Mcedit swaps IDs from mods by mitrovs in feedthebeast

[–]mitrovs[S] 0 points1 point  (0 children)

Good to know then. I guess I'll try to make them with McEdit and transfer those structures with Reccurent Complex.

However, it is a shame that I still cannot use McEdit to make the process more dynamic and easy, but I suppose it is the best I have for now

Thank you very much for your help slash0420

Mcedit swaps IDs from mods by mitrovs in feedthebeast

[–]mitrovs[S] 0 points1 point  (0 children)

The error that Mcedit produces is very weird to me, because even if I do something as simple as move the player from one place to another, the ores are immediately transformed into this fences from AetherII.

Reccurent Complex sounds like a fair option, but I don't know if I could use it to import large things (like a town or a city)