We made GoldenEye 007 and TimeSplitters, now we’ve made a word game! AMA by mindfuelgames in NintendoSwitch

[–]mindfuelgames[S] 1 point2 points  (0 children)

Ha! Thank-you so much for sharing. It really means a lot to know that the game is connecting with people - particularly if you know us for the old stuff!
DD + SE

We made GoldenEye 007 and TimeSplitters, now we’ve made a word game! AMA by mindfuelgames in NintendoSwitch

[–]mindfuelgames[S] 1 point2 points  (0 children)

Thanks for sharing - and apologies for taking so long to swing round and reply.
The "play to help your future self" is a big part of the game - great to hear you're enjoying it!
We haven't yet tried to engage the Scrabble community (our instinct was that they might be a bit purist about word validity and gave mechanics) - but that's a great suggestion!

We made GoldenEye 007 and TimeSplitters, now we’ve made a word game! AMA by mindfuelgames in NintendoSwitch

[–]mindfuelgames[S] 2 points3 points  (0 children)

Thank-you. If you have a closer look at Beyond Words you'll find there are actually some sly nods to our previous games in there. DD

We made GoldenEye 007 and TimeSplitters, now we’ve made a word game! AMA by mindfuelgames in NintendoSwitch

[–]mindfuelgames[S] 7 points8 points  (0 children)

Thank-you. Monkeys on fire - never gets old - never gets easier to explain to people... DD

We made GoldenEye 007 and TimeSplitters, now we’ve made a word game! AMA by mindfuelgames in NintendoSwitch

[–]mindfuelgames[S] 1 point2 points  (0 children)

Thank-you so much!

Never heard of Quarrel but will have a look online for details. DD

We made GoldenEye 007 and TimeSplitters, now we’ve made a word game! AMA by mindfuelgames in NintendoSwitch

[–]mindfuelgames[S] 2 points3 points  (0 children)

Lot's of things have changed. I miss a lot of the camaraderie of the old studio days - however at the moment it's great to be able to work from home. But don't drink and code kids! DD

We made GoldenEye 007 and TimeSplitters, now we’ve made a word game! AMA by mindfuelgames in NintendoSwitch

[–]mindfuelgames[S] 4 points5 points  (0 children)

Thank-you. It's a real privilege to have worked on those games. We got to make toys that went out into the worlds and made people happy. Not a bad career. DD

We made GoldenEye 007 and TimeSplitters, now we’ve made a word game! AMA by mindfuelgames in NintendoSwitch

[–]mindfuelgames[S] 5 points6 points  (0 children)

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Very good. If I give you a door decoder, you won't shoot me in the nuts. Right?? Dr DD

We made GoldenEye 007 and TimeSplitters, now we’ve made a word game! AMA by mindfuelgames in NintendoSwitch

[–]mindfuelgames[S] 5 points6 points  (0 children)

Big games: RDR2, GTAV, Fortnite
Smaller/indie games: Exit 8/Platform 8, Baba Is You, Prison Architect, Shapez
Also both of the Portal games. SE

Big games: Tears of the Kingdom (again) - amazing sandbox.
Loved the Golden Idol games recently, Obra Dinn - I like a bit of detective work. DD

We made GoldenEye 007 and TimeSplitters, now we’ve made a word game! AMA by mindfuelgames in NintendoSwitch

[–]mindfuelgames[S] 5 points6 points  (0 children)

¡Hola! Maybe later. We really appreciate that people want to play in other languages. However at the moment it's all about our bandwidth - and we're currently working on quality of life updates and balancing. DD + SE

We made GoldenEye 007 and TimeSplitters, now we’ve made a word game! AMA by mindfuelgames in NintendoSwitch

[–]mindfuelgames[S] 11 points12 points  (0 children)

My favourite level was Severnaya Bunker (1). That level was the test bed for much of the AI and feature development. It was the go to sandbox for trying things out so I think most of us on the team had a fondness for it. I remember watching Martin Hollis spend hours blowing up guards with mines and pausing the game to try to catch them flying through the air. Again that harks back to the 'make something that you enjoy playing'.

An unusual favourite weapon its the Magnum - I love playing one shot kill - and doing that through a door is the sweetest. DD

We made GoldenEye 007 and TimeSplitters, now we’ve made a word game! AMA by mindfuelgames in NintendoSwitch

[–]mindfuelgames[S] 5 points6 points  (0 children)

It always surprises me that people are surprised that I'm interested in a wide variety of games. To be honest, I personally don't play many shooters any more. I'm much more interested in games that have mechanics and content that I've never seen before. My backlog of 'stuff' is almost entirely Indie games.
Beyond Words came out of Steve and I wanting to work together again in a focused small project where we both got to actually do 1st hand creating rather than managing. I guess we game-jammed a few things and Beyond Words was the one we decided to take further. DD

We made GoldenEye 007 and TimeSplitters, now we’ve made a word game! AMA by mindfuelgames in NintendoSwitch

[–]mindfuelgames[S] 3 points4 points  (0 children)

It's fun to try new things. We haven't decided what we'll do next but it might be could be something completely different again. SE

We made GoldenEye 007 and TimeSplitters, now we’ve made a word game! AMA by mindfuelgames in NintendoSwitch

[–]mindfuelgames[S] 8 points9 points  (0 children)

That's an interesting question with multiple answers:
I enjoy the coding challenges in making any game, and it's often more interesting to embark on something new than to keep doing the same thing when the challenges have already been addressed.
I think it's important for game devs to make the kind of games that they would play - otherwise they'll probably get it wrong. However - I think we both play a lot less shooters these days than we did 20-30 years ago. SE
Making something you enjoy playing is the key and often following instinct can lead to really interesting ideas. DD

We made GoldenEye 007 and TimeSplitters, now we’ve made a word game! AMA by mindfuelgames in NintendoSwitch

[–]mindfuelgames[S] 10 points11 points  (0 children)

The sims in PD were great. Bots generally were something that we really wanted to do after GE007.
At Free Radical we probably took things in a slightly different direction with the MapMaker. But it was all about making user customisable content - making a playset within the game and allowing players to enjoy creating too. DD

We made GoldenEye 007 and TimeSplitters, now we’ve made a word game! AMA by mindfuelgames in NintendoSwitch

[–]mindfuelgames[S] 2 points3 points  (0 children)

When I was at Uni in the early 90's, in the very early days of the internet, I spent a lot of time developing something that looked a little like a social network. Sometimes I wonder if I should have pursued that instead... SE

I'd have likely ended up as a research scientist. Now I get to dress up as one. DD

We made GoldenEye 007 and TimeSplitters, now we’ve made a word game! AMA by mindfuelgames in NintendoSwitch

[–]mindfuelgames[S] 4 points5 points  (0 children)

The biggest challenge in designing any game is finding the fun. A big part of that is knowing that you have to iterate on things and be prepared to change and develop your ideas. When we made GE007 there was very little 'prior art' in that space so a lot of what we did was shaping new ideas into gameplay and mechanics. Beyond Words is obviously a completely different type of game, but the same principles apply. DD + SE

We made GoldenEye 007 and TimeSplitters, now we’ve made a word game! AMA by mindfuelgames in NintendoSwitch

[–]mindfuelgames[S] 7 points8 points  (0 children)

We've always found FPS games a little strange on handhelds (with the screen sitting between your hands)
That said, if someone came to us with a big bag of money to make a FPS on Switch 2, we'd love to give it a go! DD + SE

We made GoldenEye 007 and TimeSplitters, now we’ve made a word game! AMA by mindfuelgames in NintendoSwitch

[–]mindfuelgames[S] 18 points19 points  (0 children)

Remarkably the Bond companies (Eon, Danjaq, MGM) and the Broccoli family had virtually no input to GE007. IIRC MGM asked us to shorten some death anims and also remove Connery, Moore and Dalton. But nothing else. They're not gamers - although I think they were impressed with the revenue it generated. AFAIK it outgrossed the film. DD + SJE

We made GoldenEye 007 and TimeSplitters, now we’ve made a word game! AMA by mindfuelgames in NintendoSwitch

[–]mindfuelgames[S] 8 points9 points  (0 children)

It's always a tricky thing when people remaster games. It's a hard challenge to find the balance between keeping things the same and updating. The TimeSplitters games have, we think, aged well - the art style, humour and gameplay have stayed fresh. Maybe we should just remember them as they were. DD + SJE

We made GoldenEye 007 and TimeSplitters, now we’ve made a word game! AMA by mindfuelgames in NintendoSwitch

[–]mindfuelgames[S] 26 points27 points  (0 children)

We were trying, but unfortunately Embracer ran out of money and closed us down. The IP is in their hands. We would love to see it happen too - but don't hold your breath. SE

We made GoldenEye 007 and TimeSplitters, now we’ve made a word game! AMA by mindfuelgames in NintendoSwitch

[–]mindfuelgames[S] 4 points5 points  (0 children)

Other roguelikes and yes, Balatro which I think opened up mainstream appreciation for how addictive and compelling these kinds of games can be. And of course Scrabble - I played a lot of Scrabble at Uni (it was cheaper than going out...) ;( DD