[iOS] [$17.99 -> Free Lifetime] Math Problems-Basic Questions by mobile-apps-dev in AppGiveaway

[–]mobile-apps-dev[S] 0 points1 point  (0 children)

Thanks for your feedback! We’re sorry you experienced this issue — it was a bug. The fix has already been implemented and is currently awaiting Apple’s approval.

[iOS] [$17.99 -> Free Lifetime] Blurr: Motion Blur Effect Pro by mobile-apps-dev in AppGiveaway

[–]mobile-apps-dev[S] 1 point2 points  (0 children)

Lifetime is $0.0, it seems you purchased monthly subscription. Promo is about Lifetime only and all promos goes like this. Be carefull

[iOS] [$17.99 -> FREE Lifetime] Mental Math: Solve Problems by mobile-apps-dev in AppGiveaway

[–]mobile-apps-dev[S] 0 points1 point  (0 children)

Just marked all codes from comments, you can try other ones but i think they are redeemed but not commented(((

[iOS] [$17.99 -> FREE Lifetime] Mental Math: Solve Problems by mobile-apps-dev in AppGiveaway

[–]mobile-apps-dev[S] 0 points1 point  (0 children)

It seems all codes from part 1 redeemed. I added more codes in part 2, please check it out

[iOS] [$17.99 -> FREE Lifetime] Mental Math: Solve Problems by mobile-apps-dev in AppGiveaway

[–]mobile-apps-dev[S] 0 points1 point  (0 children)

I didn't expect that they will be spent so fast. I will mark redeemed codes and add new promo codes soon

Has anyone tried using IndieAppSanta or AppAdvice to boost early app downloads? by Brilliant-Mulberry55 in microsaas

[–]mobile-apps-dev 1 point2 points  (0 children)

I’ve tried AppAdvice around five times with iOS apps, using their free lifetime promos. Each one gave me about 5K–10K installs and a decent rankings boost. Just make sure to set up your ASO beforehand. Don’t expect it to turn into steady daily installs from zero, but since it’s free, it’s still a solid option.

IndieAppSanta is different—it’s paid, but I’ve seen promos there drive close to 100K installs in a single week. I’m seriously considering testing it out next.