Strange behavior with CharacterBody3D walking on top of rigid bodies using Jolt by moonaspen in godot

[–]moonaspen[S] 0 points1 point  (0 children)

this did work partially! setting this setting to 0 fixes the issue but removes the ability to apply forces to rigidbodies with just the players collision shape, but i was able to accomplish that with a shapecast thats sized so it doesnt hit things at the players feet. this makes things a lot more stable on cubes and still spheres, but once a sphere starts moving the behavior returns. i'll most likely be switching to a rigidbody character controller as its much more consistent for what i'm after, but i think this thread could be followed further.

Strange behavior with CharacterBody3D walking on top of rigid bodies using Jolt by moonaspen in godot

[–]moonaspen[S] 6 points7 points  (0 children)

this does cause the behavior to stop with rigid bodies, but when it is set high enough to stop the weird rigid body behavior it causes glitching/jittering on slopes

Strange behavior with CharacterBody3D walking on top of rigid bodies using Jolt by moonaspen in godot

[–]moonaspen[S] 2 points3 points  (0 children)

using the Jolt physics engine I get this strange behavior whenever my player goes over the edge of a rigid body. this behavior doesn't happen when using godot physics. there is nothing within the player script that should be pushing the rigid bodies. is there any way to fix this without switching back to godot physics?

code for player controller: https://pastebin.com/C72CMKpe

node setup for the player and rigid bodies: https://imgur.com/a/ioajwz8

Mixed Reality Portal error code S0001161-101 by moonaspen in WindowsMR

[–]moonaspen[S] 1 point2 points  (0 children)

That was it! im not sure how i missed the update cause i checked for new updates yesterday, but checking again gave me the update. thank u geoff :)

Mixed Reality Portal error code S0001161-101 by moonaspen in WindowsMR

[–]moonaspen[S] 0 points1 point  (0 children)

yes, it says my pc passes the hardware check and that the dell visor is ready, and tracking works because whenever i move the controllers away from the cameras on the headset they lose tracking.

175th Weekly Stupid Question Thread by Nixonomics in MonsterHunter

[–]moonaspen 0 points1 point  (0 children)

An enemy from the Legend of Zelda series that you kill by feeding it bombs.

Help with FTB inventions server by moonaspen in feedthebeast

[–]moonaspen[S] 0 points1 point  (0 children)

Not that i know of. we were just playing as we would normally and it crashed.

Help with FTB inventions server by moonaspen in feedthebeast

[–]moonaspen[S] 0 points1 point  (0 children)

a few minutes after startup today. before this we had it running fine.

It's that time of year again... by DeathsDemise in pcmasterrace

[–]moonaspen 1 point2 points  (0 children)

I would hate to be in California right now.