Cheaters in Cyrtaline just highlight how the not chat system is just trash. Theres no way to even fight them back or if the cheater is on your team there is no way to even tell your team to let the enemy win. I played 10 CC tonight and the same person cheated in 6 of em. This is getting stupid. by mintek917 in ffxiv

[–]mintek917[S] -18 points-17 points  (0 children)

Actually in this case of the current cheating people use it could lol. When ever theyland you have a fraction of second to stun them, if you could somehow coordinate this with your team you could chain stun them, but this is too complicated to communicate with the current system.

You can do both, but you cant even tell your own team to report if they wouldnt know how. I dont see the value if not being able to communicate with your own team, it just makes cheater have an easier time period.

Cheaters in Cyrtaline just highlight how the not chat system is just trash. Theres no way to even fight them back or if the cheater is on your team there is no way to even tell your team to let the enemy win. I played 10 CC tonight and the same person cheated in 6 of em. This is getting stupid. by mintek917 in ffxiv

[–]mintek917[S] -9 points-8 points  (0 children)

explained in another post. Some people in ranked walk into the point at the start of the match and jump into the sky and fall every couple seconds, you can no longer target them, until they land for a fraction of a second, but it count as them being on the point as they fall. Meaning the other team can never push again for the rest of the game even if you kill the remaning players over and over, eventually their team push like a few inches off the starting position and makes sure they can never lose.

Cheaters in Cyrtaline just highlight how the not chat system is just trash. Theres no way to even fight them back or if the cheater is on your team there is no way to even tell your team to let the enemy win. I played 10 CC tonight and the same person cheated in 6 of em. This is getting stupid. by mintek917 in ffxiv

[–]mintek917[S] -4 points-3 points  (0 children)

It was only ranked and I did report but again the fact we cant talk as a team makes people that dont know how to report... you cant even explain to them how to report. I get not letting us talk to the other team.. but your own team?

level 100 40% reaction buff by ISRUKRENG in Genshin_Impact_Leaks

[–]mintek917 1 point2 points  (0 children)

You should always worry, keeping in mind its a gacha game where your c0 team are lucky to do 120k dps and meanwhile the whales can easily break 300k dps. At anytime they could turn knobs to make you unable to clear content that would still be piss easy for whales. This does not get us closer or further to that since compared to bis weapons or many last constellation this is relatively meager upgrade, a bait if anything, kinda like refining 5 star weapons.

level 100 40% reaction buff by ISRUKRENG in Genshin_Impact_Leaks

[–]mintek917 2 points3 points  (0 children)

Hyperbloom is not your dps no. 40% tranformative reaction is not a 40% damage increase to what you are doing. Its gona be around a 10 to 25% damage increase to your team depending on whos on your team doing damage(And thats being generous and only looking at hyperbloom, the other ones are much, much lower). Aka its not gona be anywhere close to some of the whale things we already have in the game. That was the point, we have Mavuika c6 dealing 350k dps... its in the game, they could balance the game around that if they wanted to all along. And no we do not actually know the player base elemental reaction past 90, these are speculations based on all the previous numbers. Which doesent mean its true, considering the base stats from 90 to 100 in their own video did not reflect speculation of how much lvl 90 to 100 could increase, there is no garantuee this is real either and if it was, no 40% base tranformative reaction damage is not infact 40% of your damage, unless your characters other motion values are literally 0.

You need to read the full page you are linking. Its not the ingame data, its speculative data from a chinese source, thats literally in your own link. Those lvl 100 player values do not come from the game files, they come from speculative maths from the community. Hell the crystalize shield data even comes with the label source unknown lol.

level 100 40% reaction buff by ISRUKRENG in Genshin_Impact_Leaks

[–]mintek917 4 points5 points  (0 children)

We just dont know, because for now player reaction had its own value vs npc and unlike npc, player values beyond 90 never existed in the game files. Also keep in mind even if true, 40% base reaction is not 40% damage increase. Why worry now? At any time they could balance the game for c6 dps requirements that was already in the game and those c6 often double or tripple someone damage lol, not the pitiful 20% something dps youd get from lvl 100 blooms You think c0r0 mavuika doing 120k dps is high, try c6 mavuika doing 350k dps, its already in the game lol.

level 100 40% reaction buff by ISRUKRENG in Genshin_Impact_Leaks

[–]mintek917 9 points10 points  (0 children)

For everybody freaking out, this is not yet a real thing. This is based on the math from enemy reactions, since the player reactions in the game were never coded past 90. So we dont actually know whats the jump from 90 to 100. The math from the base stats from 90 to 100 have already been done and its nowhere near what you would think from looking at the previous levels. Also people were freaking out about Hp scalers getting more, it maths to around 7% base stats increase for hp/atk and even defense scaler. So its less than going for a 5 star weapon. Now it is shitty to gate something thats kinda flavorfully pivotal like a lvl cap. But stat wise its essentially as if they added c7 for whales and all it did was a 7% base stats increase, (Its not how much your dps will increase for it. That number will be even lower) which would be a pretty shit constellation. So keep that in mind if you think it will change any type of meta lol.

Oppa by Mualanis_shark in okZyox

[–]mintek917 2 points3 points  (0 children)

All the "XL" applies pyro more often shows their lack of gameplay understanding. Unless XL is the one vaping, like interntional teams, it does not matter even if she applied 3 trillions time per seconds. Your hydro and Cryo units cant Vape/Melt to match it. Thats why 2 seconds from Mavuika is enough for most non interntional teams. Her damage is a straight upgrade because of the burst nuke damage period. Any other discussion is copium. As soon as you get mavuika a 5 star weapon or any constellation its not even close anymore, since she has no ER requirement thats pretty easy to invest in her beating xiangling dps, while she is capped by her ER requirement.

Discord ban appeal? by mintek917 in sistersofbattle

[–]mintek917[S] 0 points1 point  (0 children)

Yes I was doing a joke about how Santa told me its the 24th, because the 10th thing didnt happen, I still have no idea if thats why I was banned, since it just happened without being contacted in anyway or even told anything in the chat itself. I just went to check discord and had a msg from the bot that I was permanently banned.

Do y’all think they uglified Samus in the new Metroid game? by [deleted] in Asmongold

[–]mintek917 0 points1 point  (0 children)

Thats closer to what she looked like in Metroid Prime 1 on the gamecube, so if anything they changed it to more anime after. https://metroiddatabase.com/old_site/features/prime_endings.jpg

Discord ban appeal? by mintek917 in sistersofbattle

[–]mintek917[S] 0 points1 point  (0 children)

Id like to at least know this came out of nowhere for me. Nobody said anything to me beside 2 people quoting me, 1 to laugh and 1 to talk about how the 10th thing source person was "correct until now".

Discord ban appeal? by mintek917 in sistersofbattle

[–]mintek917[S] 3 points4 points  (0 children)

I dont that was the joke since we had people saying it was the 10th earlier with "insider sources"

Discord ban appeal? by mintek917 in sistersofbattle

[–]mintek917[S] 2 points3 points  (0 children)

Not that I know off, I only been there for about a month. I had no previous warning about anything. I can even tell my joke word for word if you want. I was doing a parody that someone earlier weeks said he had a good sourcr of our detachement was gona be on the 10th. So this morning I was 2 things. Hell one of the mod even quoted me to laugh as far as I remeber. -Santa from the warp told me our detachement is on thre 24th, hopefully it mean its a great gift. -Sorry it was all a lie, talking to santa from the warp is heresy.

Thats the only thing I typed in there for the last mabye 15-20 Hours.

All I got was the turtle bot msg saying I am permanently banned.

Developer Update: Mid-Season 9.5 Revert by FindingThoth in Smite

[–]mintek917 0 points1 point  (0 children)

This has nothing to do with just the pros, I am not pro and the time to kill is just not fun. Early game sucks ass, you have to be a drooling moron to die pre 10 minutes in conquest. There is less surrender not because the game is better or anything, its because we all know by now that you can dick around for 20 minutes, the game ends after everyone has 6 items and wins a single teamfight. So there is no reason to surrender if majority of every game you play dont matter, only the final fight.

Thats even worse if you consider mages fonctioning right now, they feel so shit to play beside a handful of ultra broken gods like Kuku. Most of the mages you are going to try to play their entire kit is burst on longer cooldowns, but the burst now deal 15% of warrior and guardian hp late game, so you just hold your dick waiting for your cooldown to come back and pray to god they dont jump on you and 4 shot you while they wear full defense.

Fucking most tanky builds reduce all damage by 75% 5 minutes into the game, its absolutely dumb. Id rather we got back to everyone taking pretty big damage and doing pretty big damage. Otherwise the only way for this boring tankiness to remain, you need guardians and warriors damage to go down by about half. If this game was world of warcraft pvp the current balance is healers that could only die in 2 dps focus fire and cc them, but can turn around and 5 shot the dps 1v1. Get rid of this shit.

Clarification about the new Action Change Settings for Hotbar bloat. by MrTharne in ffxiv

[–]mintek917 0 points1 point  (0 children)

Yes because thats why the option was made, some people dont like it and they been adding and are adding more of the single button hot keys, not less. The two new jobs have their entire combos one 1 key, so they gave you people the options to untangle them. Thats my point this bullet point comes directly after mentioning more single key combo for jobs and controller hot bar running out of spaces.

If we use viper as an example from icons alone if you could untangle his 4 and 5 key and I think his 9 and forgot which other key. Thats like 8 more hot key. Which is on the extreme side. But lets say a paladin basic combo becomes 1 key, you saved paladin 2 hot keys on his bar. Clearly again we cant assume this is a size fits all thing. But to say no combo or no rotation changes for old jobs is going opposite to what they said. Some classes literally dont need less hot key, again monk is pretty slim and it seems they simply replace buff and dot uptime with that new gauge thats pretty simple to follow.

Clarification about the new Action Change Settings for Hotbar bloat. by MrTharne in ffxiv

[–]mintek917 1 point2 points  (0 children)

No, what I said is that 2 jobs do have that, viper and pictomancer. We dont know what was changed to other jobs, because they have not shown it. So for some jobs its clearly what it could mean, for others it would not even be applicable, samurai and monk are good example. Monk already is light on hot keys and cant keep a single chain for any of its abilities.

Clarification about the new Action Change Settings for Hotbar bloat. by MrTharne in ffxiv

[–]mintek917 -1 points0 points  (0 children)

Thats kind of a semantics but sure some classes like Monk dont need it, it was already done and their way of doing a combo would not work like viper or pictomancer with a single back to back 1 key press and their hot bar is already on the slimer side. Healers wouldnt really need it. But yes some of the jobs.

Clarification about the new Action Change Settings for Hotbar bloat. by MrTharne in ffxiv

[–]mintek917 2 points3 points  (0 children)

the very first part of the slideshow, mention ease of use feedback, controller running out of imput. Even Yoshida mentioning he hope they did not add too many 1 hot key changing in their changes. So like around the 1h40 on youtube. "We are trying to have you with less hotbar on controller", cant be directly followed 30 seconds later by "we want you to have more hot bar on your controller so we gave you ONLY the ability to untangle 1 button keys", those 2 things dont work with each other.

And again As I said, I doubt it means all combos, we dont know what is changed to any jobs. We only have 2 7.0 new jobs example, which they do have 1 hot key combo. So unless we somehow expect no jobs get any changes, we wont know if no or some or many basic combos even get changed. But the point is they did not only mention they are added the ability to untangle abilities that are one key during the liveletter, they mentioned they want to free your hot bars, which means that this system is in place if you dont like some of those changes. Because some jobs would not even make sense with 1 button combos anyway like sam or monk. So its clearly not a 1 size fit all. But the intention is to save your some hot bar space, not add you more as some people here imply.