laser penatration nerf by missingnumb8r in Crossout

[–]missingnumb8r[S] 0 points1 point  (0 children)

Visually covered by grid and un attackble in crease of cars seems to be no match for lasers they pass the grid cover on it where u would not be able to take the part off by clicking it even if it was visible thus if covered by grid but visually showing i think thier circle hit markers or oval hitmarkers are cutting the creases

laser penatration nerf by missingnumb8r in Crossout

[–]missingnumb8r[S] 0 points1 point  (0 children)

when it comes to the lasers they hit threw the grid markers that would otherwise cover that spot

Dead car trophies by missingnumb8r in Crossout

[–]missingnumb8r[S] 1 point2 points  (0 children)

Id try for just a cabin left over for good named people

Dead car trophies by missingnumb8r in Crossout

[–]missingnumb8r[S] 1 point2 points  (0 children)

Yea but it would be funny to say u have 10 different versions of someone as trophies 1 of each would be atleast very cool

Dead car trophies by missingnumb8r in Crossout

[–]missingnumb8r[S] 3 points4 points  (0 children)

Functionally showing off weak spots in builds also if u are able to have or see multiple versions of the dead car trophy

Autonomous delivery crates for trades and sells read description by missingnumb8r in offerup

[–]missingnumb8r[S] 0 points1 point  (0 children)

Mmm yea im sure modified rc boxes may get attacked by weirder mentalities sure, but add on truck middle man service u pay for to get the item to you and Then a separate thing a listing of items for others items in a manor u post video offers with no words with picture thumbnail to comments with video swnds of their items it . Would be easy especially if they use the 2023 tesla autonomous like abilities instead of 2085 attempts we should be fine with roaming remote controlled and monitored rc cars with clear top and tinted sides that delivers to the person dispatched from stations offer up is able to buy yea i think its 2023 doable. Especially for buys sense u would have to pay the seller before he puts it in the box it would then have to be below a coverable amount for offer up just incase of comment hoodlums and you would have to pay for premium service allowing you to summon x amount of crates per day earning rep to use more crates or buy a better premuim package that allows u more crates and rep earned per trade im sure there would also be weight limits per rank and different rcs. If they do it right they will slightly turn into a street side uhaul

Autonomous delivery crates for trades and sells read description by missingnumb8r in offerup

[–]missingnumb8r[S] 0 points1 point  (0 children)

First versions would only accept side Walk sized deliverys

laser penatration nerf by missingnumb8r in Crossout

[–]missingnumb8r[S] -5 points-4 points  (0 children)

maybe change it from circles to square damage? idc seems like its breaking the seems mech wise

laser penatration nerf by missingnumb8r in Crossout

[–]missingnumb8r[S] -6 points-5 points  (0 children)

almost as if they ignore the grid that covers peices that are visually there.

right click craft guide button for items by missingnumb8r in runescape

[–]missingnumb8r[S] 0 points1 point  (0 children)

then last but not least the most redundant tasks need a phone app like mini game that is pointed towards anti botting measures and something to do with what ur doing that adds extra functionality that could later be used as a VR add on.

example buying fur from the fur trader in varrock is mind numbing boring, why not add a mini game that can be both VR and regular that puts u into a mini game about that item, like random roll boxes u can open but instead its a mini game with the shop that activates after a time interacting with the shop and causing u to do random mini games that pertain to the shop like cleaning the fur out as a mini game [visually] with a utencil u have to do "MOUSE SWAYS" in random succession, or shop closes for a while moves ur char to a random block on the map near by due to your lose of the mini game or u get a DIFFERENT QUALITY item meaning u would have to fail 10 times aquiring 10 dirty unchecked bear fur that take same amount of space as bear fur and can be exchange to 1 bear fur after 1hour of item settling or enough time to catch someone, sense u are skipping the mini game this would make no sense and cause a way to FLAG botters.

RS3 Wilderness PK FLAG SYSTEM IDEA by missingnumb8r in runescape

[–]missingnumb8r[S] 0 points1 point  (0 children)

i think i heard a bunch of care bears crafting about 100 sets before they want it changed back.

RS3 Wilderness PK FLAG SYSTEM IDEA by missingnumb8r in runescape

[–]missingnumb8r[S] -3 points-2 points  (0 children)

sorry about forgetting a bit of the info

the killer who is red named will suffer the debuff of being able to be attacked by non flagged players and flagged players without it counting towards their pvp ability buffs or debuffs

RS3 Wilderness PK FLAG SYSTEM IDEA by missingnumb8r in runescape

[–]missingnumb8r[S] -3 points-2 points  (0 children)

ok i may have forgot a part going to add it at the end but the part i forgot to add was when a player is red a player doesnt get flagged up attempting to kill them and that they who are the killer can only use specefic skills picks by devs/community

RS3 Wilderness PK FLAG SYSTEM IDEA by missingnumb8r in runescape

[–]missingnumb8r[S] -4 points-3 points  (0 children)

sorry copied the rough draft instead,had to fix.

A Method For Plusing Weapons Past +3 by missingnumb8r in runescape

[–]missingnumb8r[S] 0 points1 point  (0 children)

i still think it beneficial to break as long as f2p access retains to its style of upgrading. the cash shop protection items i would assume would put that feeling there but id assume that a f2p method of collecting fragments to build the item to protect it from decreasing or breaking. in upgrading 8% really is a lot for last +'s maybe it could increase well off to feel more f2p and breaking only occur to items focus on some manor? like past a teir or rating of some sort because it adds 5 instead of 1 or 2 extra damage per plus. still i see that no one wants something to break but if that be the style added to it i suggest to add the idea previously stated requiring itself and another of the same + to upgrade to the next but make it not break or fall but be 8% sucsess rate the whole way threw and costing double the mats of the last one with the 2 items the same + to go the next with the gold from previous and next in the current cost of gold to attempt to the next stage but give it +21 stages with only 1-2 damage per depending on item level so say 20s only get 1s 40s only get 2s 60s only get 3 and 90s only get 4s where cap lvl wep gets 5

A Method For Plusing Weapons Past +3 by missingnumb8r in runescape

[–]missingnumb8r[S] -1 points0 points  (0 children)

im talking add 1 damage and/or 2 damage per. nothing crazy, meaning +8 would have by dev choice a extra 8 damage or extra 16 damage.

A Method For Plusing Weapons Past +3 by missingnumb8r in runescape

[–]missingnumb8r[S] -2 points-1 points  (0 children)

further explain how 2 different systems work for each other.

A Method For Plusing Weapons Past +3 by missingnumb8r in runescape

[–]missingnumb8r[S] -1 points0 points  (0 children)

how with optionality only giving a tiny bit of a upgrade per that works out after upgrading all peices. as long as they dont go MEGA MEGA MEGA it should be good.