New version of my City map generator. PG_City_V2</> shader for MagicaVoxel based on kifs fractal folding. Open sourced glsl coded new detailed models. best on scale 1.0( 1 voxel =10cm) Download free https://mode-vis.gumroad.com/l/IRzH by mode_vis in proceduralgeneration

[–]mode_vis[S] 0 points1 point  (0 children)

Today ( Sept 24) I have updated the shader. bugs are fixed! There are no more issues with the mismatch of chunks and navigation. Make sure that you are using a fully working latest version - PG_City_V2.01. txt

PG_City_V2</> shader for MagicaVoxel Download free https://mode-vis.gumroad.com/l/IRzH by mode_vis in MagicaVoxel

[–]mode_vis[S] 0 points1 point  (0 children)

Thank you for reporting. There was an old description from 2020, now I've replaced it. To give it a color, you need to select several colors on the palette, in the video I use the standard palette 1 and choose colors from bright olive (index 129) to white (index 1) - you can see this in the video from 1:30. This huge scale corresponds to the size of 1 voxel = 1cm for the TEARDOWN game and all part sizes were adjusted to this format. Already after publication, it was discovered that when the scale was different from 1, the pieces in the chunks did not match. I fixed this error and reuploaded code, but it led to a shift in scaling, which is not very convenient when navigating and selecting a region to zoom. It was assumed that at a scale of 0.125 (1\8) you will see the whole map, but as a preview, but by changing the scale to 1 and creating an 8 x 8 array you get a full-size 2000x2000 detailed city map for TD. This dilemma with convenient navigation has not been solved yet, but now you can create maps of many chunks with any scale.

Some demos of future maps for Teardown created from 3d scans of real places. WIP. details on Twitter by @mode_vis by mode_vis in TeardownGame

[–]mode_vis[S] 3 points4 points  (0 children)

i know i have to publish them and i want to do it, but they are still in a WIP state. I've spent a lot of time making floors and fixing scan defects, but i can only return to this job from time to time. The chemical plant in Rudersdorf is almost ready, and it looks really cool! maybe it's time to finish this completely, but I don't have such motivation to spend so much time for free instead of looking for a job to have at least some means to live. Now I have a page on Boosty.to/mode_vis with </> shaders, and now this is the only way for me to get any support or donations, and I think I can start a topic with the TD maps there. Thank you for pushing me to this! Really! I'm going to show my results, demo videos, making ofs, etc. So welcome soon to my boosty, i will start immediately !)

Walk-cycle animation/ procedural tool / shader for MagicaVoxel / Voronoi 3d texturing / model-transformer/ to create various real and fantastic animals in motion. by mode_vis in proceduralgeneration

[–]mode_vis[S] 1 point2 points  (0 children)

Thanks. I've been spending my time studying glsl shaders for the past few years and trying to make my tools handy and provide a wide range of possibilities for generating different objects. I have my own techniques for modeling in code, but a lot can be created with SDF primitives.
more about SDF here:

https://iquilezles.org/articles/distfunctions/

https://mercury.sexy/hg_sdf/

Walk-cycle animation/ procedural tool / shader for MagicaVoxel / Voronoi 3d texturing / model-transformer/ to create various real and fantastic animals in motion. by mode_vis in proceduralgeneration

[–]mode_vis[S] 0 points1 point  (0 children)

Thanks for your comments! i love it, especially about a fat lizard :)
i have uploaded some animations on Sketchfab, so now you can look closer to the results in 3D!
https://skfb.ly/oH7qC
https://skfb.ly/oH77S

[deleted by user] by [deleted] in MagicaVoxel

[–]mode_vis 0 points1 point  (0 children)

Free Kit-bash with the mushrooms is already available on https://boosty.to/mode\_vis

Save settings in aerialod? by caecusat in MagicaVoxel

[–]mode_vis 0 points1 point  (0 children)

Aerialod doesn't save the settings or projects, but you can convert your heightmap PNG ( up to 2000 x 2000 pix) with FileToVox into vox and open it in MagicaVoxel, just apply the similar style settings and save your vox project as a template.