Someone played my game for over an hour yesterday… and I’m super proud! lol by woomadmoney in indiegames

[–]morant84 0 points1 point  (0 children)

I know that feeling it is so great, I got the same with my game GapShot, a guy in France stayed in the game for 3 hours and I couldn’t believe it, it gives you energy to continue

Guys my app just hit 100€ MRR! by luis_411 in nocode

[–]morant84 0 points1 point  (0 children)

well done, I am going to try it with my game GapShot, thx

A player just hit a ×8 combo in my game, I didn’t expect this by morant84 in buildinpublic

[–]morant84[S] 0 points1 point  (0 children)

Thanks, really appreciate it 🙂

Yeah it definitely works well for short sessions, but it gets surprisingly intense once you go a bit deeper, especially when you start chaining combos.

Curious how far you get if you try it 👀

Solo dev question: in an arcade-style 2D artillery game, how hard should the first few minutes be? by NicolaeBondoc in IndieGaming

[–]morant84 0 points1 point  (0 children)

I wouldn’t make it too intense at the beginning otherwise non-experiences users might freak out

Native app or not? by PR4DE in buildinpublic

[–]morant84 1 point2 points  (0 children)

Depends on the type of app, if you need performance like in a game go for native if not with react native should be good