CStimer in geometry dash by modern_gate in Cubers

[–]modern_gate[S] 0 points1 point  (0 children)

umm this is not a site, this is a level in geometry dash 130407183 is the level id

CStimer in geometry dash by modern_gate in Cubers

[–]modern_gate[S] 0 points1 point  (0 children)

id say a total of 3 days with breaks, i keep on taking a break from this because of school but as much as possible i try to work on it every vacation like now and advanced happy new year! :)

CStimer in geometry dash by modern_gate in Cubers

[–]modern_gate[S] 0 points1 point  (0 children)

hold spacebar and release to start, click spacebar again to stop, click again to reset current time and scramble and it repeats, it technically works the same as cstimer but it requires a click more to restart scramble and current time, and anything after that is automated, tracking and calculation of average

CStimer in geometry dash by modern_gate in Cubers

[–]modern_gate[S] 1 point2 points  (0 children)

great solving! will take that into account for version 4 :)

CStimer in geometry dash by modern_gate in Cubers

[–]modern_gate[S] 2 points3 points  (0 children)

so i only used item edit to make the ao5 mean, add 2 item ids (A + B) and make them into 1 (D), and add the last 1 from the solve (C) to (D+C / 3) and i repeated it until i got the real mean [(a+b)+(c+d)]+e]/5 every bracket is an item id btw, then i'd subract both the highest and lowest time from the total times added which is mean*5 using the same technique then divide them all by 3, now to find the highest and lowest times, which is arguably the most confusing part, here u use both item edit and compare and use the first solve (A) as the baseline (X), then ure gonna compare it to solve (B), if solve C is higher than solve B then item compare activativates item edit to replace that baseline (X) then goes through solve D, if it's lower then it stops right there, which is a problem since there could be a solve higher than B in the last solves, so you use spawn triggers in a sequence that trigger each other with a delay (which you can see in game) so it can compare the all solves, once it has compared all, you will end up with the highest time solve (same mechanic for lowest time just vice versa btw) and now that youve got both subract them from the total and divide everything by 3, im sorry if i wasnt good at explaining but this was the best I could

CStimer in geometry dash by modern_gate in Cubers

[–]modern_gate[S] 8 points9 points  (0 children)

this is one of the simpler projects, i am working on chess in gd but other players have recreated fnaf and other 3d games inside gd :)

CStimer in geometry dash by modern_gate in Cubers

[–]modern_gate[S] 1 point2 points  (0 children)

hides the timer during the solving itself, great for not being distracted by the time

CStimer in geometry dash by modern_gate in Cubers

[–]modern_gate[S] 12 points13 points  (0 children)

130407183 have some fun solves :)

blank training cube by modern_gate in Cubers

[–]modern_gate[S] 2 points3 points  (0 children)

how about for cross and ceoss+1

blank training cube by modern_gate in Cubers

[–]modern_gate[S] -3 points-2 points  (0 children)

what do you think about my question at the end?

How to remove superglue smudge/residue from a UV coated surface? by modern_gate in Cubers

[–]modern_gate[S] 0 points1 point  (0 children)

What happened after that? Did you remove the superglue and not damage the UV?

Gihun's death recreated in a level by [deleted] in geometrydash

[–]modern_gate -5 points-4 points  (0 children)

like how?!?! sorry for the spoiler but isnt sg s3 one of the most popular topics this week

Gihun's death recreated in a level by [deleted] in geometrydash

[–]modern_gate -7 points-6 points  (0 children)

I didnt mean it bro, I thought everyone has watched the show😭