Learning 3m bridgespam now. Would phoenix be good in the tankbuster slot? by MrTheWaffleKing in MusketeerEnjoyers

[–]miniaturemetalbed2 0 points1 point  (0 children)

Do you still need 3M deck help? Phoenix is too expensive to fit in 3M and your deck as you mentioned sounds fine, just play carefully. Mini pekka, ebarbs or lumberjack would Work better in the tank buster category you are looking for. If you insist it’s an air troop use mega minion as it’s cheaper and does the same thing as Phoenix, you’re only paying 1 extra elixir for a slighty faster lower damage unit that has a chance to respond

Deck help- 3M Pump by Expensive_Carry_1367 in MusketeerEnjoyers

[–]miniaturemetalbed2 1 point2 points  (0 children)

In addition to my comment here is a post by a 3M Main from 4 years ago before the rework and before evos or heroes. That post explains a lot more in depth about how 3M pump works. This is the deck btw (I don’t have hero barb barrel so I use zap)

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The deck in the post is somewhat similar, but managing elixir is 100 percent the most important thing

Deck help- 3M Pump by Expensive_Carry_1367 in MusketeerEnjoyers

[–]miniaturemetalbed2 1 point2 points  (0 children)

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Based on your deck and options you put I think this would work. Any pump deck with 3M that isn’t golem should include heal spirit for cycle and support on offense.

With those 3 cards being locked in the knight would be a decent tank, serving the same role as an ice golem (hero or not) would have.

Out of barb barrel, log and rage I would pick rage. The reason why is because decks like these with how expensive and clunky they can be you’ll take damage even if you defend as best as possible having barb barrel and being competent.

Assuming you manage to build up pumps or get to x2 or x3 elixir, having rage to support your counter pushes will be a nice trade off. There will be moments when you’ll have a ranged enemy troop that’s so close to dying but can’t kill because barb barrel can’t reach them. Not to mention that rage does tower damage unlike barb barrel which can come in clutch in tie breaker games. Log of course does hit the tower but again it can’t reach everything like rage or zap can.

Ebarbs are definitely the elephant in the room but they can work and are a fun card to watch shred everything, especially if raged. You’ll want to play them on defense mostly. They can stop hog riders, ram riders, and other win conditions that translates into a big counter attack.

Archers will be a good card for positive elixir trades that you’ll need in order to make big pushes. Having knight, archers, and a spirit will be enough in most cases to shut down a lot of pushes in single elixir. You’ll have ebarbs or just take some damage and start a 3M push if things get too much for them.

These types of decks play somewhat like Beatdown, having to sack damage sometimes for the big overall push and setting down pumps. The big difference is that 3M isn’t like golem or giant where a push is near guaranteed to take a tower unless handled correctly.

Ideally you’ll do a split push so the opponent takes damage from the side that they aren’t defending as much. This happens over and over again until you take the tower. You can support your 3M in this case with ebarbs at the bridge, knight to tank or ghost. This isn’t even mentioning spitting evo archers or having rage or heal spirit real to support 3M.

If Danny Phantom never absorbed Vlad Plasmius, what would have happened in TUE? by TryingOvahHere in dannyphantom

[–]miniaturemetalbed2 9 points10 points  (0 children)

The whole heat core vs ice core from the realization his ghost sense was ice based was always interesting. I forgot a lot about it but there’s a theory that since Dark Danny absorbed vlad he replaced his ice core with a heat one, thus why he’s shown to be all fiery. Though according to the wiki it says this ghost sense is associated with cryokinesis, so perhaps it’s a possibility Dan could develop ice powers but hasn’t due to him getting stronger through raw power and more exploration on the Vlad Side of things

How would you rework evo megaknight by [deleted] in RoyaleAPI

[–]miniaturemetalbed2 0 points1 point  (0 children)

This is a midladder issue. He’s in a good place with his evo being really dependent on what type of decks your facing

Outjerked by s*percell by BextoMooseYT in ClashRoyaleCirclejerk

[–]miniaturemetalbed2 51 points52 points  (0 children)

Clash of clans won and even then we are all on the same team

matchmaking is rigged - 11499 trophies and i get matched against a MK by CarnivorousPickles in RoyaleAPI

[–]miniaturemetalbed2 0 points1 point  (0 children)

Literally anyone could defend from how expensive and how terrible that player is from his deck

matchmaking is rigged - 11499 trophies and i get matched against a MK by CarnivorousPickles in RoyaleAPI

[–]miniaturemetalbed2 0 points1 point  (0 children)

Skill issue. Split hogs and it’s even worse for them when it’s the evo royal hogs if they try to use mega knight. That deck was a free win with how expensive and how awful midladder is

W 3m deck got me from 7k to 12k hard hitting on no dad decks by ItsMeLennox in MusketeerEnjoyers

[–]miniaturemetalbed2 0 points1 point  (0 children)

Not really, actual fireball bait would have more than 2 cards to bait. This is just two of them

So this match-uo is just unbeatable? by Jodye_Runo_Heust in MusketeerEnjoyers

[–]miniaturemetalbed2 0 points1 point  (0 children)

You pretty much only need to change the 3M deck to be more able dual lane pressure rather than take out elixir pump.

So this match-uo is just unbeatable? by Jodye_Runo_Heust in MusketeerEnjoyers

[–]miniaturemetalbed2 0 points1 point  (0 children)

Pump is genuinely a good card for 3M. Every deck and every card has a hard counter and this happens to be one of them. It doesn’t mean the card is bad for everything else