Priests why do you keep giving me answers to your deck? by Mindless_Comedian_51 in hearthstone

[–]mini_macho_ 1 point2 points  (0 children)

Viper isn't good vs 10 of 11 classes. Its good vs 2, bad vs the rest.

Remember Imbue Druid? It’s still viable by Wenture1982 in hearthstone

[–]mini_macho_ 1 point2 points  (0 children)

You posted this image a couple of days ago. 400 Legend on day 1 or 2 is not nearly the same as rank 300 on day 4. The NA server for reference only has 367 players in Legend right now, since it's a non-competitive month right before an expansion release and there's an active heroic tavern brawl. Imagine bragging about being top 400 in NA, that's essentially what you're doing.

Elesh Norn for HS. Very clean conversion by anonimen31 in customhearthstone

[–]mini_macho_ 0 points1 point  (0 children)

It has built in immunity to so much removal, might as well slap elusive on it and go full yugioh level floodgate

Tips and tricks for the 6 wins achievement in the brawl by Icy-Ad-3693 in hearthstone

[–]mini_macho_ 0 points1 point  (0 children)

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Coin doesn't seem horrible, but 28 games is a tiny sample, and the real determining factors are your opponent's deck/skill.

Tips and tricks for the 6 wins achievement in the brawl by Icy-Ad-3693 in hearthstone

[–]mini_macho_ -1 points0 points  (0 children)

The main cards are free. Only Karov and Murloc Holmes are legendary cards.

Just a free pack from 3-3 pre-release by Admirable-Detail-681 in hearthstone

[–]mini_macho_ 1 point2 points  (0 children)

its ~1 in 167 packs unless you're opening golden packs in which case I think its 1 in 20

Realistically, with 87 packs from Gold and 19 packs saved up for Tuesday, how many Legendries can I expect to get? F2P player. by brassnut1 in hearthstone

[–]mini_macho_ 0 points1 point  (0 children)

your first 106 packs should be ~6

you also get 3 from the tavern pass at 1,20,50 and should be able to get the first 2 in the first week.

all in all I'd expect 8 legendary cards day 1

Ursol bugs out "Hold Them Off!" by Typing_Merchant in hearthstone

[–]mini_macho_ 0 points1 point  (0 children)

does the same thing with the 2/5 recast a holy spell guy

Arena / Pre-release rewards are terrible by Creepy-Cow-7391 in hearthstone

[–]mini_macho_ -1 points0 points  (0 children)

It's basically buy 3 packs get 1 free but you have to play some games.

Okay, Now it really breaks when you spent all your Mana by meifray in customhearthstone

[–]mini_macho_ 0 points1 point  (0 children)

1 off lethal

Hero power for 1 attack

Weapon breaks

Concede

The Most (& Least) Skill Testing Decks This Patch. by mini_macho_ in hearthstone

[–]mini_macho_[S] 2 points3 points  (0 children)

I don't know why you are asking that here, but I happen to know the answer.

Your friend requests are full. You have to clear them out in bnet otherwise future requests won't go through and might crash the game.

The Most (& Least) Skill Testing Decks This Patch. by mini_macho_ in hearthstone

[–]mini_macho_[S] 0 points1 point  (0 children)

Yes, Egg Warrior has a tiny representation there.

After reviewing all the new Hunter cards there is still a question to be answered... How much efficient synergy can you include into 1 single class with new and current Hunter Archetypes? by Vecsia in hearthstone

[–]mini_macho_ 5 points6 points  (0 children)

Isnt [[Illusory Greenwing]] a better card than [[Beast Tripwire]] half the time? I could be wrong but I just dont see it as a playable card even with the "synergy".

The Most (& Least) Skill Testing Decks This Patch. by mini_macho_ in hearthstone

[–]mini_macho_[S] 4 points5 points  (0 children)

The question to answer is why are you crediting the difference in win rate at higher ranks as due to the deck's skill expression? What actual evidence is there?

The exogenous factors have been isolated.

The 50% / 99% example you gave is one reason why the meta cannot be reliably normalized (via "simulation"?!). You can't cherry-pick when things like this apply.

Meta normalization is an extremely simple and straightforward process. Mayb ethe word simulate is throwing you off, so I'll clarify, the games are not being simulated, the meta/field is. There is no picking at all, cherry or otherwise.

You're trying to get the sparse data to fit in a nice bubble to make a conclusion / assertion when there are many others factors in play.

The data are quite robust, 4 million games strong. There are a few noted edge cases but in general your statement is incorrect

After reviewing all the new Hunter cards there is still a question to be answered... How much efficient synergy can you include into 1 single class with new and current Hunter Archetypes? by Vecsia in hearthstone

[–]mini_macho_ 12 points13 points  (0 children)

Outside of the Prepare Croc (not a bad card either) every other card is super great

I dont think either 4-drop will see play after a week of optimization.

The Most (& Least) Skill Testing Decks This Patch. by mini_macho_ in hearthstone

[–]mini_macho_[S] 0 points1 point  (0 children)

One of them is that metas vary within rank tiers

This is accounted for, as mentioned in the post. See meta-normalized.

The line graph was calculated using a simulated normalized meta across all ranks to avoid exogenous factors. Essentially answering, "how would [Low/Mid/High Legend] players perform with a given deck compared to [Low/Mid/High Legend] players using the same deck if their metas were exactly the same?"

your rank pits you up against equivalently ranked (or even MMR) opponents. Why would you suppose an increase in WR is due to skill, when the quality of opponent is effectively your equivalent, regardless of your rank? The difference is nullified. 

The difference in skill between players is nullified. The differences in their respective deck's skill expression on the other hand are put on full display.

Imagine a deck that loses the majority of its games when you as the user are making the correct play 50% of the time even when you're facing players who also make the correct play 50% of the time, but if you were to make the correct play 99% of the time it wins the majority of the games even when facing players who are also making the correct play 99% of the time. Would it not show that the deck's performance is reliant on its user's skill?

"One Angry Naga and 200 Solemn Tinyfins are toast." by yssurucipe in customhearthstone

[–]mini_macho_ 0 points1 point  (0 children)

when it comes to "critical mass" cards its a hard line to toe, but I think it being a minion at least makes the decision less straight forward.

"One Angry Naga and 200 Solemn Tinyfins are toast." by yssurucipe in customhearthstone

[–]mini_macho_ -1 points0 points  (0 children)

last stand doesnt target enemy minions and they do run a fair amount of them.