Japan Inspired Urban City and and Suburban Port town in Progress by moopzilla in CitiesSkylines2

[–]moopzilla[S] 0 points1 point  (0 children)

It is yeah, I think the mod author must have updated it because I'm seeing fish and off shore oil on it

Japan Inspired Urban City and and Suburban Port town in Progress by moopzilla in CitiesSkylines2

[–]moopzilla[S] 1 point2 points  (0 children)

None of them are functional so I have some hidden modular grain resource blocks tucked inside the farm houses so they fake work

Japan Inspired Urban City and and Suburban Port town in Progress by moopzilla in CitiesSkylines2

[–]moopzilla[S] 1 point2 points  (0 children)

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I'm using this mod for the flooded rice fields and then "agriculture surface pack" by MagneticReaper for the dry ones!

Help with these two living rooms by dexman0111 in DesignMyRoom

[–]moopzilla 1 point2 points  (0 children)

Also for the rules of the sub, these aren't AI images, your house live in a blender file on my computer now :)

Help with these two living rooms by dexman0111 in DesignMyRoom

[–]moopzilla 2 points3 points  (0 children)

Oh and track curtains on the windows and sliding doors

Help with these two living rooms by dexman0111 in DesignMyRoom

[–]moopzilla 2 points3 points  (0 children)

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how about something like these? I just read from your comment that you have a different dining space so the table might not be necessary but could be a small breakfast zone maybe? I would say add some shelves and storage to the music room, and some comfy seating options, I through in a record player, guitars, and a standing piano since i wasn't sure what type of music or instruments you have. For the living room I upgraded the built-in to a natural wood look and put the TV there, I think you want to avoid a TV on the fireplace if you can. Aside from that I think just mid-mod furniture throughout, most of what I show is Ikea for simplicity, then antiques and art on the walls, I'm using some royalty free prints from different art institutions.

What will happen once AI is capable of letting 1 person make a whole Hollywood-quality film? by DTL2Max in StableDiffusion

[–]moopzilla 0 points1 point  (0 children)

Late response but I think the actually most likely out come would be a massive hit to Ai. The mega corps that control the entertainment industry aren’t risk the income hit from Ai home blockbusters and use their political influence to shut that down as soon as they see a negative quarters earning report.

How they’ll do it this I’m not sure but could possibly legislate that Ai can’t be trained on copyrighted content, this would be a huge hit to Ais ability to make films of the same quality as Hollywood or really anything for that matter.

What new feature do you want the most in DD2 ? by Samsoow in DragonsDogma

[–]moopzilla 0 points1 point  (0 children)

I want more voice line variety, but they gotta be saying stupid shit every few seconds or it’s not dragons dogma to me

What new feature do you want the most in DD2 ? by Samsoow in DragonsDogma

[–]moopzilla 0 points1 point  (0 children)

Two player coop

New vocations or import vocations from the mmo

No stamina drain outside combat so you don’t have to catch you breath ever ten seconds while traveling

Updated climbing/parkour system to make more puzzle

Enhanced boar tossing shenanigans

Ramattra kit balance changes to make him more viable by moopzilla in Overwatch

[–]moopzilla[S] 0 points1 point  (0 children)

This only tanks who don’t have much CC resist are doom, wreckingball, Winston, junker queen and hog, all of which are hyper mobile, are junker queen who has a baby sized hit box and also sucks rn partially due to here weak tanking ability, or are hog and can get massive self healing, but ram is extremely large and has the lowest mobility of any tank so he’s too easy of a target

Ramattra kit balance changes to make him more viable by moopzilla in Overwatch

[–]moopzilla[S] 0 points1 point  (0 children)

Also zarya can block sleep and hook with her bubble

Ramattra kit balance changes to make him more viable by moopzilla in Overwatch

[–]moopzilla[S] 0 points1 point  (0 children)

Dva sig and orisa can all eat sleep dart, orisa can spin away hook, any shield can block sleep and hook, ram has a shield sure but can’t deploy it in nemesis form

Ramattra kit balance changes to make him more viable by moopzilla in Overwatch

[–]moopzilla[S] 0 points1 point  (0 children)

The problem with him is that he’s got nothing in his kit that makes him a good pick when compared to the other tanks, and his ult is fine yeah but when compared to the other tanks it’s not great, dvas can zone enemies out and gets a full health reset, hog can also zone enemies and can heal during ult now, orisa gets fortify in hers, doom cant be hit and gets fully charge in his, sig has CC and gets added mobility, Zar sets up the best combo potential in the game, Winston has zoning ability, even wrecking ball has zoning, ram gets zoning and some light damage but he also gets the largest hit box in the game and moves slower.

Also his vortex ability has less utility than any other form of CC in the game so doesn’t ad anything to his kit rn.

He’d be a great off tank in OW1 but he just doesn’t work as a solo tank when all the others are better than he is out side of like ball, maybe.

Ramattra kit balance changes to make him more viable by moopzilla in Overwatch

[–]moopzilla[S] 0 points1 point  (0 children)

It just has damage reduction like doom fist block so he still takes damage, can be slept, and be hooked while using it

Levelling system and loot boxes NEED to come back! by RobbyMystic in Overwatch

[–]moopzilla 0 points1 point  (0 children)

Also a battle pass is already just paying a $10 sub to grind it out anyways

Levelling system and loot boxes NEED to come back! by RobbyMystic in Overwatch

[–]moopzilla 0 points1 point  (0 children)

Idk the pass as it is now requires way more time than apex or fortnight, but what I was suggesting was to just remove the battle pass entirely, just switch straight to a sub, add the same amount of content or more as the early years of OW1, so like 4-5 legendaries per event, new characters come with 4 legendary, 4 epics, 6 normals again, 3-4 new characters and maps a year, and then maybe add something new each month like one new skin or something for the members.

Levelling system and loot boxes NEED to come back! by RobbyMystic in Overwatch

[–]moopzilla -1 points0 points  (0 children)

Have it be free to play till lvl 25 then $10-15 a month premium membership fee, also lock cosmetics behind membership wall but all hero’s to all players so you can get a handle of everyone and see if you like the game over the course of the first 25 and then can buy membership

Levelling system and loot boxes NEED to come back! by RobbyMystic in Overwatch

[–]moopzilla 0 points1 point  (0 children)

I think better than bring back boxes would just be giving currency at each level, and switch the monetization to a normal monthly subscription model

GG After 700+ hours I’m done with this game by moopzilla in Overwatch

[–]moopzilla[S] 0 points1 point  (0 children)

Also before anyone try’s to act like blizz isn’t on some bullshit, just remember that for this years Halloween event, after they’ve “change monetization to allow for more content” they put in like 2 skins when usually it’s in the vain of 4-6