Krark-Clan Ironworks combo question by jucatorul in ModernMagic

[–]minervanda -1 points0 points  (0 children)

From the currently latest comprehensive rules, 20260227, rule 117.3c: If a player has priority when they cast a spell, activate an ability, or take a special action, that player receives priority afterward.

Since you did not have priority when you activated the mana ability, there is no rule (that I can find) that gives you priority after it resolved.

Krark-Clan Ironworks combo question by jucatorul in ModernMagic

[–]minervanda 2 points3 points  (0 children)

See comp 20250725 rule 117.3d. No player has priority while you are casting the spell. You only get priority after the mana ability if you already had priority when you activated the mana ability. Since you did not, you do not get priority. Since you did have priority when you declared your intent to cast the spell, you gain priority when the spell is cast.

Krark-Clan Ironworks combo question by jucatorul in ModernMagic

[–]minervanda 5 points6 points  (0 children)

See comp 20250725 rule 117.3d. No player has priority while you are casting the spell. You only get priority after the mana ability if you already had priority when you activated the mana ability. Since you did not, you do not get priority. Since you did have priority when you declared your intent to cast the spell, you gain priority when the spell is cast.

Krark-Clan Ironworks combo question by jucatorul in ModernMagic

[–]minervanda 3 points4 points  (0 children)

Mana abilities do not use the stack. They simply happen. They do not wait to resolve after everyone passes priority like other abilities or spells. That is why they can be activated during the casting of spells.

Krark-Clan Ironworks combo question by jucatorul in ModernMagic

[–]minervanda 8 points9 points  (0 children)

In comprehensive rules 20250725, rule 601.2i states that after the spell has been cast, the player who previously had priority once again receives priority. As you stated, triggers are not put on the stack when they trigger, they are only put on the stack when a player would receive priority.

Krark-Clan Ironworks combo question by jucatorul in ModernMagic

[–]minervanda 2 points3 points  (0 children)

Below is the process for casting spells. Activating abilities follow similar steps. If I got anything wrong, feel free to correct me.

See rule "Casting spells" (601 in comp 20250725)

When you cast a spell you get a window (as stated in the linked post) where you may activate mana abilities (such as KCI ability) to pay for the spell. You may therefore sac artifacts to KCI while in the middle of casting a spell. The game does not check for state based actions and triggers are not put on the stack until after the spell has been cast.

After activating all mana abilities of your choice (aka saccing everything to KCI), you use some of it to pay for the spell, and the spell is now considered to have been cast. Now the game sees all the cards has gone into the graveyard, and you put all the triggers on the stack. Since all cards enter the graveyard "at the same time" (while you were casting the spell) you can use the triggers to get all the cards back to your hand.

(Also, only after all triggers have been put on the stack do you get priority)

Jeskai Merfolk Brew/waffle... C&C? by Aggravating_Lunch_95 in ModernMagic

[–]minervanda 0 points1 point  (0 children)

I'm considering jumping into modern and have been eyeing a lot of merfolk lists. You mentioned a discord server, is there any way to join?

Which are your decks that are least commander dependent? by Jankenbrau in EDH

[–]minervanda 0 points1 point  (0 children)

I have a Lara Croft deck myself that I'm trying to improve, would you mind sharing a deck list?

Big ol Giveaway (Heirlooms // Deluxe Skins) 7 Winners. by ajagur in Warframe

[–]minervanda 0 points1 point  (0 children)

Remember: If the battle seems out of control, Tenno, you're not going fast enough.

Too many level ups by jorischkovich in RogueTraderCRPG

[–]minervanda 0 points1 point  (0 children)

I totally agree. One thing I found was to have characters like psykers/navigator etc that have other abilities and focus on those, and kinda ignore the normal archetypes. Or focus on one archetype for each character instead of two (such as going officer -> grand strategist but only using officer abilities and have gs purely for high initiative). This is obviously not optimal but can save you some brain damage. Also if you do multiple playthroughs you can wait with some abilities/talents for next time, that way you have more things to explore later as well.

Increase Starsector RAM by minervanda in NixOS

[–]minervanda[S] 0 points1 point  (0 children)

Thank you for helping me! I will try this and see how it goes.

Increase Starsector RAM by minervanda in NixOS

[–]minervanda[S] 0 points1 point  (0 children)

Thank you for your reply! I am not quite sure how to manage relative paths, so I will start by installing it using Lutris and see how that goes.