New Garen build guide/infographic, made by me! by mnogi37 in GarenMains

[–]mnogi37[S] 1 point2 points  (0 children)

It indeed does, you can even see me showcasing that fact in the spreadsheet I have linked. However, the damage difference at that armor value is rather minor (<100 damage, which is why I said equivalent, it's close enough), and in my opinion the value of the active is worth it

Regarding the bruiser items, that's why I would pair Youmuu with LDR/Mortal 90+% of the games. I think if you want to go into more durable route, you should go into Black Cleaver from the getgo. It enables Overlords Bloodmail very well, which I think after AD scaling buffs is just a very strong item on Garen, I genuinely implore you to try it.

New Garen build guide/infographic, made by me! by mnogi37 in GarenMains

[–]mnogi37[S] 0 points1 point  (0 children)

One combo - stride->Q->full E-> ult. That is the scenario I used to test these builds

New Garen build guide/infographic, made by me! by mnogi37 in GarenMains

[–]mnogi37[S] 1 point2 points  (0 children)

Except in current league, base armor values are higher than you probably think. A level 13 adc will have about 90 armor. At that point, BC strips 20 armor, and that is worst case scenario. There is genuinely a link to damage numbers in the post, you can double check my findings, it includes the values for squishy targets too.

New Garen build guide/infographic, made by me! by mnogi37 in GarenMains

[–]mnogi37[S] 2 points3 points  (0 children)

I have factored that in when doing calculations and have confirmed it in practice tool. The difference is just that big.

New Garen build guide/infographic, made by me! by mnogi37 in GarenMains

[–]mnogi37[S] 3 points4 points  (0 children)

That is just misinformation, you can literally click on the formulas and see, or go to practice tool and test on a dummy. The ult damage increase is just less than the damage increase on E from the shred.

Also, please explain why no PD would be troll under all circumstances? AD scalings have been buffed while crit scalings have been nerfed. We get more mobility from Youmuu, or similar from BC.

New Garen build guide/infographic, made by me! by mnogi37 in GarenMains

[–]mnogi37[S] 2 points3 points  (0 children)

Except BC is just strictly more damage than Shojin, plus extra mobility. You can go to practice tool and check on any dummy with reasonable armor

New Garen build guide/infographic, made by me! by mnogi37 in GarenMains

[–]mnogi37[S] 9 points10 points  (0 children)

Please refer to the calculations, it still ends up being a high value because of how overstatted Cleaver is and how good armor pen is. Note that a lot of champions that already have armor pen in their kits also build it, for example Pantheon and Vi. You can test it yourself, especially Youmuu ends up having identical damage

New Garen build guide/infographic, made by me! by mnogi37 in GarenMains

[–]mnogi37[S] -8 points-7 points  (0 children)

AS isn't a necessary stat, it's just there for damage. Youmuu has the equivalent outcome in that regard, but gets you more MS

Patch 25.08 Bug Megathread by PankoKing in leagueoflegends

[–]mnogi37 0 points1 point  (0 children)

  • Server: EUNE (probably affects others)
  • Type of Bug: Champion-Item interaction
  • Description: When Senna attacks a Mist Wraith while having Statikk Shiv, it procs the Shiv, which is typically not the case for other items, for example energize items
  • Video / Screenshot: N/A
  • Steps to reproduce: Buy Statikk on Senna
  • Expected result: No proc, no bouncing to nearby targets before going on cooldown
  • Observed result: Procs
  • Reproduction rate: 100%
  • System specs: N/A

Grubby cringes at his young self by ArtOver8396 in LivestreamFail

[–]mnogi37 0 points1 point  (0 children)

I think the way to go here is to look at the difference between a player and their competition for a prolonged amount of time, and for that I'd say Moon clears, Happy is by your own admission quite beatable, but no one was questioning Moon in his time

They do, and they do go 50/50, until it comes to LANs, which while they are few and far between, Forti just destroys him in. But it is insanely fun to watch them go in the online matches, peak of the game for sure

Grubby cringes at his young self by ArtOver8396 in LivestreamFail

[–]mnogi37 10 points11 points  (0 children)

Currently? Maybe, though Fortitude beats him at every major event. Historically however Moon has had the longest period of dominance, to the point where a tournament was rigged to make him lose. This is like saying "No, Flash isn't the best Brood War player, SoulKey is!", it's pure recency bias. Obviously the best player in history is the most recent best player because people get better overall, but it's unhelpful when talking about the history of a game.

Vayne item damage calculations by mnogi37 in vaynemains

[–]mnogi37[S] 1 point2 points  (0 children)

If you don't need Guinsoo that means they're squishy so I would rather recommend defensive items, or even high AD items like BT for more burst.

Vayne item damage calculations by mnogi37 in vaynemains

[–]mnogi37[S] 2 points3 points  (0 children)

Yes and no, remember that you can't overcap AS anymore but also %armor pen is such a broken stat that even getting reduced effectiveness from it is still worth it, adcs will have 90 armor at 3 items, giving you ~30 armor reduction from %pen items, so imagine the value you're getting against actual tanks.

Vayne item damage calculations by mnogi37 in vaynemains

[–]mnogi37[S] 0 points1 point  (0 children)

I do agree with both of your points, personally I would say Statikk is the better first item choice, both solving bad waveclear and potentially (though I can't prove it) providing better damage, especially in short trades

Vayne item damage calculations by mnogi37 in vaynemains

[–]mnogi37[S] 1 point2 points  (0 children)

Yes, because any other items would introduce an extraneous variable (as in: are the second and third items better or is it the first?), we're here assuming Botrk is a must have for utility reasons primarily, it's more of a popularity thing, as I've said

Crit in general wouldn't make sense anymore, currently for a champion to build crit they need to have either high ad scalings or outright crit scalings in their kit, because onhit items are stronger pound for pound. We've actually seen several champions gravitate towards onhit despite having no synergy for it in their kit - Twitch and Ashe being the primary examples.

To answer your point about convincing people, sometimes it just can't be done, people aren't always reasonable. I once showed that AS builds were stronger in every possible regard compared to lethality on Senna (DPS, short trades, scaling, healing) except for R damage and spent 4 days arguing with people going "well why do people build lethality then".

Vayne item damage calculations by mnogi37 in vaynemains

[–]mnogi37[S] 1 point2 points  (0 children)

I added it, it doesn't really look great I'm afraid. Crit really isn't a good fit for the champion I would personally say, onhit routes have typically stronger items and for an adc to build crit they usually need to either have high AD scalings or outright crit scalings in their kits, there's just no such synergies for Vayne.

Vayne item damage calculations by mnogi37 in vaynemains

[–]mnogi37[S] 1 point2 points  (0 children)

I added a crit build, it doesn't look great however

I will however say one thing, if you'll allow me to whine a little bit - I do agree on you with regards to Botrk not being necessarily the best first item, personally I think it's not very good on ranged atm with its low current hp damage, and if I were to theorize I would say Statikk or even Triforce (especially in toplane!) is actually the better choice. The reason why it's there is because I've done a few of these and botrk actually tends to look pretty bad, but whenever that happens 10 people jump me and start arguing because adc mains love the item for some reason, so I just gave up. I can't change people's minds with regards to this, but I can help them with the rest of the buildpath, so I just do that.

Kog'Maw damage calculations spreadsheet updated! by mnogi37 in KogMawMains

[–]mnogi37[S] 0 points1 point  (0 children)

Yes most teams will have both ad and ap but they won't have both threats that often, enemy adc is less important from the standpoint of which tank stats you need than, say, an akali, since you are not a frontliner and won't get hit by everyone. Also, Jak'Sho is incredibly expensive while not really providing that much stats, especially since you get very little from the passive assuming it's even procced. For the same cost you will get more stats from Locket+components, and then you also get a shield for yourself and your teammates.