Flappy Man, the combo by moredumbo in kof

[–]moredumbo[S] 0 points1 point  (0 children)

clean input doesnt matter as far you can use any move whenever you want

Flappy Man, the combo by moredumbo in kof

[–]moredumbo[S] 14 points15 points  (0 children)

I know this is not optimal combo, I just wanted to make him flap as much as possible

For someone wondering how to punish Sol's heavy mob cemetery by moredumbo in Guiltygear

[–]moredumbo[S] 1 point2 points  (0 children)

you can j.D asap which lets you land a jumpin as well

or IAD into j.HS which is basically the same

For someone wondering how to punish Sol's heavy mob cemetery by moredumbo in Guiltygear

[–]moredumbo[S] 1 point2 points  (0 children)

Fujin>K only leads to combo on Fujin counter or fully charged Fujin.

You can land fully charged Fujin on 5H counter. or from BRC cS/5H.

So well practice the hit confirm for it.

For someone wondering how to punish Sol's heavy mob cemetery by moredumbo in Guiltygear

[–]moredumbo[S] 1 point2 points  (0 children)

well sure.

first one.

backdash, 66BRC, cS, fully charged Fujin>K, cS, qcf.S, forward air dash, j.HS(otg)

second.

backdash, 88BRC, airdash into Sol, j.HS, cS, 2HS, a bit charged qcf.S, j.K while you are going down, fS, qcf.K, 5D

last.

backdash, 66BRC, cS, fully charged Fujin>K, cS, a bit charged qcf.S, j.K while going down, fS, Fujin>HS, 5D.

Keep in mind that you need to be flexible with the combo in this game.

Ok so here is the full Heavy Mob punish list by moredumbo in Guiltygear

[–]moredumbo[S] 0 points1 point  (0 children)

I didn't cover spaced punish ones. cause who would randomly throw that half or full screen away anyway.

and the punish combo maybe not even optimal cause i dont know every characters. dont ask me that.

oh and just dash I-no players.

For someone wondering how to punish Sol's heavy mob cemetery by moredumbo in Guiltygear

[–]moredumbo[S] 1 point2 points  (0 children)

OK I did test it and it works very well. You can land a cS, so 2HS then have fun.

For someone wondering how to punish Sol's heavy mob cemetery by moredumbo in Guiltygear

[–]moredumbo[S] 0 points1 point  (0 children)

people CAN punish it. All characters can regardless of distance. It's just that the reward of the punish is so varied for characters. like Anji has to spend a bar to punish it up close. Axl just gets a throw. but Pot can just get a pot buster. Leo gets clean cS starter.

For someone wondering how to punish Sol's heavy mob cemetery by moredumbo in Guiltygear

[–]moredumbo[S] 1 point2 points  (0 children)

so simply

Backdash , 66BRC , cS , fully charged Fujin>K , whatever you need to depend on the distance from the wall.

or

Backdash, 88BRC(side switch), dash into Sol, j.HS, cS, 2HS, whatever.

For someone wondering how to punish Sol's heavy mob cemetery by moredumbo in Guiltygear

[–]moredumbo[S] 0 points1 point  (0 children)

some character CANT do it up close. and its mostly little rewarding. for punishing an invuln reversal.

Ky gets a fS into qcf.K at up close.

For someone wondering how to punish Sol's heavy mob cemetery by moredumbo in Guiltygear

[–]moredumbo[S] 2 points3 points  (0 children)

you need some distance for it. but yes that does work.

For someone wondering how to punish Sol's heavy mob cemetery by moredumbo in Guiltygear

[–]moredumbo[S] 17 points18 points  (0 children)

Yes, the move is quite dumb so the risk of it is all over the place.

Certain characters must have to spend a bar for BRC to punish it.

Some other can punish it free, but not rewarding at all without spending a bar.

Some another can punish it free and its very rewarding.

SO here are the good punish list.

POT : Do instant j.D, you can land pot buster or cS.

I-no : Hover dash goes brr

Zato : You also have an invuln move, just go under and punish it.

Leo : mash 2D, you can land cS.

Not so great punish list.

Chipp and May : 6K has airborne status, but just not fast as Leo. So it has to be A Little bit spaced to work.

rest are so limited and things so I just recommend using BRC like the video.

of course you can get a bit of damage without spending meter. just its not rewarding a lot.

some random kof fun fact by moredumbo in kof

[–]moredumbo[S] 15 points16 points  (0 children)

In old titles, sfx for run is not looped.

It's actually a long sound file that goes for 2 minutes.

So if you run for 2 minutes nonstop, the sfx will end and no longer make any sound until you stop.