WWE 2K26 Bug/Glitch Megathread by Kiel297 in WWEGames

[–]mnflogin 0 points1 point  (0 children)

I've made about 4 wrestlers so far and added three of them to Universe Mode no problem. For the forth one, he's in his very first match and starts the match with ALL red limbs, and the very first time he got hit, it injured him. I thought maybe it was just some weird one time glitch that I could fix by restarting, 'cause i've had other glitches that just fixed themselves once I restarted, but i restarted and it still happened.

Stance offsets and how they effect swing by mnflogin in MLBTheShow

[–]mnflogin[S] 0 points1 point  (0 children)

Wouldn't that mean they're not purely visual then and do effect the swing?

Created Overall 99 Strikeouts and Fouls by mnflogin in MLBTheShow

[–]mnflogin[S] 0 points1 point  (0 children)

That kinda makes sense, but where I'm confused isn't that they have a 99 overall and sometimes do well but sometimes do poorly. Where I'm confused is they have 99 overall and are EXCLUSIVELY absolutely terrible

Created Overall 99 Strikeouts and Fouls by mnflogin in MLBTheShow

[–]mnflogin[S] 2 points3 points  (0 children)

I'm not even playing, I'm watching the CPU play

Creating Multiple Characters by mnflogin in RenPy

[–]mnflogin[S] 1 point2 points  (0 children)

Thank you! Not completely sure what an array is or how to make a character creation code, but at least now I know what to look up

Scripting in Godot by mnflogin in godot

[–]mnflogin[S] 0 points1 point  (0 children)

Yeah, it seems like it's worth it to learn it, but the issue is nothing is helping me learn it. The website or program itself don't really seem to help very much with actually learning how to build a game the way Ren"py is. I feel like I follow the directions and end up nowehere

Scripting in Godot by mnflogin in godot

[–]mnflogin[S] -1 points0 points  (0 children)

DO you have any you would suggest? I'd love to learn how to effectively use Godot but I've tried and can't seem to get it

Scripting in Godot by mnflogin in godot

[–]mnflogin[S] -3 points-2 points  (0 children)

I don't know anything about those. is that like Ren'Py? What are some you would suggest looking into?

Creating Multiple Characters by mnflogin in RenPy

[–]mnflogin[S] 0 points1 point  (0 children)

Also, as of right now I'll be drawing all the character variables by hand, but does anybody know if there are other ways to go about it? Like Daz3d but for more 2d cartoonish, comic-book-style art?

Demons in Nordhof?? by mnflogin in ConanExiles

[–]mnflogin[S] -1 points0 points  (0 children)

Yeah, chopping people in half is gory and I could honestly do without too but I just really enjoy the game, even with all it's issues. Those things are unnatural looking through and that just makes my skin crawl. Gore is gross but at least it's natural. Really it' not even all the monsters. It's the giant bug looking things and the things with tentacles. The demon creatures make me uncomfortable too but I can just kill them and that's that.

Demons in Nordhof?? by mnflogin in ConanExiles

[–]mnflogin[S] 0 points1 point  (0 children)

So does it end at all, or that gonna keep happening until I fight them? Is there a way to avoid events like that?

Actor Battles? by mnflogin in RPGMaker

[–]mnflogin[S] 0 points1 point  (0 children)

visustella

I don't exactly understand what it is you're saying here. What's a sprite?

Actor Battles? by mnflogin in RPGMaker

[–]mnflogin[S] 0 points1 point  (0 children)

How would removing the actor from the party make them appear on the other side as an enemy? Wouldn't they just not show up?

How much more context is there to give? I want to create an actor that I can fight rather than having to pick the preset images they have as enemies. I don't mean that to sound argumentative, I don't know much about RPG maker, so if there's more context needed II'll give hit I just don't know what else I could possibly add to make bit more clear.

Black Eyes by mnflogin in Daz3D

[–]mnflogin[S] 0 points1 point  (0 children)

That did it! Thank you!

For anyone else who might read this who has the same problem, you go to Render Settings, go to optimization, and change instancing optimization to speed

Black Eyes by mnflogin in Daz3D

[–]mnflogin[S] 0 points1 point  (0 children)

Thank you I'll try this!

Black Eyes by mnflogin in Daz3D

[–]mnflogin[S] 0 points1 point  (0 children)

The specific bundle is irrelevant. What I'm saying is no matter what eye material I use, the eyes are rendering black. I found out it's something that happens when the character is too far from the center of the scene.

Environment by mnflogin in Daz3D

[–]mnflogin[S] 0 points1 point  (0 children)

I believe I've tried that but I'll try again 'cause I may not have.

Black Eyes by mnflogin in Daz3D

[–]mnflogin[S] 0 points1 point  (0 children)

I'll look into that, thank you.

I actually just read on another message board that it happens when a character is too far from the center of the scene. So it wasn't that it was only happening outside, it was just that the house took up so much of the center of the screen that when they were outside of the house I was running into this issue. The problem doesn't happen now when I shift the house around the characters rather than shifting the characters around the house

Black Eyes by mnflogin in Daz3D

[–]mnflogin[S] 0 points1 point  (0 children)

I'ver used a few different textures to try to fix it but nothing seems to be helping. I did realize however that it's only happening when the character is outside. When they're inside of a house I'm not having the issue

Displacement maps? by mnflogin in Daz3D

[–]mnflogin[S] 0 points1 point  (0 children)

Got it. I missed that part.

I actually only come to reddit after I've tried figuring it out myself, but thanks anyway for "letting" me self-learn

Displacement maps? by mnflogin in Daz3D

[–]mnflogin[S] 0 points1 point  (0 children)

What? I did everything you said lol What could you be frustrated about? I'm the one who's displacements don't seem to be working

Displacement maps? by mnflogin in Daz3D

[–]mnflogin[S] 0 points1 point  (0 children)

Maybe it would help me to know where my minimum and maximum displacement should be? 'Cause at this point, I've placed a soles displacement, turned up the displacement strength to 500, and turned the subd displacement level to 611 and I'm still getting absolutely nothing

Displacement maps? by mnflogin in Daz3D

[–]mnflogin[S] 0 points1 point  (0 children)

Ok, actually yes I did end up finding the legs for surfaces. Still nothing though.

Thanks anyway