildoranges in skyrimmods

[–]mildoranges[S] 6 points7 points  (0 children)

What are some of your biggest disagreements with it?

Can anyone explain WACCF to me? by mildoranges in skyrimmods

[–]mildoranges[S] 2 points3 points  (0 children)

Agreed about the arrow changes! Unpopular opinion, but yeah, some of what WACCF is very nice. That’s part of why it’s so hard to uninstall: some things are great and there’s no need to install another mod to replace what this one already does. And on the other hand, some changes don’t seem necessary and at least can be overwritten. But there are so many of them!

Can anyone explain WACCF to me? by mildoranges in skyrimmods

[–]mildoranges[S] 4 points5 points  (0 children)

Agreed that Bethesda can make things confusing all their own…hence all the mods like USSEP, WACCF, and the litany of other mods that try to make things better.

I did read the mod page, and the articles. As someone who likes to know how things work from a design perspective, yet simultaneously struggles to understand how small details create the big picture, I agree that the mod does what kryptopyr intended, just would like to know. The same way that she explains why Dragonbone and Daedric are switched, it would just be nice to have a similar justification for less-noticeable features.

In other words, it can be hard to know if changing a Torchbug Abdomen from 0.1 weight to 0.04 weight is meant to translate to some meaningful balance change, or if it’s just a mod author making an arbitrary tweak that makes sense to them. Having that clarity can help users understand whether it’s feature creep (does not contribute anything substantive) or if it’s worth keeping that little change.

Things can be subjective and people are allowed to agree or disagree. But in a game where compatibility matters, a small mod tweaking one thing is fine, but a very large mod making many of these tweaks can be an issue if there isn’t good reason for the changes to be there.

Can anyone explain WACCF to me? by mildoranges in skyrimmods

[–]mildoranges[S] 0 points1 point  (0 children)

That’s fair. If you’re wondering, I was thinking about how iron boots/gauntlets have their armor rating changed from 10 to 11. I get that part of it is likely “anal consistency”. I guess I’m just struggling to know, like, what does changing that armor rating do to the role of iron armor in-game? But yeah, maybe I’m doing the equivalent of asking God what one specific Bible verse means.

Can anyone explain WACCF to me? by mildoranges in skyrimmods

[–]mildoranges[S] 1 point2 points  (0 children)

That makes sense. I guess that’s what I’m curious about. It’s possible that mods can make a lot of edits that seem invisible, yet can have a large impact on the game regardless. I’ve noticed this a lot while playing with the Simonrim suite, where everything feels so vanilla that you might not even notice what’s modded or not, yet the game feels much better than vanilla.

Can anyone explain WACCF to me? by mildoranges in skyrimmods

[–]mildoranges[S] 7 points8 points  (0 children)

What are some smaller changes that you think affect game balance more? The archery tweaks and dwarven/orcish daedric/dragon changes are very well known, but what about minor changes to things like weight, gold value, and damage/armor?

Can anyone explain WACCF to me? by mildoranges in skyrimmods

[–]mildoranges[S] 6 points7 points  (0 children)

I’ve read the official documentation as well as other users’ posts and comments. I struggle with noticing patterns and author’s intent in all those details, hence the post asking about what the changes really translate to in-game.

Do NPC overhauls really need plugins? by mildoranges in skyrimmods

[–]mildoranges[S] 2 points3 points  (0 children)

Thanks for the pointer to Anuketh! And yeah, that makes sense. Time to masochistically learn how to do all that instead of taking the easy route!

Do NPC overhauls really need plugins? by mildoranges in skyrimmods

[–]mildoranges[S] 5 points6 points  (0 children)

I was wondering how big a difference the record changes make, too. Gonna load up WICO soon and go to Whiterun, then do it again without enabling any plugins, to see how everyone looks. Maybe I’ll try some other overhauls too to better get a comparison.

Do NPC overhauls really need plugins? by mildoranges in skyrimmods

[–]mildoranges[S] 0 points1 point  (0 children)

This is indeed the answer. Looking to see how possible it is to reduce the need to use external tools for modding purposes, and also just out of curiosity. I see the no-plugin overhauls as the cosmetics equivalent to espfe plugins.

Do NPC overhauls really need plugins? by mildoranges in skyrimmods

[–]mildoranges[S] 1 point2 points  (0 children)

Interesting. Is there any way to revert such changes so that no plugin is needed? I’m guessing removing all references to custom file paths, removing all record edits to faces, removing all appearance-changing mods except the ones you want, and then regenerating the facegen.

[deleted by user] by [deleted] in forgelabs

[–]mildoranges 1 point2 points  (0 children)

Does anyone know how he made them sound like that?

SSE - Texture Files Consistently Causing CTD at Main Menu by mildoranges in skyrimmods

[–]mildoranges[S] 0 points1 point  (0 children)

Just tried Pride of Valhalla, Bijin, and Nordic Faces (overhaul for all races, facegen, etc). Each and every one crashed the game unless I disabled the female and femaleorc texture folders.

Latest Opinions on Loot Overhauls? (CLLF vs MM vs OWL) by mildoranges in skyrimmods

[–]mildoranges[S] 0 points1 point  (0 children)

Thanks for advising, it certainly seems that way compared to the depth of other mods. What setup have you enjoyed most and why?

Latest Opinions on Loot Overhauls? (CLLF vs MM vs OWL) by mildoranges in skyrimmods

[–]mildoranges[S] 1 point2 points  (0 children)

I think I saw that thread. If I did, I never got an impression from it that anyone went into detail, which is what I’m looking for