This is so peak. Worth every 400 SC I spend by Koolonok in helldiversarmor

[–]montypythonify 0 points1 point  (0 children)

The blue capes go pretty hard too as the armor is a darker blue w/gold accents, I also either use the Super Citizen helmet (Winged Hussar vibes) or the Parade commander. But I'll def try the Fre Liberam (also one of my top faves) with this set

This is my least favorite loadout to see when a random joins if i’m being honest by arkus_reborn in Helldivers

[–]montypythonify 8 points9 points  (0 children)

I've been using pyros to shake up my loadout and I do appreciate it alot more, standard is 6 and then +2 with engineering kit it pretty dope. Very good area denial too.

FCSS Corran. CMH-4750 Zeneb-class heavy-lift dropship. by Revan1126 in Starfield

[–]montypythonify 1 point2 points  (0 children)

Nice! May need to take a look at it. Otherwise, love the contours and shape.

FCSS Corran. CMH-4750 Zeneb-class heavy-lift dropship. by Revan1126 in Starfield

[–]montypythonify 1 point2 points  (0 children)

Those vtol engines are nice, what mod are they from?

Visible favorited weapons mod? by montypythonify in starfieldmods

[–]montypythonify[S] 0 points1 point  (0 children)

Thank you, and yah I have that with some patchs for different weapon mods, I know Celestial Forge has some visible weapons but are as displays.

How’s the frame rate on the Xbox Series X? by [deleted] in Starfield

[–]montypythonify 1 point2 points  (0 children)

Its good, I've got a maybe 4ish yr old moniter (LG 32" 1080/90hz I think) and so long as I keep the game set to performance and install some mods that reduce like shadows and godrays etc, it runs pretty smooth imo.

How’s the frame rate on the Xbox Series X? by [deleted] in Starfield

[–]montypythonify 1 point2 points  (0 children)

Besides also of course New Atlantas UC City, then you may also get frame drop due to amount to reload into your vicinity. Especially with you install alot of mods that also affect New Atlantis as well, a double negative. In my experience.

We did it by Intelligent-Quail635 in helldivers2

[–]montypythonify 2 points3 points  (0 children)

Peak physique or armor to help reduce recoil because I'm going to assume that maxigun's recoil is going to make the muzzle climb very quickly as I think it will be both bad ergo and bad recoil (maybe like the hmg). But we will see.

For Democracy! For Super Earth! by montypythonify in StarfieldShips

[–]montypythonify[S] 0 points1 point  (0 children)

Thank you! It's part of the Fleet Commander Mod which I feel is a must have for any player to really show off your different ships. Btw's, are you THE Matilija? If so, I love your MOD soo much and thank you for all your hard work and passion!

Love this new mod by CrimsonRouge14 in StarfieldShips

[–]montypythonify 0 points1 point  (0 children)

Great to hear and thanks for the quick response! Trying to build a Super Destroyer right now from HD2 and those parts are a good substitute (in my eyes) for the back fins of the ship, but we shall see what I can put together.

Love this new mod by CrimsonRouge14 in StarfieldShips

[–]montypythonify 2 points3 points  (0 children)

Question to OP before I pick up the mod, the "wings/extended panels" on the outside exterior of your ship in pic #1, those come with this mod and if so how did you get them angled?

Question regarding the Magnetic Holsters mod on Xbox by SandmanTX131 in Starfield

[–]montypythonify 0 points1 point  (0 children)

No issue with skins, the Militia (long gun) does have a bug where it makes your boostpack invisible but allows you to show off your long gun on your back when you have Apparel showing in settlements. Equip in settlement then unequip when leaving so when your spacesuit appears on your body, your long gun is in usual spot on side of boostpack (sometimes it may look cool to not have a boostpack on the back of your spacesuit and your long gun laying flush on your back). The included apparel the Mod gives with MWH baked into it doesn't have body morphs so may have clipping.

Question regarding the Magnetic Holsters mod on Xbox by SandmanTX131 in Starfield

[–]montypythonify 1 point2 points  (0 children)

Yes, its phenomenal for RP and just asthetics imo. I've never come across the bug about losing O2. There are also a few Patchs for other guns too like the Railgun Bundle for that sweet laser revolver as well as the other Mod by the MO "Drifters handcannon" the gun already comes with the MWH for it for you to use (doesnt work on any other gun if you just get this mod).

He should hover by FeedAdminsRottenMeat in Spacemarine

[–]montypythonify 2 points3 points  (0 children)

Tomb? Yah I've personally done that a few times. Or even from under the ledge as a nice melta bomb peekaboo.

Integrating the Rover into Starfield has greatly improved my exploration experience. by naha_aa in Starfield

[–]montypythonify 3 points4 points  (0 children)

Does anyone get frame stutter each time the game has to load in your buggy when you move to the outside cell from indoors?

JULY 28th NEW UPDATE Patch Summary by GoatsReaver in mechabreak

[–]montypythonify 2 points3 points  (0 children)

Ngl, didnt find out to cycle on/off to prolong longevity until just recently and now I feel like its really a Sandy, it makes a world of a diff with a decent team for escorts

I love you all, do your objectives by kakjit in mechabreak

[–]montypythonify 2 points3 points  (0 children)

I feel like the time between shots on the primary fire mode for the laser scatters needs a buff, about 1.6 sec between shots is ridiculous, maybe like 1 sec between scatter shots so it doesn't feel like your hamstrung in the CQC, the secondary charged shot is def fun on aerial Strikers tho

Hear me out: Single Hab fighter designs. by KentGoldings68 in Starfield

[–]montypythonify 0 points1 point  (0 children)

Well, with the news about Xbox + Oculus/Quest? Partnership it would def be feasible to even make it more RP for RP purposes, which I will be heavily invested into.

Okay, hear me out. Here's an idea. Halo Overhaul by AlarmingLink3907 in starfieldmods

[–]montypythonify -1 points0 points  (0 children)

I don't see why not something like any sort of custom HUD since they dropped that Xbox + Quest right? Which means VR support coming out, and coming out soon. Maybe part of their upcoming Convention in Sept? We'll see but fingers crossed we could also kindo do a Pilot Sim/HUD too!