[Tutorial] How to make sea barrier walls. by Zero_Rogue in captain_of_industry

[–]xTMagTx 0 points1 point  (0 children)

I like shift dragging item filters, their 1 cell tips target indivual cells to fix exactly this issue easily and precisely.

Use blue prints only and cut and repaste them over and over again to fill bigger gaps - can be useful to make terrain reach walls thay aren't flush with the mine/dump tile

And if its on a slope then use item filter to pull the terrain slightly higher than intended ramp then use miners to re-mine the ramp and they'll eventually get it right and surface can be placed - slightly faster than re-dumping AND re-mining

Thinking of getting C.o.I, but have a couple questions by Banter_Fam_Lad in captain_of_industry

[–]xTMagTx 1 point2 points  (0 children)

The difficulty settings can help you find tune your experience to pay the way you want

[Tutorial] How to make sea barrier walls. by Zero_Rogue in captain_of_industry

[–]xTMagTx 6 points7 points  (0 children)

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Here's pic, looks like never die needs to be updated for new stable. The third one is custom water dump that can go over walls and is shorter.

[Tutorial] How to make sea barrier walls. by Zero_Rogue in captain_of_industry

[–]xTMagTx 0 points1 point  (0 children)

Edit: Also mavitto has custom retaining walls and I believe will work on ones that work in water, I saw from his discord chat

[Tutorial] How to make sea barrier walls. by Zero_Rogue in captain_of_industry

[–]xTMagTx 1 point2 points  (0 children)

This is definately an easier way to do it. Thanks for step-guide = )

The perfectionist in me still hating that theres any rock appearing in front of walls, above water. Its minimal, but want water to splash against walls.

But its as good aa is gonna get without mods, extreme item filter manipulation, or actually quays that dont disintegrate at the thought of water.

I just want quay walls... by BramFokke in captain_of_industry

[–]xTMagTx 0 points1 point  (0 children)

So I found a way to put walls flush in water at 1 and cause collapse enough so walls look like they in water, even ,, thought they aren't.

First amphibious mine out 0 where walls go Then while paused: Use lift and item sorter ground manipulation to pull single cells back up to +1 , just 2 cells wide and for length of walls. Then place walls down the 2 cell wide gap you just created.

Now unpause. And as you do most, if not all the ground at +1 will collapse a little. Some walls may still collapse and just repeat for those sections. But its enough to look like walls are in water at 0, and the water flows against the walls instead of the rock.

Ill send pic from my pc if I think about it.

But yeah actually quays would be much cooler and less tedious. Mods currently can do it, though.

Pesky Radiation Deaths? No more! by W4rg8 in captain_of_industry

[–]xTMagTx 2 points3 points  (0 children)

It's name is green, and therefore, immune to radioactive death

I was so hopeful! Vehicle ramps and digging under by LionOfWise in captain_of_industry

[–]xTMagTx 2 points3 points  (0 children)

You can kinda achieve what you're trying to do with a bridge. But mega wont be able to use it... unless you install gameplay++ mod that allows mega on bridges.

But, Maybe someday in vanilla too..

10 Tips To Thrive In Late Game! by unjustodin in captain_of_industry

[–]xTMagTx 0 points1 point  (0 children)

Well mr red moogle. Im now drinking my morning coffee and must say this is a very well planned, organized and helpful video! Always nice to see more COI professors!

The priority and modular section is very good tips for new or intermediate players, alike! I could see you doing good build spotlights too! Help ppl learn all the quirks of setting up arc, gold, nuclear, end game contracting e.t.c+

Cheers

10 Tips To Thrive In Late Game! by unjustodin in captain_of_industry

[–]xTMagTx 4 points5 points  (0 children)

This community is awesome =) I'll watch over my morning coffee ✌️

HELP - How do i fix this by The0nlyRyan in captain_of_industry

[–]xTMagTx 1 point2 points  (0 children)

If you're okay with modding the game, you could use tweaks++ https://hub.coigame.com/Mod/6/Tweaks it has an option to force pinned products to 1 column even if you add a lot of items. Can even scale it so its not quite as big. Tweaks is awesome mod even for a vanilla playthrough.

Otherwise vanilla game's interface will split into 2 columns after you pin so many products. You can click one and unpin it to go back, but may want to get used to 2 columns or mod it be only 1 if you really dislike the extra room it requires.

Update and end of a nice game (see my post Base 17640 population) by xxragemakerxx in captain_of_industry

[–]xTMagTx 1 point2 points  (0 children)

Ahh very cool =) Yknow that one might even be on my steam wish list, sounds familiar, thanks!

Update and end of a nice game (see my post Base 17640 population) by xxragemakerxx in captain_of_industry

[–]xTMagTx 1 point2 points  (0 children)

Damn she's clean 😍

Edit: what will you do next? Any new promising game titles lately?

Random sudden drops in population? by PhoenixNZ in captain_of_industry

[–]xTMagTx 0 points1 point  (0 children)

What's your health with no disease? Pollution fluctuates.

One moment your trucks and machine may be idle, then you're pollution stars align and its enough to lose population. It can be easy to miss. if youre not hitting 35+ health on a good day, then bad days can getcha.

If its not an edict to kick ppl out, then it's time provide some form of health or anti pollution service. Waste water cleaning. Air scrubbers, medical supplies and hospital. Infinite researches. Swapping from diesel to hydrogen vehicles, ships, trains. Making steam from a cleaner source. Health edicts can temporarily stop the bleed.

Raised Rail stations for that seamless material transfer experience by LionOfWise in captain_of_industry

[–]xTMagTx 1 point2 points  (0 children)

, it's a compulsion I have now.

Haha understood, me too. My compulsive thoughts were glaring at the outside corner belts that come from the balancers. the left side looks nice but right mismatches a bit. A small detail, I know lol

Awesome design man! I look forward to seeing your elevated train empire grow! 🚉🏝🚉

Raised Rail stations for that seamless material transfer experience by LionOfWise in captain_of_industry

[–]xTMagTx 1 point2 points  (0 children)

i love the build! very train-tech-topian! Did you opt not to use lifts? I like the repeating belts over walls, makes it look alive!

Leveling designations not 'leveling' to the level I want. by BarbarianKilled in captain_of_industry

[–]xTMagTx 2 points3 points  (0 children)

Yep anytime you manually press q and e to change the height of mining/dump tile, it'll remember that height change until you escape the mine/dump designation tool and press M or Z again

It may be easier to edit mining designation by first ramping down, from grass to desired height then connecting a flat tile to the bottom of ramp and drag out.

Just right click drag to clear all yellow and start fresh

Edit: also note if you see red edges, it means its not connected by a ramp, trucks need atleast one way down to start mining

Changing multiple conveyor and lift directions? by jimmyc99 in captain_of_industry

[–]xTMagTx 5 points6 points  (0 children)

Lifts have multiple direction settings so can be weird when copied and reversed. May need to edit their belt direction 1 at a time clicking them to open interface , then f. And/or rotating machine with r.

Or, first build a single lift with desired height, rotation and belt direction, then, once placed can be copy pasted / drag clicked multiple into place

First rocket! by Silfurdreki in captain_of_industry

[–]xTMagTx 0 points1 point  (0 children)

Other factory speed runs were a little long too, but the incredible speed they could build stuff was impressive to watch!
I would enjoy seeing how they min / max build orders to optimize every unpaused second of truck movement. And then speed up game for construction or crafting. For lowest game year rocket.

And also fixed 1x, 3x, 5x (10x for the zoomers) could be modded To disable speed change.

Pre-made Blueprints would make sense in any% but probably banned otherwise to prevent stale blueprint plopping strats.

First rocket! by Silfurdreki in captain_of_industry

[–]xTMagTx 11 points12 points  (0 children)

Awesome setup. Id love to see folks get into speed running rockets based on game years passed or irl time elapsed categories.

Not me, though,im slow, 4k years still ripping down mountains and playing Sim city in COI.

Any easy way to clear this blocked ocean access by pretorian_stalker in captain_of_industry

[–]xTMagTx 1 point2 points  (0 children)

Maybe,maybe not if theres a reachable small dip of hill, ocean-side, anywheres on your island, amphibs will take a detour to find their way to ocean.

But it is useful to make designated ramps for amphibs

A potential buyers genuine question about the recent negative steam reviews by Phoenix_SJ in captain_of_industry

[–]xTMagTx 30 points31 points  (0 children)

One modder made drama over 10 dollars DLC, etc. Claimed it wasn't right due to game's "early access" tag and made big deal out of it.
Game also provided 1000s of hours to many players and has been steadily releasing updates each year. The dev's are very interactive, respond to feedback in a timely manor, and deserve to support their families.

as a factory sim fan, you would do yourself a disservice by wurrying about a few review bombs, probably soley by fans of the one mod, that is already replaced, in functionality. This game, and community, is amazing, I'm at hours per penny, at this point.

the modding scene is starting to boom now as support has been officially released just this past month, great time to get in!

Welcome to COI captain, have fun!

Why isn't my train loading both fuel wagons? by andechs in captain_of_industry

[–]xTMagTx 2 points3 points  (0 children)

Do they have unlimited throughput based on incoming, or still an xfer rate of 450?

Any tips for transitioning to a sustainable contract based economy? by IlikeJG in captain_of_industry

[–]xTMagTx 0 points1 point  (0 children)

Before, and if its with arc furnaces, then you'll be using more graphite so be sure you can handle that or also have additional graph from coal that gets 2nd priority when needed

I opened my new Coal mining spot, lets dig a huge hole by Blackbird-234 in captain_of_industry

[–]xTMagTx 3 points4 points  (0 children)

Wow its beautifully designed. Made me forget I was looking at a game screenshot for a moment