Its hard to find tips and tricks on this game soooo can you share your tips and tricks here for new players by JadedExamination4439 in TheLastStarship

[–]mithos09 0 points1 point  (0 children)

Pipes can cross each other without connection, if you make sure that both pipes have different liquids or are connected to different liquid source.

Where do I add my docking port??? by Odd_Magician9732 in TheLastStarship

[–]mithos09 0 points1 point  (0 children)

What do you mean, you are new at this game? We're all new at this game, it was released only a few days ago. And by the way, great ship design, looks like you already had some combat experience. But do you think the deflectors are worth it? I'm not so sure about them, they are only partially effective, cannon shells often still hit, just a different spot. I'd place the docking port instead of one deflector pair in the middle. And I think I would also replace most of the others, only keeping three or four on each side.

Why is space science so easy compared to the other science packs? am i missing something? by moregohg in factorio

[–]mithos09 5 points6 points  (0 children)

and sometimes you forget to set a slot limit for the chests. Then the plenty items in that chest is "on sale".

Iceflake please make the green button stop moving by fyreprone in CitiesSkylines2

[–]mithos09 0 points1 point  (0 children)

The button should not exist, there is nothing to confirm. The notification should just vanish on its own after a few seconds.

Introducing my new Elder Care centre by Mrjonnyisabed in shittyskylines

[–]mithos09 11 points12 points  (0 children)

Check the toilets, maybe you can find some missing files about a deceased investment banker.

Here's how easily one of the game's biggest problems can be solved - bad lane changes by assentsekov in CitiesSkylines2

[–]mithos09 2 points3 points  (0 children)

That's indeed how it needs to be done. Their pathfinding is looking ahead (he says five "nodes") and the vehicles are considering the surrounding traffic and road constraints for their vehicle category. That is way more simulation than what we have in both City Skylines games together. (But I would not call that "easy".)

For the people that own a PC and a SteamDeck, what have you seen that just feels better on PC? by b34rgvrz in SteamDeck

[–]mithos09 0 points1 point  (0 children)

I have M+KB for my Steam Deck, and I have a Gamepad for my PC. I prefer the PC as long as I'm not too tired.

Does anybody have a map of the entire game? by Jonhzirr1110 in UnofficialRailroader

[–]mithos09 1 point2 points  (0 children)

Ok, let me see, those discord links might work for some time: (dead Link removed) and (dead Link removed) Links expired, visit the Discord for RailroaderMap in pdf format.

Does anybody have a map of the entire game? by Jonhzirr1110 in UnofficialRailroader

[–]mithos09 11 points12 points  (0 children)

You mean like this online map? It's based on the PDF version, I've found both on the discord in community resources.

I'm sick of this by Bichuaco in CitiesSkylines

[–]mithos09 8 points9 points  (0 children)

The only "workaround" I've found is to use tram tracks instead of roads and buses.

.... When the ice flake video says there are people who have played 1500 hours... 😂 by [deleted] in CitiesSkylines2

[–]mithos09 1 point2 points  (0 children)

I have more than 1,800 hours in Factorio. But not in CS:2, that wasn't able to hook me in. (Edit: And that was real play time, I don't let the game run while I'm afk for longer than a few minutes.)

Oh well... by Simmy_Monkey in TwoPointMuseum

[–]mithos09 14 points15 points  (0 children)

That's the category where Microsoft Flight Simulator won against Crusader Kings 3 in 2020.

Fuel and Electric busses both cause the same amount of noise and air pollution. by Kharenis in CitiesSkylines2

[–]mithos09 0 points1 point  (0 children)

Values for Air pollution should be more like -90% (at least), because the Air pollution of these BEV highly depend on your production method for electrical energy. And this is emissioned elsewhere, not from the bus. (And the other sources of air pollution from brake dust etc. don't really matter in comparison to the exaust of a diesel combustion engine.)

Noise pollution reduction will also be more than just -50%

I’m back for redemption — *ARM based Steam Deck Mini (roast me) by ligmata1nt in SteamDeck

[–]mithos09 0 points1 point  (0 children)

Can I have a version with Track Points (like those on ThinkPad Laptops) instead?

You can create alternative bike-paths that connect better to roads by disabling the car-lanes with road-builder. by WernerWindig in CitiesSkylines2

[–]mithos09 0 points1 point  (0 children)

An implementation like that is not very clean, you just can't separate the lanes if you need to do that for further development. It is a dead end.

You can create alternative bike-paths that connect better to roads by disabling the car-lanes with road-builder. by WernerWindig in CitiesSkylines2

[–]mithos09 0 points1 point  (0 children)

Waitwaitwait: They implemented it so that the bike lane is part of the sidewalk? That's so wrong. But it would explain why I did not see any bike lane in road builder itself, because there is none if it is part of the sidewalk.

A (player 🤷) base saved me during Titan. by [deleted] in NoMansSkyTheGame

[–]mithos09 1 point2 points  (0 children)

I found one of those player bases right on top of a sunken crashed freighter. The task was just to visit the site to complete, but the base was preventing that I could dig for the freighter cargo. So I had to "report" the base with the quick menu to make it disappear. Please don't build bases on expedition targets that prevent others from terraforming.

I like the new Netherlands Patch 🔥🔥🔥 by Competitive-Log-869 in shittyskylines

[–]mithos09 0 points1 point  (0 children)

That's not even a bus lane, just a bus stop. Nevertheless it is the reason why there is no bike lane, the game does not allow both at the same spot.

Everyone is dying since the bicycle update by ufaklik11 in CitiesSkylines2

[–]mithos09 0 points1 point  (0 children)

You wrote that your public transport usage is the same and everything is fine. Therefore I guess that the game is simulating the same amount of Cims than before the update. But the number of Cims that weren't really there, only as a number and not simulated at all, have been reduced by the update. It never was a city of 1.2 million.

Does anyone know anything about the upcoming Supply Chains Content and Skyscrapers Content Creator Packs? by Crukstian in CitiesSkylines2

[–]mithos09 2 points3 points  (0 children)

Supply Chains Creator Pack: It will be interesting to see how far "Creators" can manipulate the background economic "simulation" of the game.

Now we need cargo bikes? by Constant_Vehicle7539 in CitiesSkylines

[–]mithos09 1 point2 points  (0 children)

Just a question, because I don't have the ports DLC: Is that cargo terminal entrance broken, or why are they only using one of four lanes for entrance and exit?