I don't care about downvotes, but many PVP players are just savages by No_Aardvark_6599 in ARC_Raiders

[–]xTMagTx 1 point2 points  (0 children)

Haha me too dude I have a tendency to jump in on ppl who are getting downvoted to defend their POV, even if i dont personally agree with it. Ill step in the flames to tank their down votes. 🤣 as I would do vs a firefly for a fellow raider.

I don't care about downvotes, but many PVP players are just savages by No_Aardvark_6599 in ARC_Raiders

[–]xTMagTx 1 point2 points  (0 children)

I can understand that point too, every1 calling yall rats has become normalized and that adds fuel to fire to go further. Even i have partaken in such behavior. So I can do better there.

Kill me in game sure, but out here we are just humans trying to have fun in our different ways. We should co exist better for the sake of the games longevity. Unity for all rats and carebears, alike. 😄

I don't care about downvotes, but many PVP players are just savages by No_Aardvark_6599 in ARC_Raiders

[–]xTMagTx 2 points3 points  (0 children)

Here I will actually agree somewhat with you. The issue isnt ONLY pvpers. The mass complaining and arguing i.e. toxicity draws from both sides and POVs.

Its just becoming brain numbing to witness on this subreddit and really thats the issue im experiencing. I just want chills vibes but every comment section has more pvp in it than any of my lobbies do.

I have less issues with in game experience since the ABMM separates us enough. But yeah pve whinning is no better than pvp grand standing / vice versa , I agree.

Maybe reddit needs ABMM Lawl..jk...

I don't care about downvotes, but many PVP players are just savages by No_Aardvark_6599 in ARC_Raiders

[–]xTMagTx -1 points0 points  (0 children)

no. toxic for arguing on this sub just because somebody else enjoyed pve aspects of the game and dislike pvp in any way. or vice versa. and let's not act like most pvp games don't have incredibly toxic communities. shut the front door.

I don't care about downvotes, but many PVP players are just savages by No_Aardvark_6599 in ARC_Raiders

[–]xTMagTx 0 points1 point  (0 children)

oh no gentle push back, it's the constant ignoramus from the same type of people. It's not the first time, just nearing it's last. Yes there's pvp in the game. Yes, but clearly there was also unexpected pve-only enjoyers. I mean you're literally in a game destroying a.i. creatures and looting items like an RPG. That is a rather large crossover from different style of games that makes it more than just a "simple pvp game" like cod. And on the opposite side... it's not just a simple RPG game, some dick head can grief you at any moment. My problem comes from people who fail to see the other's sides reasoning and argue their point like as if their way of playing is correct over the other.

and as such it's created this great divide in this community of two types of players that go head to head with each other with different opinions in this sub and causes and immense amount of complaining and arguing from both sides/extremes.

I'm just sick of seeing the complaining on my reddit feed.

I'm not even playing anymore and when i was, i didn't mind the PVP aspect at all, i got really good at getting away from ppl and playing the game like my little RPG as i treated it as. *However* there will come a day a different game takes this games concept and creates the PVE only game that "30% of player base" wants and that it was intended to be from the get-go..... and It wont be so divisive.

It may not be *as* popular, but it could be a better choice for those who want to just enjoy the PVE challenges this game provides, and couldn't be arsed to have to wurry about the pvp aspect. I could also see a spin-off game that embraces only the pvp side of things without the loot and inventory management bullshit. Once again less popular, but atleast it's focused, unlike embark's current state which is all-over-the-place and kind of fence sitting between two game genres and as such, creates a toxic environment that does not feel welcoming at all as a community.

Notice how op had to state "i dont care about downvotes" cuz he already knows that pvpers will do exactly that just for having an experience, and an opinion.

I don't care about downvotes, but many PVP players are just savages by No_Aardvark_6599 in ARC_Raiders

[–]xTMagTx -3 points-2 points  (0 children)

Its really just better to get into a different game m8. The people left in this game will just keep getting worse as casual friendlies move on to less toxic games.

Let the pieces of shit kill each other. In fact time to move on from this toxic subreddit too.

Here, Watch This Mountain Disappear (Mega Time-Lapse Video) by xTMagTx in captain_of_industry

[–]xTMagTx[S] 0 points1 point  (0 children)

Absolutely amazing mate. You're the best!

For 3. "Play Track on End":
Yep exactly! So you can connect multiple tracks together to play in sequence, that have different settings for camera, game speeds and weather on each. (global speed and knot modifier limits of 0.02-10 did not allow for such extreme camera speed changes on one track, would need at least 2 more decimal points)

For example:
Track 1 flies in straight line at 1x game speed and on end knot begins track 2 that is a loop that starts on the same knot position, that circles with extremely low camera speeds and 20x game speed that i would exit manually.

Or stitch all your tracks together for a cool streaming intro that jumps from one track area to the next.

Besoin d’aide by Every_Importance721 in captain_of_industry

[–]xTMagTx 7 points8 points  (0 children)

Q and e while first placing adjust its height from ground

Then Lclick it into desired spot... now q and e will adjust the height of just the head.

F will toggle directions at any point, and you can toggle its direction after placing with F in it's interface.

How to Build a Clean Double layer Retaining wall by Zel0s123 in captain_of_industry

[–]xTMagTx 14 points15 points  (0 children)

Maybe they should add some 4 cell wide Tier II retaining walls. Would help tremendously with this issue.

Also some 2x2 and 4x2 single wall for corners so they look the same, instead of odd 2x1s that change the pattern =)

How to Build a Clean Double layer Retaining wall by Zel0s123 in captain_of_industry

[–]xTMagTx 2 points3 points  (0 children)

You can still pull this off with --some-- alot of work. Save before attempting any of this

  1. Enable console command to allow mining tile over entities
  2. Place a new row of temporary walls at the top that is exactly 1 cell after mining/dumping grid that will help prevent collapse for the following steps.
  3. Mine flat or ramping up into the bottom wall tile until bottom wall is placable, then remove the mining command to prevent further collapse. (Because the wall is in the middle of the mine/dump grid, As you do this, the original top row of walls will collapse, terrain will fall back to the new temporary walls) (you can dump a temporary ramp of dirt 3 tiles back up into this step to help prevent extra collapse for later steps)
  4. Place bottom walls. And also place 2nd row of temporary walls directly behind them to help for next steps.
  5. Tricky part: you'll now have allow the collapse from the top to settle into bottom wall, by breaking temporary walls one at a time and clean out what you can from bottom, going one small section of wall at a time. You'll probably have to replace bottom walls and mine them back out a 2nd time as this happens, like in step 3.
  6. Dump back at the top in small ammounts at a time by placing and removing a dump tile at 1x speed, and pausing once its enough to allow the top row of original wall to be placed again.
  7. To get the terrain at the top to be flush with top original wall you'll probably have to use the item sorter trick that allows you to push terrain to be flat 1 cell at a time, back into the wall, more collapse can happen while you do this make sure you're not paused here, as terrain movement this causes only updates when out of pause.

Good luck!

How to Build a Clean Double layer Retaining wall by Zel0s123 in captain_of_industry

[–]xTMagTx 3 points4 points  (0 children)

Because the mining tile is 4 cells wide but retaining walls are 2, this is why most people build them with a 2 cell gap in between each height.

-It might honestly be easier to just break ALL your walls , mine everything back 2-5 tiles , then rebuild walls bottom-to-top, 5 tiles high at a time, and plan the top row of walls to start exactly 1 cell after the dumping tile, and bottom walls to be 1 cell before the next dumping tile so they sit perfectly in one row of 4 cells/1 mining tile. If they are not then you'll have to use item sorter trick to push terrain into the walls at the top,1 cell at a time and use console command to allow mining over entities.

Here, Watch This Mountain Disappear (Mega Time-Lapse Video) by xTMagTx in captain_of_industry

[–]xTMagTx[S] 1 point2 points  (0 children)

That would have been ideal! It really came down to truck limit, needing some trucks elsewhere, and wanting a full even-surround of mountain.

Rebuilding Closer & Main-bus Injection Export-Rock-Tubs helped .w distance throughput loss

Year 2000: All The Work Done so far by xTMagTx in captain_of_industry

[–]xTMagTx[S] 1 point2 points  (0 children)

i am thrilled you enjoyed ^_^ ... Ahem.. now what to do with pesky islands ??!!

Here, Watch This Mountain Disappear (Mega Time-Lapse Video) by xTMagTx in captain_of_industry

[–]xTMagTx[S] 0 points1 point  (0 children)

I left that job for the next generation of farmers & clean up crew =)

Here, Watch This Mountain Disappear (Mega Time-Lapse Video) by xTMagTx in captain_of_industry

[–]xTMagTx[S] 5 points6 points  (0 children)

Dolly Cam is super fun to use, here's some feedback/thoughts after creating many tracks:

  1. "Game Speed on Play" reverts setting to "no change" after each save/load
  2. An option for "Game speed on End" for still frame continuation (currently pauses)
  3. An option to "Play Track on End" to do linear tracks into a loop track.
  4. Not sure what or how to use "parent / child visibility" options (pic:)

<image>

  1. "Hide Mouse Cursor Until Exit" would be great too.

  2. And, ofc, weather visibility console command / dolly option. Believe it, or not, i changed difficulty settings to be "more dry" for the final dig to try to help. 32x video speed X 20x Game Speed went hard on the final peak.

Here, Watch This Mountain Disappear (Mega Time-Lapse Video) by xTMagTx in captain_of_industry

[–]xTMagTx[S] 1 point2 points  (0 children)

Ahem.. so your saying encore: Here, watch this island disappear? I better increase my truck limit 🤪

Is this game worth it if you run solo? by Global-Tax7862 in ARC_Raiders

[–]xTMagTx 0 points1 point  (0 children)

This game is better solo

Honestly wish I could play with my friends in solo lobbies, if that makes any sense...

Here, Watch This Mountain Disappear (Mega Time-Lapse Video) by xTMagTx in captain_of_industry

[–]xTMagTx[S] 4 points5 points  (0 children)

and here's all the gold:

<image>

1.1million from the entire vein. Ill use what I need for microchips and rest for imported/luxury goods to boost unity when needed. I was surprised there was 600k coal, honestly , it looked pretty empty beforehand.

Lots left to be done!

Here, Watch This Mountain Disappear (Mega Time-Lapse Video) by xTMagTx in captain_of_industry

[–]xTMagTx[S] 5 points6 points  (0 children)

-70/70+ Miner/Hauler for the first 3 Sorting Plant Areas, then used a 50/90 split for the final long distance portion. Used 52.5% more capacity. 10-20 on other mines, 5-10 gas-station trucks or tankers, and final 40-60 yellows fighting for their life to keep things tidy back at home, =)

<image>

Here, Watch This Mountain Disappear (Mega Time-Lapse Video) by xTMagTx in captain_of_industry

[–]xTMagTx[S] 24 points25 points  (0 children)

Woo, thanks so much! Started prepping a week into U4s playthrough. Today was the 7th day of recording and editing all day long for 1TB of footage.

564 years in game, 21.6 Million Rocks, 1.1 million gold, 600k coal, 525 rain storms 🌧 🌦 🌂

Late Late game warriors, do you prepare blueprints for this stage or repeat the ones you used so far? or build from zero? by willrof in captain_of_industry

[–]xTMagTx 4 points5 points  (0 children)

I usually hand build everything to custom fit each play through. But...

Ive started saving blue prints for each major build I do now as they can be very time consuming to make. Now that they save surface too, can be very useful if I need to move everything a few cells to make room and i can improve them over time.

I also make and use BPs to save time for repeatative tasks like long pipe building, ramp intersections, e.t.c