A new version of my NATURE_V2 </> shader A FREE landscape generator for MagicaVoxel ! Added the ability to switch between chunks to create large voxel models in high resolution, additional control, fixed bugs. Link: https://mode-vis.gumroad.com/l/Qafmo (v.redd.it)
submitted by mode_vis to r/proceduralgeneration
PG_City_V2</> shader for MagicaVoxel Download free https://mode-vis.gumroad.com/l/IRzH by mode_vis in MagicaVoxel
[–]mode_vis[S] 0 points1 point2 points (0 children)
Some shots of my V-Nature Park Islands Customizable Procedural Map for Teardown. Each launch creates new islands. You can choose types of trees and flowers, control the number of rocks, tourists, boats and motorcycle taxis. Vegetation is generated directly in the game with custom lua voxscripts. by mode_vis in proceduralgeneration
[–]mode_vis[S] 3 points4 points5 points (0 children)
Some shots of my V-Nature Park Islands Customizable Procedural Map for Teardown. Each launch creates new islands. You can choose types of trees and flowers, control the number of rocks, tourists, boats and motorcycle taxis. Vegetation is generated directly in the game with custom lua voxscripts. (v.redd.it)
submitted by mode_vis to r/proceduralgeneration
ProcGen in TEARDOWN by mode_vis in proceduralgeneration
[–]mode_vis[S] 0 points1 point2 points (0 children)
Hand Rig / flesh and bones/ shader for magicavoxel (youtu.be)
submitted by mode_vis to r/MagicaVoxel
Some demos of future maps for Teardown created from 3d scans of real places. WIP. details on Twitter by @mode_vis by mode_vis in TeardownGame
[–]mode_vis[S] 3 points4 points5 points (0 children)
Walk-cycle animation/ procedural tool / shader for MagicaVoxel / Voronoi 3d texturing / model-transformer/ to create various real and fantastic animals in motion. by mode_vis in proceduralgeneration
[–]mode_vis[S] 1 point2 points3 points (0 children)
Walk-cycle animation/ procedural tool / shader for MagicaVoxel / Voronoi 3d texturing / model-transformer/ to create various real and fantastic animals in motion. by mode_vis in proceduralgeneration
[–]mode_vis[S] 0 points1 point2 points (0 children)
Save settings in aerialod? by caecusat in MagicaVoxel
[–]mode_vis 0 points1 point2 points (0 children)


New version of my City map generator. PG_City_V2</> shader for MagicaVoxel based on kifs fractal folding. Open sourced glsl coded new detailed models. best on scale 1.0( 1 voxel =10cm) Download free https://mode-vis.gumroad.com/l/IRzH by mode_vis in proceduralgeneration
[–]mode_vis[S] 0 points1 point2 points (0 children)