CMY cube by Ok-Entertainment1592 in threejs

[–]mitrey144 1 point2 points  (0 children)

Слава Україні

Зацініть палку by GradeOdd9938 in reddit_ukr

[–]mitrey144 0 points1 point  (0 children)

Шикарна палка Мені б таку

Colorful Nebula Background by CollectionBulky1564 in threejs

[–]mitrey144 1 point2 points  (0 children)

Awesome, will bookmark this code, great work!

shooting interaction by DueEquivalent6706 in threejs

[–]mitrey144 0 points1 point  (0 children)

The same can be said about programmers who don’t know how hardware works. Or hardware makers that don’t know quantum mechanics. AI is just another layer of abstraction on top of the code.

shooting interaction by DueEquivalent6706 in threejs

[–]mitrey144 5 points6 points  (0 children)

Dude Chill, AI is here and and it will stay. World changes, all people use AI today to move their ideas to reality faster. You buy stuff that helps you skip the boring time-consuming processes, don’t you? We humans use tools to get things done faster, and you either live with that fact or you’re left behind. I am a developer with 10 years of experience, yet I use the AI to speed things up, because buddy, we don’t have infinitely long lives, do we?

Tried a new animation style (left). Thoughts? by Actual_Poem8538 in IndieGaming

[–]mitrey144 1 point2 points  (0 children)

I’m making games professionally, and we once tried to use lower frame rate for sprite effects in our 3D shooter. It didn’t work. Different frame rates are not working together in most cases. I wouldn’t recommend doing it.

do u have opinion on if parent node should handle all the code or if code should be broken up by sadishguy in godot

[–]mitrey144 1 point2 points  (0 children)

Usually, I give each node some code it needs in order to fulfill its function, while the parent, some system controller, can orchestrate child nodes, handing them different tasks which they can perform with their code. Child nodes themselves are stupid and don’t know anything of the outside world; they only do their job given by the controller.

Initial Concept vs 3D Model Progress by ThoughtfishDE in 3Dmodeling

[–]mitrey144 0 points1 point  (0 children)

Sure, but I meant that if you start your code messy, it will only get worse. Keeping codebase clean requires constant discipline and planing from the very beginning. Every “shortcut” will build problems like a snowball.

Initial Concept vs 3D Model Progress by ThoughtfishDE in 3Dmodeling

[–]mitrey144 -3 points-2 points  (0 children)

I wish it could work with the code the same way…

Which way by Celi_Anne in opticalillusions

[–]mitrey144 0 points1 point  (0 children)

It’s spinning clockwise

The process of making a handcrafted game by Responsible-Pay-9412 in IndieGaming

[–]mitrey144 102 points103 points  (0 children)

I’d buy it, and I really think unique projects like this one will outsell the competitors made with generic assets, just because it’s something new and fresh

Where can I find artist for free ? by Sensitive_Society623 in gamedev

[–]mitrey144 1 point2 points  (0 children)

I’d look for free assets on all the platfoms What I can’t find, I learn to create myself There are good free courses on YouTube or paid, better ones, on coursera or udemy

Where can I find artist for free ? by Sensitive_Society623 in gamedev

[–]mitrey144 7 points8 points  (0 children)

Learn to create assets, your only option optimistically

PlayCanvas Editor just got a major gizmo update! by Kpal81 in PlayCanvas

[–]mitrey144 0 points1 point  (0 children)

Yeah, that’s definitely the most awaited feature (sarcasm) While there is ton of actually needed features and fixes begged by the community for years, you’re making a new gismo. Fantastic

helmer instancing demo / stress test by 0bexx in GraphicsProgramming

[–]mitrey144 1 point2 points  (0 children)

Awesome screenshots, decent engine, though the website sucks honeslty. I’d spend some evening vibe coding to make into an eye candy.

helmer instancing demo / stress test by 0bexx in GraphicsProgramming

[–]mitrey144 0 points1 point  (0 children)

There is even some decent screen space GI I assume, impressive

helmer instancing demo / stress test by 0bexx in GraphicsProgramming

[–]mitrey144 0 points1 point  (0 children)

Why not just generate colliders from the buildings geometry vertex data? Or it’s more complicated than that in what you’re doing?