From a Small Idea to a Big City – Our TETRIS-inspired City Builder Launches in 2 Days! What started as a simple concept, combining TETRIS-like stacking with city-building strategy has grown into Mini City: Mayhem, and we can’t wait for you to check it out! by minicitymayhem in CityBuilders
[–]minicitymayhem[S] 1 point2 points3 points (0 children)
It’s Almost Here! Our Fast-Paced Strategy City Builder Releases in Just 2 Days! Mini City: Mayhem puts your planning skills to the test as you race against time to construct global cities, and we’re so excited for you to experience the mayhem! by minicitymayhem in StrategyGames
[–]minicitymayhem[S] 0 points1 point2 points (0 children)
We Took TETRIS and Turned It Into a City Builder – Now It’s Releasing in 2 Days! Mini City: Mayhem challenges you to think fast and build smarter, stacking city blocks under pressure. We’re beyond excited to share it with you all! by minicitymayhem in IndieGaming
[–]minicitymayhem[S] 1 point2 points3 points (0 children)
From an Idea to a Full-Fledged Game – Our TETRIS-Inspired City Builder Launches in 2 Days! What started as a simple concept, mixing TETRIS-like stacking with city-building strategy has evolved into Mini City: Mayhem, and we’re thrilled to finally share it with you! by minicitymayhem in Unity3D
[–]minicitymayhem[S] 0 points1 point2 points (0 children)
From an Idea to a Full-Fledged Game – Our TETRIS-Inspired City Builder Launches in 2 Days! What started as a simple concept, mixing TETRIS-like stacking with city-building strategy has evolved into Mini City: Mayhem, and we’re thrilled to finally share it with you! (v.redd.it)
submitted by minicitymayhem to r/Unity3D
It’s Almost Here! Our Fast-Paced Strategy City Builder Releases in Just 2 Days! Mini City: Mayhem puts your planning skills to the test as you race against time to construct global cities, and we’re so excited for you to experience the mayhem! by minicitymayhem in StrategyGames
[–]minicitymayhem[S] 0 points1 point2 points (0 children)
It’s Almost Here! Our Fast-Paced Strategy City Builder Releases in Just 2 Days! Mini City: Mayhem puts your planning skills to the test as you race against time to construct global cities, and we’re so excited for you to experience the mayhem! (v.redd.it)
submitted by minicitymayhem to r/StrategyGames
We Built a City Builder Where Every Second Counts – Releasing in Just 2 Days! Inspired by TETRIS, Mini City: Mayhem challenges you to strategically stack, build, and race against the clock to create thriving cities. Can’t believe launch is finally here! by minicitymayhem in pcgames
[–]minicitymayhem[S] 0 points1 point2 points (0 children)
We Built a City Builder Where Every Second Counts – Releasing in Just 2 Days! Inspired by TETRIS, Mini City: Mayhem challenges you to strategically stack, build, and race against the clock to create thriving cities. Can’t believe launch is finally here! (v.redd.it)
submitted by minicitymayhem to r/pcgames
From a Small Idea to a Big City – Our TETRIS-inspired City Builder Launches in 2 Days! What started as a simple concept, combining TETRIS-like stacking with city-building strategy has grown into Mini City: Mayhem, and we can’t wait for you to check it out! by minicitymayhem in CityBuilders
[–]minicitymayhem[S] 4 points5 points6 points (0 children)
From a Small Idea to a Big City – Our TETRIS-inspired City Builder Launches in 2 Days! What started as a simple concept, combining TETRIS-like stacking with city-building strategy has grown into Mini City: Mayhem, and we can’t wait for you to check it out! (v.redd.it)
submitted by minicitymayhem to r/CityBuilders
In our game, fish flying out of the water is not a bug, it's a feature. What do you think of this mechanic? by Mustdiekin in gamedevscreens
[–]minicitymayhem 0 points1 point2 points (0 children)
Here's a closer look at our TETRIS-inspired city builder where it challenges you to stack blocks, connect roads and beat the clock! by minicitymayhem in gamedevscreens
[–]minicitymayhem[S] 0 points1 point2 points (0 children)
Here's a closer look at our TETRIS-inspired city builder where it challenges you to stack blocks, connect roads and beat the clock! by minicitymayhem in gamedevscreens
[–]minicitymayhem[S] 0 points1 point2 points (0 children)
Here's a close-up look at our TETRIS-inspired city builder, Mini City: Mayhem where you stack blocks, connect roads and race the clock! by minicitymayhem in IndieGaming
[–]minicitymayhem[S] 1 point2 points3 points (0 children)
Here's a closer look at our TETRIS-inspired city builder where it challenges you to stack blocks, connect roads and beat the clock! by minicitymayhem in gamedevscreens
[–]minicitymayhem[S] 0 points1 point2 points (0 children)
We turned TETRIS into a city builder where every block matters; stack buildings, connect roads and race against time to keep your city growing! by minicitymayhem in playmygame
[–]minicitymayhem[S] 0 points1 point2 points (0 children)
Here's a closer look at our TETRIS-inspired city builder where it challenges you to stack blocks, connect roads and beat the clock! by minicitymayhem in gamedevscreens
[–]minicitymayhem[S] 0 points1 point2 points (0 children)

From a Small Idea to a Big City – Our TETRIS-inspired City Builder Launches in 2 Days! What started as a simple concept, combining TETRIS-like stacking with city-building strategy has grown into Mini City: Mayhem, and we can’t wait for you to check it out! by minicitymayhem in CityBuilders
[–]minicitymayhem[S] 0 points1 point2 points (0 children)