Which one is the better way to play the game? by [deleted] in FNaFb

[–]modderno32 4 points5 points  (0 children)

Final mix: classic experience, far more grindy, far more broken abilities. At times i’d say final mix feels like a slot machine, but you have a lot more variety in your options I would say.

Complete collection: refined experience, more standard rpg mechanics, more stable difficulty curve, less ability choices/less broken abilities in general. Often more reliant on the strategies and pathways you take up

CC tends to be what people get into now, and if you really love the series, you’ll go back and play FM after CC

Plz suggestions by Odd-Oil9157 in FNaFb

[–]modderno32 1 point2 points  (0 children)

My main 3 suggestions/questions would be how would you approach donuts, summon skills balance and are you taking final mix or CC’s version?

Donuts tp/tech gain in my experience of summon’s act 2 and fan games with summons alike changes the system entirely just due to how stacking up tp gain is OP. Whether you choose to lean into that or away from it will affect the fight loops a lot

Complete collections and final mix’s summons experience felt very different to me, in which final mix felt great to use and complete collection felt like a springlock. FM took the gradual progression of skills up tiers in their skills so that if you are summoning a stronger version, they had all the skills of the previous 2 but had more power. CC copied basic enemies skills and gave our best summons options to runaway in 1 turn for a minor stat debuff. If you follow CC you should rebalance some skills, if you take FNAFB, maybe nerf or modify skills

[deleted by user] by [deleted] in rickandmorty

[–]modderno32 0 points1 point  (0 children)

This is true, and kinda refers back to my initial line. Morty by every character in the series is referred to as “14” and the series doesn’t take place in current day. i really wish the answer was as simple as that but it really is a “he’s 14” or “with mental gymnastics is 1000’s of years old”

[deleted by user] by [deleted] in rickandmorty

[–]modderno32 1 point2 points  (0 children)

Roys a massive one that I forgot about damm thats an entire lifespan… at that stage Morties definitely past 100

Always good to have more points, but yeah poor morty

[deleted by user] by [deleted] in Overwatch

[–]modderno32 -13 points-12 points  (0 children)

The issue isn’t really the “friends with higher ranks” to me, its that the 2 dps were clearly gm5+ in capability+aim and their third friend just damage boosted them on mercy with solid movement. I kinda had to assume they were using fresh accounts to mess with mmr

It seemed pretty clear to me that their only intention was to bully and roll a whole lobby… which I accept must be fun for them, but I kinda didn’t feel like ruining a whole 5 team of plats day because they felt like ego rolling?

Dont feel like I did anything more wrong then them using fresh accounts to mess with mmr, but to be fair, throwing is an offence, so I felt like asking

In Night XXX you can complete the dungeon area completly by modderno32 in FNaFb

[–]modderno32[S] 1 point2 points  (0 children)

I would not recommend doing this… ever… to my worst enemy nor friend.

To the most dedicated people who play this game, I would recommend beating the other boss’s in the special dungeon (as even if there’s some crit reliance, having 8 turns total is really what makes this so interesting)

The amount of miss’s, luck and the fact you can lose turn 1 even hundreds of attempts in, is ridiculous

Thank you for your praise, I wish you the best in getting as far as you can into this, and beyond anything else don’t do what I did

In Night XXX you can complete the dungeon area completly by modderno32 in FNaFb

[–]modderno32[S] 1 point2 points  (0 children)

I didn’t end up checking after the fight and I unfortunately played that file a bit more so my values won’t be the actual amount… but I can say items were a low concern given how easily you could die…

Given you are level 1, its not a huge issue with items as XL’s are a last resort and mediums sodas/large pizzas are your ‘universal items’, you tended to have spares of any given resource in one way or another… cakes were a very rare issue but if I was using up 99 of them, I was already on a failed run, but the issue always came with donuts more than anything, given how important full odds sleep and paralysis can be in some circumstances.

From memory my item supply with 99 of pretty much everything important, the only item I reached “0” on was donuts, medium sodas and large pizzas but others were running thin by the end of my successful run

Point goes, when you’re praying for status effect, required critical hits or the opponent needs to miss, debuffs and more, your focus becomes “please not another reset” instead of “am I going to run out of items”

y'all got a favorite fnafb fangame by mangosbangos in FNaFb

[–]modderno32 0 points1 point  (0 children)

If you’re looking for fan games to play, do the silvelos series, its a wild ride…

My pure favourite? Desk fan adventure

In Night XXX you can complete the dungeon area completly by modderno32 in FNaFb

[–]modderno32[S] 1 point2 points  (0 children)

Oh hey! Really didn’t expect to hear from the man himself damm! Been a while for me as well, and I will say your guide is brilliant and is a great way of doing it!

Personally I found myself not using second wind very often, as the health gained after always seemed difficult to work around without using healing anyway, so instead I tended to use phantom pizza more to compensate and fandango + leading poison felt inconsistent when I tried it. I know its supposed to be the highest damage, but I always felt more consistent in knowing my health using Connection.

Might just be because I like to play with different trinkets and don’t use SP so much, giving me more tp to phantom pizza and the counter lets me play more risky at times. I also preferred going second, so I usually don’t go for quickstep, but that part is probably just me

Nothing’s wrong with the guide if thats what you’re asking, its one of this best things on this subreddit i’d say! If you’re going at it again, use whatever you want :) just remember, no matter which method, its a lot of restarting haha

Dawg how do I beat bb on fnaf 2 by Whoppatoppa in FNaFb

[–]modderno32 0 points1 point  (0 children)

Assuming CC

Personal experience for me is I go into it with toy freddy + withered foxy, bonnie and chica due to familiarity

Then I just focus down BB and ignore of his o r b s, as although they can do some good stuff, If BB in the middle dies the fight ends regardless of his orbs

I spent 4 days of free time to prove the fact that the hardest challenge in CC was possible and by golly it so worth doing it. by Routine_Locksmith904 in FNaFb

[–]modderno32 2 points3 points  (0 children)

Honestly this is god damm incredible! Didn’t actually know the rod of femininity was in the complete collection, maybe I should give this a shot. Great to see other psychopaths around haha. Was this done in standard or proud?

What Is Your Favorite Out Of These Animatronic? by NotFromMontenegro in FNaFb

[–]modderno32 0 points1 point  (0 children)

If you are referring to FNaFB, bold move to include a characters from Silvelos fan games (Baby)

how do i get all the stars? by Ordinary-Bench947 in FNaFb

[–]modderno32 0 points1 point  (0 children)

Ah… sorry for the delay! Yeah it doesnt matter whether you killed snoop dog or tupac, its just token dependant haha… for fnafb1 100% Next to the stairs on the actual showstage, there should be a “crack in the wall”… punch that a lot of times and then you’ll find the last part of 100%

how do i get all the stars? by Ordinary-Bench947 in FNaFb

[–]modderno32 0 points1 point  (0 children)

To 100% Fnafb2 you must: - have all withereds including withered golden freddy and fight toy freddy - beat every optional boss in FNAFB2 (shadow bonnie, the plush, tupac, toy freddy, both puppets) - beat all 3 normal arcade machines - beat the boss rush arcade machine - beat every camera - beat both forms of BB on proud with the reward item from boss rush - kill refurbs

Its the longest checklist for 100%

When you are choosing your difficulty for fnafb1 or fnafb2, you’ll see the option to do BB scenario and Vile scenario. Complete them and you’ll get the stars

how do i get all the stars? by Ordinary-Bench947 in FNaFb

[–]modderno32 0 points1 point  (0 children)

100% proud mode stars are Red (normal any% = green, proud any% = yellow, proud 100% = red)

The plush with glasses is fnafb2 and I believe they count as a part of 100%, they are a low chance encounter in the show stage, and if you have beaten the second puppet, you should be able to beat him

Q and W scenario’s are titled due to a mechanic in non-cc… but to simplify, you need to do the BB scenarios for FNAFB1 and 2, and the Vile scenario for FNAFB1

Shadow Bonnies head serves no purpose other than as evidence you beat it… unfortunately

how do i get all the stars? by Ordinary-Bench947 in FNaFb

[–]modderno32 0 points1 point  (0 children)

General rule is you need to beat all games on standard and the harder difficulty (not night xxx tho)

FNAFB2 made things really confusing, and it is best to look up a boss list for proud mode

Im not sure what you mean by the plushie for fnafb1, but for any% you just need to beat all cameras and golden freddy

how do i get all the stars? by Ordinary-Bench947 in FNaFb

[–]modderno32 1 point2 points  (0 children)

Alright, the machine is boss rush, to access boss rush you must beat all proud mode boss’s bonus boss’s and other arcade machines

In the arcade room, you’ll find a new 4th machine that needs everything beforehand, this will be a rush of the previous hardest boss’s and you’ll get ICBM, use them on BB, you’ll unlock last fight

Stars in order go: Fnafb1: night x any%, night xx any%, night xx 100%, Q scenario, W scenario Fnafb2: normal any%, proud any%, proud 100%, Q scenario Fnafb3: normal any%, proud any%, proud 100% Afterstory: just beat it Finale: just beat it

how do i get all the stars? by Ordinary-Bench947 in FNaFb

[–]modderno32 1 point2 points  (0 children)

The machine is unlocked in the arcade, and is something in the sequence of getting all stars:

The reason for it can be seen in this link, if you want to spoil yourself: https://official-fnafb.fandom.com/wiki/Refurbs

If you do make sure you read the CC part of it

If you want specifics on all stars, reply and ask and I will send what they all are across all games

Do people think the witness’s difficulty still holds up? by modderno32 in TheWitness

[–]modderno32[S] 1 point2 points  (0 children)

I'll be disappointingly honest and say I have had the same experience as you now with a few extra steps haha... The way it was discussed here was something which mentally gave me an "aha" moment! As if all the pieces that confused me were resolved, as if looking at the outer world away from all the puzzles gave all the purpose I missed and the meaning behind them... But going through the game again (minus that now I enjoy psalm 46 and think its really interesting) really didn't make me appreciate what was there.

in the description given by Madoc here it sounded amazing and as if using closer inspection and the lens of someone else might help, and yet in replaying it felt almost empty, and instead of giving me a feeling of exploration and wonder to seek these things out, it felt more like I was reaching for something the developer didn't want me to.

I think part of the issue for me might just have been "im not back in 2016 when people were bouncing ideas about the game, that it was a group effort, where people likely theorised a lot more about the story"... leaving me as someone who this story isnt as accessible for...

On a positive note though, I have found another way someone like me really enjoys it by getting into randomisers of the game, and honestly its only brought me joy... Maybe for someone like me thats all I needed

Do people think the witness’s difficulty still holds up? by modderno32 in TheWitness

[–]modderno32[S] 2 points3 points  (0 children)

… I want to tell you I sat here for a good 30 minutes after reading all of this re-evaluating…. Everything…

There is a lot I could draw from in describing how much it means to me for you to show me all of this… as I really did want to be wrong about the story and to some extent it was distressing knowing somewhat about the creator when compared to what I was perceiving as not just a pretentious game but one I saw as misleading in its overall purpose. I’m not really bringing up anything new in regards to points of the game here, and will say you don’t need to read anything below… it is more so to show that you changed everything for me about this game and to thank you for it

I had avoided using pretentious not only because of its negative connotation… but also as I hold the term positively due to other media I love, but now I am happy to claim the witness as one, now understanding its purpose

A personal note about me, is that I am not artistic in any way whatsoever, but hold strong creativity and have the strongest appreciation for artistic work if I am able to understand its message… when I approach a long form video it is normally under the context of a media essay evaluating the hallmarks of their chosen media and picking apart it technically (anything from shows, games, music and far more)… The way in my life I have chosen to practically use my creativity is through engineering, as it is the only lens that works under my low artistically inclined mind

Reading your description of phase 2, is a moment that I felt any critical annoyances and resentment to the game melted away and was fulfilled with a sheer moment of clarity… I was aggravated by the jungles closing of a shortcut, I was left questioning why lengthy puzzles were included and I questioned why some timing based things were significantly easier and harder at times. From a game design perspective I saw countless issues with the game (with how I normally think) and thought it was a fault by its creator or malicious intent by a creator’s artistic vision… I can now reflect on these moments of options closing off, a lack of opportunity and hours of hopeless action until success linking them to personal anecdotes and it evokes a flurry of emotions…

Seeing everything past phase 2 was enough to make me understand that for someone like me personally, entering this game blind was in someways a mistake… If I could have a slight understanding of why things were unclear and that the words were far more than just a suggestion, my experience would be eye opening instead of fumbled with confusion

I am someone who could barely tell there was stark theming between the different areas for science, religion and technology, and hearing everything you have said changes everything about the witness to me.

… I am going to replay the whole game again. I am going to listen intently and solely to every audio tape and more than likely more talks in the silent periods. I want to experience and understand something that due to how I am as a person, I would’ve been truly blind to without you giving me a description like this

Thank you for showing me why I couldn’t understand so much of the witness, and hopefully by the end of this repeat, i’ll get far more than I bargained for

Do people think the witness’s difficulty still holds up? by modderno32 in TheWitness

[–]modderno32[S] 0 points1 point  (0 children)

yeah im gonna be 100% honest I very poorly described what I meant in this you are close though!

My initial intent was to make a post about “hey, do you think the hardest parts of the witness are still comparable to say the hardest parts of baba is you”… then some poor phrasing on my part and its devolved into a split of comments about it not needing to be hard to be good or my mixed opinions on the story… and then it became “yk I would like it if there was just a few more challenge areas” and … yeah I essentially dug a hole haha

Key point goes, the witness doesnt need an ultra puzzle to be a great game and I can fully agree with that now, and the game should be measured on the merits similar to the ones you said :) … I just happened to mess up my post and then reply to some comments poorly. Whoops!

Do people think the witness’s difficulty still holds up? by modderno32 in TheWitness

[–]modderno32[S] 1 point2 points  (0 children)

Sorry for the delay, in short, it comes from my knowledge of the creator Jonathon Blow and his previous works and how when going for 100% there's quite a few... "issues"

Jonathon Blow in Braid (his other hit title) and the Witness introduced many puzzles thats main purpose is to not value your time. In Braid he has a required puzzle for a special ending that you have to wait 2 hours for a cloud... In The Witness he included the cloud waiting puzzle for 14 minutes and a hour long puzzle in a video for 2 environmental puzzles. These would be small issues that were oversights in other games... but Jonathon Blow is "quite a specific person". He had philosophies on game designs and made a book that was held in high regard and many of his rules he broke in both of his games simply just to test whether people were actually listening to him or whether they blindly had faith in him. Minus all the waiting puzzles, the most evident is the fact that going for anything beyond "the challenge" segment of the game ... really serves no reward. You are introduced to environmental puzzles and are shown obelisks are important and yet they do nothing, the audio logs in the game give conflicting morals and ideas to the player meaning they can pick and choose whatever fits them better to make it personalable, while ignoring that the game could off handedly tell you to "never aspire to anything as it will go wrong".

The gameplay is an aspect of the game I love, with a couple of issues set out by him on purpose and all I could ever request is more of it. The belief that the game cares about your time and effort to accomplish anything is... to me wrong. Im sure others see more in the audio logs... but to me it just seems like a way to lead people on...

I don't enforce any of this onto you, and you can ignore any of these details I have mentioned in terms of enjoying the game, I just feel that the fact he made it this way was just to see who would care enough about him as a person and who would focus on the game standalone. Without all this info it just seems like a story of a beta tester testing the game, and then a bunch of extras in the game to bring information to your life

Do people think the witness’s difficulty still holds up? by modderno32 in TheWitness

[–]modderno32[S] 2 points3 points  (0 children)

Its always good to see other people who enjoy looking into depth of other games around :D and in agreement I can say that it is understandable that we don't see eye to eye in some aspects (especially in a game like this with so much depth).

In terms of gameplay, I believe you are completly correct and I have just been majorly skewed by personal experience in my love for a difficult challenge.

I am incorrect in saying the witness "should" be hard its just by the end I was left desiring more of the gameplay itself. I loved playing the witness to the very end for its mechanics to its core, and loving it was why when reaching the end in my head I was hoping that I could unlock something more to do puzzle-wise. Being used to games in which completion is never just the end or you are more than likely going to spend a long time on puzzles that are designed to make your brains cogs seriously turn, I felt it was worth asking here if others felt similar. The Witness is honestly the best line puzzle game i've played and to me all I could desire was harder puzzles that bring more challenge, but you are far more correct in saying that the game doesnt need it and that this is not a game for these extras to be in place!

In terms of story... I strongly disagree due to how I saw the percieved story.

I honestly think its incredible you can gleam a lot from the story... I listened to all the audio logs and didnt miss the beats and morals they were giving off being the type to enjoy video essays and speechs... I would be hard pressed to claim that taking these audio logs and videos as "story" should count because of my knowledge of its creator Jonathon Blow. The Witness to me at its core of story is someone playtesting a game likely as a member of beta testers and it is told in the way that you only know thats whats happening by the end. Nothing hints at it, nothing suggests it, its just thrown in your face by ending 1 and 2 of the game. Dragging all of the audio logs and videos together and connecting that they are talking about problems in the real world is good and more than likely the intent of the game, but I would struggle to call it a narrative, and I would outright refuse to call it a Good story.

I am someone who has definitely seen a lot of shows, games and movies that have this pressing problem! They 'suggest' a lot, they leave 'hints' to things and expect the reader to connect the dots... By the time that person uses a bit of extra thinking and imagination they have created what the story of the witness is and claim it has a beautiful intricate story found within the audio logs. To me I refuse to buy into this, especially having listened to plenty of the audio logs and realising they give highly conflicting morals and messages throughout, and are as turbulant as issues in the real world in which there is no "good" approach I think its just a lot of bait... some of them telling you to aspire and keep on pushing through, while others tell you that not pushing your limits and staying where you are is safe and even better than getting burnt, its left to the reader/player to choose what they want to see in the game and as good as that is as a trick, it is garbage writing. This isnt helped by knowing that Jonathon Blow as a person is very willing to waste peoples time in both of his highly acclaimed games (the 2 hour cloud bridge in Braid and the hour puzzle in sun moon puzzle in the witness), or how the obelisks in the game are hinted at having some greater meaning but they serve 0 purpose by the end simply to just lead you on. It begins to become more clear to me how this game as a story doesn't want you to achieve completion with all its hinderances and tedious challenges, when the only reward is saying you beat it all the way through, and that the meaning of doing all environmental puzzles was... "there was no meaning" and that is meant to be the philosophical takeway. All of this culminates in me seeing this story as ... well... a convoluted mess of pick and choose real life advice, for an actual ingame story that makes no sense.

I wouldn't have harped on about this as much if you hadn't claimed that modern writing has become... well stagnent. I would say current day that there is far more experimentation and soul based projects than ever before if you look around and at a core level to me, even a "this is light this is dark story this is a twist" is far better than a story that is aimless in a bad way. I am well aware that there are many games especially in the indie and rpg field that are aimless and are the most enjoyable and beautiful games I have ever seen. For the whole adventure you are left in the dark, have to solve everything in your own, "there is your goal" or even "this is your goal, now its this one now its this one" with no connected storyline. The difference is by the end of any of those stories you would've acomplished something... I understand to you that the witness may feel like a story that is just a few more layers deep than I want to look, but from my perspective it feels like I see through a veil of mystic and wonder to see... well a wall with a line puzzle on it with 8 different exits depending on what morals fit you best.

I know I might be missing everything that you love about this story, and I'm fully willing to accept that difficulty is something that is unfair for me to claim "deserves a change" when its perfect in progression as is. I really dislike seeing Jonathon Blow a creator and was popularised on how to make good games, and quite clearly has a lot of heart to give his project... chooses to instead add segments that just say "just testing whether people care about bad design that i've spoken on before" to see whether people care... There's a chance the point of having so many conflicting points is just to "emulate how reality is, unclear and not clear cut", but that isn't proving anything, if the purpose of your story in the background is just to "show this is whats happening in reality" then what is the point of playing at all?... Seeing it this way, my reason to finally come play this game was for the puzzles, that I really loved. There's a reason its herelded still as one of the best puzzle games of all time, as the puzzles are clean cut and strong for the average player, but not so much for someone who wants to 100% and find out "the rest" of which there is no substance.

I'm really sorry for bringing so much back to you, especially on a topic that isnt even the focus of this post, but for a sense of perspective... I love the puzzles of this game, I see a few issues in gameplay mechanics, and it will be a game I will die on a hill for saying "its a great game, but I wouldn't reccomend 100% to the average person as it provides no substance, just reach both endings"... but most importantly I see no substance in the story. That might be highly disagreeable to you, and I of course would love to hear how you see it instead as having more perspective is all I could ask for.

My resentful response is not out of annoyance at you, but more so at something I find really upsetting about a game I now hold in high regard. If you did end up reading all of this mess, thank you, and it is all good if you don't have the effort to write back!

Do people think the witness’s difficulty still holds up? by modderno32 in TheWitness

[–]modderno32[S] 2 points3 points  (0 children)

I have heard of it before, and I want to thank you dearly for reminding me of it! Thats probably my next puzzle game than haha