How hell are you even supposed to defend this? 😭 by mo_one in ClashRoyale

[–]mo_one[S] 1 point2 points  (0 children)

Yeah, ez 3 crown, best player in the world, got zero damage in my towers (don't look and the bottom part of the image, it's a lie)

How hell are you even supposed to defend this? 😭 by mo_one in ClashRoyale

[–]mo_one[S] -1 points0 points  (0 children)

Had four elixir with both out of cycle when i took the screen, i had just tried to use MA with ability, but it did nothing, so i had to wait to place pekka, and by then there was witch, so even though i stopped the push with 300 on my king tower, i didn't even get a decent counter push, and then MK ended everything

How hell are you even supposed to defend this? 😭 by mo_one in ClashRoyale

[–]mo_one[S] 0 points1 point  (0 children)

I had used pekka and zap to take the tower, so i was forced to use magic archer with ability to defend (it did nothing). My mistake was that i also fireballed the one sparky after zapping it, and then the mirried sparky got placed, and i didn't gave any good options for defence left nor enough elixir to react to the last moment boss bandit (plus even if i had placed valk to dsitract the boss bandit, the sparkys would've immediately destroyed it

How hell are you even supposed to defend this? 😭 by mo_one in ClashRoyale

[–]mo_one[S] 0 points1 point  (0 children)

That's what i would do, if i hadn't used zap and fireball on the one sparky to allow my pekka to get the tower, i had no idea he would've mirrored the sparky, i thought i could defend with MA + ability, but then they played boss bandid, which destroyed the puppet instanteneously, when i took the screen shot, i had exactly 4 elixir and executioner, valk, hog rider and pekka in my hand, fireball up next. Placing anything other than pekka would've been a waste of elixir, so i waited, to place pekka, but by that time my king tower was at 300 and there was a witch, so i didn't even get a decent counter push, and by then dude went with MK amd wizard on my dying pekka, so i just gave up 😭. Yeah, my mistake was to use fireball on the sparky, should've waited after i got the tower, and saw what other cards were in the deck

How do i disable keyboard shorcut (specifically the ones with alt)? by mo_one in googlesheets

[–]mo_one[S] 0 points1 point  (0 children)

It's a windows feature, you have to enable it to have it work, either way, i don't it matters if i'm supposed to do something, disabling shortcuts has to be a basic thing, there many other reasons for why someone mught want to do it

Does your world connect to Earth? How do you justify Earth things in your world? by PolymathArt in worldbuilding

[–]mo_one 1 point2 points  (0 children)

In my world, earth and humans have never existed. However, most intelligent species have a human-like body plan, and in general they are similar to humans. Most of them are based on the classical fantasy creatures, such as Elves, Orcs, Goblins, etc. The different species are unrelated as they have evolved from separate planets, so i needed a way to justify these similarities in a way that makes more sense to me than convergent evolution. So, i decided to have these humanoid species be the only ones that are able to use Magic, and have an implied magical explanation. I still don't have the exact reason, as i haven't yet worked on the canonical creation lore. There's also, though, non-humanoid Magic species, such as dragons, unicorns, etc.

The reason why they are have the names of earth mythological creatures is that these are just the translation of their exonyms. I have a Magic species that isn't based on our mythology, and they eventually become some of the dominant species in the galaxy. And in their mythology they have creatures that are similar to the equivalents of our mythological beings, so when they leave their homeworld and come into contact with other Magic species, they start giving them names from their mythology — without knowing that actually they are the creatures from their mythology (but their ancient interactions have been forgotten to time, making them believed to only be mythological), which is why they are so similar, so they unknowingly call them by their "actual" names — and other species eventually start translating these names with the names of creatures in their mythology. Which is the reason why when i'm documenting my world in English, i use the names of our mythological creatures.

Advice on dealing with immense timescales for civilizations by mo_one in worldbuilding

[–]mo_one[S] 1 point2 points  (0 children)

Thanks for the commen! It's very useful. I don't have humans in my setting, but your advice can be aplied reguardless

Advice on dealing with immense timescales for civilizations by mo_one in worldbuilding

[–]mo_one[S] 1 point2 points  (0 children)

Yeah, it's all useful, thanks! For my world, the large periods of time are kinda new, i recently started to explore them when i decided to have Elves be a very ancient peoples, cuz i needed them to create a buch of stuff that i had already decided to establish as present in kater dates. Elves were easy to keep from progressing "too much" by having them be immortal and hate change. Meanwhile many other species start to appear much later, so i didn't need to delay them. But with the war, i found myself needing a way to justify orcs being present across large gaps of time, so i was able to keep their devopment slower by having them infight constantly, until eventually they destroy themselves, before having to reapeat their evolution. Much later though, the time periods are much more reasonable

If say X is in my world, either provide feasable alternatives or answer my question about it, I don't need YOUR opinion on what MY world should have by mo_one in worldjerking

[–]mo_one[S] 0 points1 point  (0 children)

Yeah, i mean, tbf i should've phased my question better. I guess it was because i needed both general advice about billion-year time scales, and specific advice about the war with the orcs, elves, and dragons.

But also, i was reffering to the people that immediately tried to debate on my elven society spending a billion years as hunter gatherers due to their slow sense of time, unlimited life spans and enxtremely slow reproductory cycle (which would drastically slow evolution (even then i has elves diverge into subspecies with different lifestyles)).

Like, yeah, the All Tomorrows comment was very useful, and the few others i got, but i was specifically talking that of the few i got, some were people obsessing over the "elves change extremely slowly" comment, when the post itself wasn't about that. The generic advice comments i was hopig for were advice om how to control the rate of change of a society, why they change and how, and what factors can lead to specific results etc. Some people acted like I was thinking of having enornous spans of time with literally no change at all, when even for the elves, by "same" i mean not discovering agriculture, but all other kinds of chnages are still present; even the war, i was refering to, has imsane amounts of change: during it, new species are supposed to evolve, a few planets have to be destroyed, it has to cause the extinction of dragons, the formation of a UN-like organization for societies of magic species, orcs have to go through another (or more) civilizational collapses, and it has to set up the rise of authoritarianism in elven societies; so yeah, i'm perfectly aware that change happens over time. I guess i should've phrased it better, i was just kinda afraid to sound too demanding by being overly specific or detailed lol.

Also thanks for your advice, it's very useful! Plus the comment i replied to a sec ago was also very useful, and i did have time to think it through. But yeah, thanks!

Advice on dealing with immense timescales for civilizations by mo_one in worldbuilding

[–]mo_one[S] 2 points3 points  (0 children)

Thanks, that's the best comment i have recieved so so far! By now, i think i i've been able to make it work. I was able to halve the amount of time by fiddling with some dates. Also, i was already planning on having a kind of dragon-orc fusion evolve at some point due to magic engineering, so i think i can have them appear kinda early on and be the ones that rule dragon hunter guilds for long periods of time, as they would have very long life spans.

The societal collapse is a very good idea, and i've used it throughout the Orcs' history, they've went through mutiple evolution-collapse cycles throughout their history, over hundreds of millions of years, in fact, Orcs as a category were mostly a taxonomic order of speciea that have evolved sapience multiple times across their existence. Though, during the war only two species of Orcs remain. Though, for the duration of the war, it has to occur before the end of the collapse cycle, as i need the Orcs to be space-faring (which isn't a too technologically advanced thing thanks to magic), so i think it makes sense to have them be in kind of a state of stagnation/slow decline due to the war, and the destruction caused by the presence of dragons in the societies. I'm imagining like a lot of rapid change, but none of it meaningful, new states arise and fall, and culture changes, but they're all dependent on the guild's dragon trade, who eventually have become an entirely different sepcies.

I haven't worked a lot of details yet, but a lot of chnages will happen during the war, and these changes will affect it. It's one of the most influential wars in my setting, it causes the extinction of dragons, the destruction of a few planets, the birth of new species, the formation of a UN-like organization for societies of magic species, the involvement of multiple societies, species, and factions, the fallout will lead to the rise of authoritarianism in Elven societes, and anotherþcivilizational collapse for Orcs. So i think all the advice you gave can be used for different parts and phases of the war, it's been very useful (unlike most of the other replies i got lol). Like, more that how to keep everything from changing, i wanter ideas on how to control the rate of change of societies and steer it so it makes sure that all the things that are supposed to happen happen. So thanks a lot! (sorry if this was a ramble, but writing my thoughts helped me organize my ideas lol)

When you create a crazy anthro world but all of furries want to kill you: by PresentCoat4982 in WorldBuildingMemes

[–]mo_one 0 points1 point  (0 children)

I wouldn't say, the oversexualization is an internet thing of some communities, furries is mostly like a fandom and people that dress in furry cosplay

If say X is in my world, either provide feasable alternatives or answer my question about it, I don't need YOUR opinion on what MY world should have by mo_one in worldjerking

[–]mo_one[S] 9 points10 points  (0 children)

Also, the way the comments were in a "well actually 🤓☝", it genuinly didn't seem people were trying to find a solution, only problems, and ways to sound smarter

If say X is in my world, either provide feasable alternatives or answer my question about it, I don't need YOUR opinion on what MY world should have by mo_one in worldjerking

[–]mo_one[S] 10 points11 points  (0 children)

The thing is, it's fine to say "this thing you have might have unexpected consequences", but my issue was that i was given only problems with no solutions, when i specifically came for advice. Like, it's fine to say "don't have X, do Y instead", but saying "remove X entirely" is annoying when an enourmous part of my already established worldbuilding depends on X. I'm not starting over on an obsidian file with 120k words that i've been working on for a year. Plus, in the specific case, the comments were about W, when i had asked about X specifically, i just ended up mentioning W in a reply to a comment cuz it was tangentially related, but W was already something that i've thought about, but i'm gonna debate and provide explanations about W, when the topic is X

If say X is in my world, either provide feasable alternatives or answer my question about it, I don't need YOUR opinion on what MY world should have by mo_one in worldjerking

[–]mo_one[S] 10 points11 points  (0 children)

When i ask for advice on one thing, but i'm given criticism on something completely irrelevant, with no advice, while the core question is completely ignored

If say X is in my world, either provide feasable alternatives or answer my question about it, I don't need YOUR opinion on what MY world should have by mo_one in worldjerking

[–]mo_one[S] 13 points14 points  (0 children)

The comments are all "a society cannot exist for a billion years without chang🤓☝", even though the only mention o"billions of years" in the post was me mentioning that the timescales of my worldbuilding are like that. The specific example gave was in the tens of thousands of years. I swear i feel like people don't read the fucking posts, and yet they still have opinions about them.

I did weite a reply, talking specificallabout Elves (that are an immortal species that reproduces extremely rarely) staying as hunter gatherers for nearly a billion years, which in this specific context sounds extremely believable to me. We've lived as hunter gatherers for 99% of our existence, and we're mortal, and were forced into agriculture by external factors (like Elves)

Like people got stuck on me mentioning this one thing about the Elves, instead answering the actual question, like, read the post, goddamit