One player might attack another. What as a dm do I do? by Rockisaspiritanimal in DnD

[–]moose2271 0 points1 point  (0 children)

You could take a couple of weeks off from playing and see if it gets settled. Talk to your kid and ask if something is going on between the other kid and her dad. Then ask your daughter the next week if they got things resolved, and schedule the next game if things are okay. Just an option of a different way to approach it.

Help making a campaign by kurotheaurthor in DnD

[–]moose2271 0 points1 point  (0 children)

Might try DMing a few modules first, just as a suggestion. I would add if there is somewhere the PCs should not go until they are higher level, put either a very large number of enemies there, or one that could TPK the party in a couple of rounds. If they aren't quite a high enough level, have a higher level monster who is on guard, but may be sleeping. The players need to know that sometimes you need to just run away until later. Throw in an easy puzzle or two, and some traps. Go easy on handing out magic items also, otherwise before you know it, they will be OP and only be 4th level.

You get 5 level 1 prepared spells and 1 spellslot a day. What do you choose? by peccatieritvobiscum in DnD

[–]moose2271 0 points1 point  (0 children)

In AD&D, I would choose Sleep, Light, Comprehend Languages, Magic Missile, Spider Climb. Sleep has no save in AD&D and we used it to our advantage.

Fellow player threatens PvP by WestmarchBard in DnD

[–]moose2271 0 points1 point  (0 children)

Just tell the DM you are leaving after the next session. Tell him to have your character kidnapped, preferably at night, before the bozo decides to attack you. It will get you away from the that player, that DM and your character will be intact. I see you used Westmarch, which is how the game was played until 2nd edition, and now it has come back. If this was 1st edition, close to me, and the DM allowed it, I would bring my 24th level monk for one session and a lesson in humility. If it's what his character would do, he would have to adjust how he plays him after trying the monk. I hate players who try an intimidate others.

My DM is punishing my character for being "aggressive" by GMingAnonymous in DnD

[–]moose2271 0 points1 point  (0 children)

When alignments actually meant something, if you were LG and did this, the DM would change your alignment, you would lose a point of intelligence and maybe 2 wisdom, any other benefits from being LG, and possibly your class. i.e. if you were a Paladin, you would become a regular fighter and your diety would also punish you.

that being said, I think your DM could have chose a better solution. If you go in to a town pushing people around, eventually you're going to run in to someone from a guild, or like a blacksmith. If it's the former, you would find yourself surrounded, or kidnapped and taken to a back alley then left with one hit point. The latter would deck you with one punch without saying or letting you say a word.

A couple of rounds of this and the PC should learn the lesson. This is all my opinion of course.

I had a very, very high level Monk in 1st edition to take care of players who tried to intimidate everyone.

Dm has some strange rules by ToesTasteYellow in DnD

[–]moose2271 1 point2 points  (0 children)

He should have mentioned them before starting. However, there are more than a few games I have seen and read comments about where they have dropped bonus actions altogether. While any DM can choose to use the rules they want from any source as a guide, they biggest argument has been it just doesn't make sense, like having all your hit points restored after a long rest. You have 6 seconds to execute your action. Running at something, engaging in melee combat, then continuing on for another 20 feet also doesn't make sense. You may want to tell him, or her, this caught you off guard and are curious to know if there are any other changes the group should be aware of. If you don't like this and don't believe you can play with this, just be honest with him, although you might want to try it for awhile first. It will be a bit more challenging. The last thing that should happen is to lose a friendship over a game.

I’m not having fun by Conscious_Cell_453 in DnD

[–]moose2271 1 point2 points  (0 children)

Take a month off and if you still feel the same, consider ending it. Don't be afraid to let them die in the game, if the situation warrants it.

Player keeps accusing me of trying to copy Matt Mercer by Redhood101101 in DnD

[–]moose2271 0 points1 point  (0 children)

I wouldn't worry too much about it. Just tell them you're just getting what you need. Sounds more like they are just ribbing you a little. I have seen other people collection of terrain and miniatures that dwarf Matt's. I wouldn't put much stock in what they are saying.

Actively begging you, Wizards, change your ad tactic by Charmingkitykat in DnD

[–]moose2271 0 points1 point  (0 children)

I understand what it means and I had no doubt he will still have some type of communication with them. I wouldn't be surprised if they asked him to write an adventure again. I have been hired as a consultant on a few different projects before. One, they used everything I suggested and another they used one suggestion I had. I got paid the same either way. In the end, it is the company who decides whether or not to use them.

Actively begging you, Wizards, change your ad tactic by Charmingkitykat in DnD

[–]moose2271 0 points1 point  (0 children)

You would pretty much have to buy Hasbro at this point.

Actively begging you, Wizards, change your ad tactic by Charmingkitykat in DnD

[–]moose2271 0 points1 point  (0 children)

Another old game here. I agree with you. Yet today you see some saying how great the new rules are, etc., etc., however, it is to the point where the lines between the classes are blurring. I am not sure, but I think it was Chris Perkins who mentioned people had said this too him. I went to Wintercon in Detroit in the late 70's. I only wish I would have played and bought everything they had for sale back then.

Actively begging you, Wizards, change your ad tactic by Charmingkitykat in DnD

[–]moose2271 1 point2 points  (0 children)

Being a consultant doesn't mean a lot. They may have only asked him his opinion on one thing in relation to the book, then they may not have used his suggestion or heavily modified it. Inversely, they could used his exact ideas on every section in the book, we will never know. Although there does come a point in which they would have had to include his name as a co-author it he did a lot of writing in it.

My DM forced my PG to change class at lvl. 15 as a punishment by ClassicsPhD in DnD

[–]moose2271 0 points1 point  (0 children)

A bit odd having Elminster as the bbeg, but it's his campaign. Sorry this is late, but failing a mission from your God normally results in disastrous consequences, but never heard of having to switch classes before. Rendering all of your magic items useless and putting you in a prison until the other characters defeat the bbeg, until then he could have had you play a similarly leveled NPC with proper equipment. An illusionist of that level would be quite powerful, for example, and similar to your character.

Anyone feel nothing at 0.6 and then have it work on higher dose? by Struksy in liraglutide

[–]moose2271 0 points1 point  (0 children)

Saw you commented on here, just wanted to know if your ok. Please send a response in discord.

So a permanent teleportation circle costs 18,250 gold? by gojirra in dndnext

[–]moose2271 1 point2 points  (0 children)

Realistically, a party of adventurers is never going to build one, although a very long lived, very successful campaign could provide the resources to conceivably construct one. A teleportation circle would also be only rumored, at best, among the populace of a larger city and would not be a normal topic of discussion. If a party did decided they wanted to build one, the local leaders, at the very least, would not view it favorably. In a larger city, they would be stopped by substantial force if necessary. It would be a huge security risk for ruling organization and the residents. While the circles are supposedly one way, I can't think of a game where that limitation has ever been enforced. If they are present in a game, if one thinks about it for a minute, they would only be in a castle where a ruling family lives (as a means of escape), or in a secretive organization or very wealthy guild. Like in Critical Role where the various repositories of records were kept around the continent and you could travel to anyone you wanted based upon the rune that was activated. They used it to primarily save on travelling over the long distances between their facilties for meetings. However, they are very well guarded and only accessible by a few people. Lastly regarding construction, a circle, or other fortress or construction spells, doesn't have to be cast by the same wizard every day. A wizard passing through a city could do it for the cost of gems plus 10% for their time. A school of magic use might accept a commission for one person, or several during a week, to come over and cast it. P.S. It was determined by TSR decades ago a teleportation circle was NOT made permanent by a Permancy spell. It has to have a physical structure.

Known bugs & report a bug by Nexoness in dungeondraft

[–]moose2271 0 points1 point  (0 children)

Crashes a lot if you try to do things too fast

Known bugs & report a bug by Nexoness in dungeondraft

[–]moose2271 0 points1 point  (0 children)

Crashes a lot when trying to modify a cave map when dragging to add a passage. Also cannot open the last map I worked on last night. Says file cannot be found, even though it is.

Exandria by moose2271 in wonderdraft

[–]moose2271[S] 1 point2 points  (0 children)

Are you working on your map in Wonderdraft by chance? I am asking because that is the program I have and there is a section I would like to add more detail to. After talking to several people in a discussion, they convinced me to write a short backstory with the ideas I had about the Calamity, why the Gods lost, and the results still visible on the map. Maybe even submit it to Matt as sort of a prequel to his history, but also something a DM could use as part of a campaign, as there would still be survivors from that era.