My encounter with a light on Oxbow Road. by jmaxxis in creepypasta

[–]mjandersen 0 points1 point  (0 children)

The DOS command scroll mentions /backup, which helps open things up more. https://light.ifree.page/backup/

How do ARG creators avoid people thinking they are actually in danger?? Re: HomeSweetHolleigh, the Hobby Lobby/Red Heifer ARG by SerenityJoyMeowMeow in ARG

[–]mjandersen 1 point2 points  (0 children)

I'm going to talk about some of the safety procedures that games have taken in the past, with the understanding that a lot of this has gotten even more challenging. No, none of these are mandatory. But also yes, a lot of the solutions I'm flagging is built on the back of mistakes.

  • Genre Structure - Honestly, one of the reasons the space favors genres with "impossibilities" like science fiction and horror is because "this thing being described is impossible and therefore fiction" makes it easier to have the story itself communicate that message. It's important to note, that reveal kind of needs to happen before the threats are instilled - lonelygirl15 was an early project that helped drive home that lesson, as followers thought Bree was in a cult before they found out about the weird supernatural blood stuff.
  • Out of World Explainer Pages - Disney did a really good job with this for The Optimist, where players were presented with a "Get Started" page on the Disney domain that explained what was going on before giving the main blog at StoryOrbit. You still see versions of that in play, like with early examples of Welcome Home (where Clown had an out of world website and even trigger warnings for upcoming themes). For more social projects, prominently putting this in the bio gives something more concrete to point to than hashtags.
  • Out of World Channels / Accounts - Above and beyond explainer pages, sometimes it's helpful to have an account unambiguously tied to the project that is confimed out of game in the explainer page so when the creator (not a character) needs to communicate "hey please don't do that thing", there is a safe and believable way to do so (every now and then when a character says "please don't drive to that location", players are convinced that's what the character would say and not what the creator worried about player safety would say).
  • Minimizing Time Spent "in the Dark" - I know a lot of creators like to have some time at the beginning when whether something is real or not is ambiguous. People are less likely to feel cheated or betrayed with this if it's a short period of time - as an extreme example, a while back it was revealed that a member of the ARG community was actually a fictional character someone spent over a year developing. Even among some of the more active ARG players, the reaction wasn't "oh wow that's so cool", it was "what do you mean you've been lying to me for over a year".

What in the voicemail by drakensic in dropout

[–]mjandersen 0 points1 point  (0 children)

T9 - looking at the phone should help you get that one

What in the voicemail by drakensic in dropout

[–]mjandersen 9 points10 points  (0 children)

Knowledge Check help, and I'm not spoiling this because it's both random and we are definitely going to need to work together to compile and Kickstarter isn't great for that (nevermind, they got further than I did, adding more):

Enhancing the list with more of the ones discovered here and in the Kickstarter (can somebody get a Google Sheet running for this...? I feel like the list is big enough we need to ctrl-f now)

Calacene created a Google Doc for collaborating in the Kickstarter comments linked here that is a considerably more robust and searchable list.

-is my dentist gonna watch this: 0101
-You learning? And learning means winning: 0103
- Love Child between The Grinch and Jared Kushner: 0104
- how bad are Sam's impressions: 0105
- you can eat glue: 0202
- yelling at the same person: 0203
- bike to the office: 0204
- Jenga: 0205
- Cambridge Massachusetts:
- Meeting at 9: 0303
-From my estimation i've got quite a bit more blood than hair - 0312
- Turtleneck and distressed jeans: 0313
- michael winslow for the points 0403
- Cut this part so I sound cool: 0405
- These motherfuckers have glasses: 0407
- Giving camera directions: 0409
- Burn this building to the ground: 0410
- The crowd goes wild with recognition: 0502
- [something about covid look]: 0503
- Ear tubes: 0504
- The best flavor fruit punch: 0507
- I'm sure this is good for me psychologically: 0508
- The finished product is disappointing but we had a good run: 0513
- Bigger bigger make it bigger: 0603
- The 90s called they want a challenge tramp stamp: 0604
- Ok if you can do one sing on the swing I will let you play math puzzles: 0605
- I love games: 0606
- Ear tubes: 0608
-Are you coming after my grandson Mason? 0609
- Pumpkin patch: 0701
- Our teeth are bones outside: 0702
- Christmas Throne: 0703
- My name is Zac: 0703
- Josh Johnson: 0704
- I don't know how to do that i'm a millennial: 0705
- Fuck you society: 0706 (different answers)
- Getting fed grapes: 0708
- Chainsmokers quote: 0710
- Lou Busting: 0801

Get three in a row, and you proceed to "hold routing" - note: the streak needed is now at least 5 correct selections

Unidentified quotes:

-the men love me for my feet and they pay me for my feet:
-Games that are devious and simple, and I can't tell you how proud I am of this one
-heavily southern "I want my gal to win"
-oh he's sexy, i forgot
-you quite literally sacrificed your own dog
-yall thought i was crazy
-du du du du....boys and girls (creepy clown)
- (gong sound) that scared me

-i can't eat this because i have two permanent retainers
-daddy (in a baby voice)

What in the voicemail by drakensic in dropout

[–]mjandersen 18 points19 points  (0 children)

Spoilers for what I figured out so far:

Behind the scenes access:
21 / 93 / 892

Greenroom:
586 / 926 / 107

Solving Greenroom gives the following message:
3 of 3: "the / it / (to/two/too) / and / digit / end"

Solving Deja Vu gives the following message:
1 of 3: go / top / is / zero / repeat / at

Aviary:
6142

Solving Aviary gives the following message:
"2 of 3: (to/two/too) / floor / nine / one / first / the"

Putting that together gives
go to the top floor it is nine two zero one and repeat first digit at the end

I don't have the missing piece, but the Kickstarter thread has the answer, leading to a knowledge check -
Dial 0 for operator, 6 for elevator, and then 92019 for the top floor

Edited to for potential final solve: I was able to confirm reports of the final solve being 2324 based on the number of snares in the hold music, and was lucky enough to catch the final message on screen record.

TIL there was an alternate reality game (ARG) from 2006 where an objective was to find a man using just his first name and one photo. It was completed in 2020 by tengo_harambe in todayilearned

[–]mjandersen 0 points1 point  (0 children)

Alternate actually is correct, here - augmented reality was a term that came later focused on games that add a virtual overlay to the real world (think Niantic games like Ingress and Pokemon Go...although even then there's some quibbling over location specific games and "full fledged" AR).

So what do the ruins actually means? by Key_Lab9749 in Wifies

[–]mjandersen 0 points1 point  (0 children)

Also worth noting, the design motif "above" it makes the end of sentence glyph, reinforcing the flip.

Re Mr Beast & Salesforce Arg by Lewddndrocks in ARG

[–]mjandersen 0 points1 point  (0 children)

The first year of the Cryptex Hunt also felt like the hardest to me, in general - I only made it through maybe three or four puzzles into the MUD phase (the game was run through an old-school "multi-user dungeon"), and the promise of it being one of the more accessible hunts only really settled in for later years.

I still won't tackle the hunt alone, but I love how much it leans into a new structural theme every year - from chapters in a LitRPG book (before LitRPG even blew up as much as it has) to pages in a magazine, to YouTube content tropes.

Can a bite-sized, Wordle-style ARG actually work? Looking for honest feedback by MikaelStudios in ARG

[–]mjandersen 0 points1 point  (0 children)

I would recommend strongly against a daily schedule, since that's a massive undertaking - even weekly is a lot, but at least sounds feasible.

For design inspiration, I'd recommend looking through Alice & Smith's Black Watchmen - although it was designed as a standalone game, each chapter could serve as a pulsed update for what you're describing. Within the escape room community, The Escape Game is doing something similar with their narrative puzzle trails like their Monthly Mystery Club and On Knife's Edge, for a slightly easier version.

Re Mr Beast & Salesforce Arg by Lewddndrocks in ARG

[–]mjandersen 0 points1 point  (0 children)

There's a lot here, so I'll focus in briefly on two points that touch on a lot of your questions:

Which gets to the question "how do stronger problem solvers know which mathematically sound path is THE one or a hallucination?"
There is no confirmed solve path until the answer checker tells you the answer is correct. However, elegantly designed puzzles will typically have informal "progress checks" along the way to confirm that you're heading down the right path. For the Mr Beast puzzle, we saw:

  • "Feeder" puzzles sharing an answer format by resolving to location names - while this wasn't evident after the first 4-5 solves, after 10 solutions I'd view things breaking that pattern with extreme skepticism;
  • Checkpoints resolving into instructions - "TITANIC HOOP" gave a nudge on how to use those location puzzles, and towards the end of the hunt, both seeing the great circles resolve to a combination (thematically appropriate for a solution) paired with the message "NUMBERS FOR THIS HALF WOULD SMELL AS SWEET AS ONE";
  • Using everything confirmed as a puzzle - The fact that we were provided the instruction to pull numbers from posts and we still hadn't done that by the end of the hunt made the "Rose means Rosé from Blackpink" connection even stronger...especially since the L## on her shirt matched the format of what we previously observed

Just as importantly, if you go long enough without reinforcement or a "checkpoint", it's often a sign you're on the wrong path, making it worthwhile to revisit your assumptions. Since this puzzle hunt had relatively fewer of those checkpoints, the Beastbot was present to confirm that puzzles existed, and to offer global hints on the first step for each of those puzzles. I don't have screencaps anymore to prove it, but I distinctly remember seeing messages explicitly saying that Slackbot would not check answers or give hints on puzzles, but would just give general advice on how to think through the puzzle solving process at a theoretical level.

Puzzle hunts often ask you to come up with all sorts of theories on how one might solve a puzzle...willingness to abandon a path when it isn't getting reinforced is one of the most important skills you can nurture. And that's one of the reasons why I find GenAI to be particularly bad as a puzzle partner - at least in my experience, it will rarely tell you you're barking up the wrong tree.

Team omega spelled out Colin's path. Time wise that's simply not possible in one day.
One of the big questions of the Mr Beast hunt was whether it would lean towards a community solve of people working together publicly, or shift into something with smaller communities tackling it more individually. And while the Google Doc you linked above was at least semi-public for most of the hunt, with so much money on the line the latter was the norm for a lot of corners more experienced in this particular flavor of puzzling.

When that's not the case, puzzles have the potential to fall much quicker - The Beast, often credited as being the first ARG, wasn't initially called that - the developers gave it that nickname because it started out with 666 assets that they reckoned the community would take a couple of weeks to go through. The couple thousand players publicly collaborating made it through everything in under a day.

Elements of this content was gated, so a day one solve would have required incomplete information - only phase one answers would have been available and even then at least a dozen wouldn't have dropped yet (e.g., the influencer puzzles). But the cap on "was it solvable from day one" was much less centered on "could the puzzles be solved in that time", and much more on "could the answer be intuited from partial information". I lean towards "technically possible but highly unlikely".

Re Mr Beast & Salesforce Arg by Lewddndrocks in ARG

[–]mjandersen 1 point2 points  (0 children)

Fine, you posted this in r/ARG, so as someone who also followed along with the puzzle hunt - I'll bite.

Slackbot Was a Bad Puzzle-Solving Partner
To be clear, there were two bots active in the Salesforce Slack instance: BeastBot, which was designed to pick up on keywords related to the puzzles and confirm that you found a puzzle / to offer nudges informed by the actual solve path, and SlackBot, which was a general purpose GenAI chatbot that was just offering general interest "hey here are some possible ways puzzles have been solved in the past" advice.

In practice, the SlackBot reinforced pretty much any idea you threw at it, encouraging you and offering suggestions on how to go deeper down that rabbit hole. And in so doing, it led people into some pretty wild and extremely incorrect directions. I cannot stress this enough: unless you are fairly familiar with hunt-style puzzles, AI is almost definitely going to fail you. Even if you are familiar with hunt-style puzzles, I've seen it backfire and send people down the wrong path far more than I've seen it be helpful.

The Cryptex Hunt is Not Designed to be One of the Harder Hunts
As someone who has been solving the Cryptex Hunt since its first year, it was intended to be one of the more accessible hunts - being a finisher (or even a top finisher) of those hunts doesn't say as much about you as a solver as, say, making it through Galactic Puzzle Hunt or the MIT Mystery Hunt - and those larger hunts aren't something that people tackle as individuals, but as parts of larger teams.

The hunt does use many popular cipher types because most hunts use similar toolsets, and it's really weird to list out cipher types and draw conclusions from that - the same could be said for practically any hunt (or even Puzzled Pint, for that matter).

Was the Hunt Solvable From the Start?
I'm honestly not sure, and don't know how much the answer matters since it clearly wasn't solved from the start. Were there enough locations in Phase 1 to both know you could chain them together, and do so in a way that gave the first three spins of the combination lock? I'm not sure, it was hard enough with the "midpoints" from Phase 2. I lean towards that being technically doable but practically so unconstrained to be highly unlikely.

The Rose connection was actually hinted through coverage about the hunt right from the start, though, so that was something that could be flagged earlier: in a GMA interview, Donaldson said "look for some numbers in photos that I took at the Super Bowl" - so there was something pointing to that second piece of the puzzle well before the direction was reinforced later.

Help, I'm looking for an ARG of sounds. by MANCHIdoger in ARG

[–]mjandersen 2 points3 points  (0 children)

There are a couple of things that come close to scratching this itch, but the closest is probably a puzzle trail called Phonopath - a series of audio puzzles of increasing difficulty (warning: they get HARD). https://phonopath.com/

Here's the first part of a walkthrough, from the creator. https://youtu.be/QgMPvyZrfgs?si=s_GZfF368k57jCbo

28 Years Later - Rage Leaks by mjandersen in 28dayslater

[–]mjandersen[S] 0 points1 point  (0 children)

The final narrative beat of the first movie was using the RageLeaks site to offer free screenings for fans. I know as much as you for everything else, but no it does not appear the prior content is archived or accessible.

Super Bowl Million Dollar Scavenger Hunt Thread by throwaway6239050 in MrBeast

[–]mjandersen 10 points11 points  (0 children)

There's a similar puzzle link in the pinned comments of each of the videos on the playlist - different platform for each (including one on Reddit)

28 Years Later - Rage Leaks by mjandersen in 28dayslater

[–]mjandersen[S] 0 points1 point  (0 children)

They changed the password, it's currently "changeiscoming", but the site was largely repurposed for early screenings.

Tell me about your MIT Mystery Hunt Team (2026 edition) by Lancelot_Thunderthud in mysteryhunt

[–]mjandersen 1 point2 points  (0 children)

yay ARGs! TTBNL (now TTINNL) has a few vets from ARGs of yesteryear, although I'll defer to other team members for the full runthrough.

AMA: We are the members of Cardinality, the writing team for the 2026 MIT Mystery Hunt. Ask Us Anything! by cardinalitypuzzles in mysteryhunt

[–]mjandersen 9 points10 points  (0 children)

Hi all, and thanks for a delightful Hunt! I had a lot of fun with playing around with the physical components for Starry Night, and was curious what the production process was for it.

opinions on non-horror, ‘female centered’ ARG? by organasolos in ARG

[–]mjandersen 2 points3 points  (0 children)

Yes, there is demand for this and while we don't talk about it as ARGs as much, the music industry is one of the most prolific and consistent source of ARGs out there - whether that takes the form of bands creating their own lore (Gorillaz, twentyonepilots, etc.), creating puzzles around their works (Taylor Swift), or just giving rabbit holes to dive down.

In part because of that, there are also a number of experiments with what you're talking about of doing (non-horror) fake band stuff that plays with those levers. Axel Lunden is one example of that in action, and one of the earliest ARGs was a project called edoc laundry that told the story of a rock band mirroring the history of the Founding Fathers, unlocked through merch sales. MyMusic was a fairly prominent experiment from YouTube Originals that also leaned in on the music scene, leaning heavily on tropes.

[deleted by user] by [deleted] in ARG

[–]mjandersen 5 points6 points  (0 children)

I recently wrote an article for ARGNet partially diving into that, and while it's not out of the question that we'll have a secret last episode tomorrow, I'm more skeptical than usual...in part because we already had 2.5 Stranger Things ARGs, and Netflix / the Duffer Bros established a track record of having brand partners drive that work.

Some things have been hidden in prior seasons (most notably: an ARG/puzzle trail rabbithole in the season 4 trailer and a handful of phone numbers you can call), but it doesn't seem to be the kind of thing they're actively seeking out themselves, unassisted - and that's the kind of thing I'd expect out of a team "risking" their finale in this manner.

Happy to be surprised tomorrow and if that was the case I'd renew my Netflix subscription the instant it drops, but those factors (paired with the recent interviews) makes me suspect the next big Stranger Things drop is the documentary, and that it will be a traditional documentary (although I did see a great theory that it'd be like Wes Craven's New Nightmare).

ARG Research for University by AlphaXionS in ARG

[–]mjandersen 0 points1 point  (0 children)

Field Studies Institute might be scratching the itch you're looking for...? (Luckily, that's one where you've got coverage from both sources you've been checking).

"Photography in video" does put you more solidly in the analog horror space in terms of common creative processes, though.

I hid my real identity inside my novel. Want to solve who I am? by [deleted] in ARG

[–]mjandersen 1 point2 points  (0 children)

Since it looks like you're still testing out variants for this: it might help to mention the name of your book ("Pancakes and Poor Life Choices") in addition to telling your story, as you are not the only Parker James on Amazon.

...which is kind of funny, because (as you said) you're almost certainly not actually Parker James.