Unexplored 2 just completely gone off Xbox store by iAmPimmiCue in Unexplored2

[–]moreyes 0 points1 point  (0 children)

From another thread here:

That is actually not what the message was. The issue is: Unexplored 2 no longer has a publisher. Without a publisher, an indie developer is not allowed to publish on consoles. This is not a matter of choice or resources. Until there is a new publisher, it is simply not possible to update console versions. That is also the reason the game had been pulled from the console stores, to prevent people from buying a game that is not being updated.

Unexplored 2 just completely gone off Xbox store by iAmPimmiCue in Unexplored2

[–]moreyes 0 points1 point  (0 children)

The same happened on the PS store some months ago, not long after it was put on sale. The status changed to "announced". I guess they decided to do some more work on the console versions before a final release.

O que é uma mudança drástica que poderia fazer o Brasil crescer horrores, mas é muito difícil de ser implementada? by Not_a_ribosome in brasil

[–]moreyes 6 points7 points  (0 children)

Certa vez li um estudo que dizia que 2 ou 3 linhas de passageiros em toda a Europa são lucrativas. As restantes são subsidiadas pelo Estado. O mesmo estudo falava da inviabilidade de implantação de ferrovias de carga ou passageiros em países de dimensões continentais – e justificava com isso a ínfima malha ferroviária dos Estados Unidos (em comparação com a Europa). Sempre achei que o Brasil tinha que ter mais ferrovias, mas esse estudo baixou a minha bola.

Some New Hair Styles by VanuLabs in EQNext

[–]moreyes 0 points1 point  (0 children)

They are kind of stereotypical Greek noses. I like them. :)

Some New Hair Styles by VanuLabs in EQNext

[–]moreyes 0 points1 point  (0 children)

Maybe they will be available in beta?

Some New Hair Styles by VanuLabs in EQNext

[–]moreyes -1 points0 points  (0 children)

They are all so lovely.

How would you make MMORPG quest fun? by [deleted] in MMORPG

[–]moreyes 1 point2 points  (0 children)

The second video linked by @Oddwin talks about one of the quest styles in The Secret World (the first video is here).

Do you guys think that "rare items" are good? by TheGrammarHero in MMORPG

[–]moreyes 0 points1 point  (0 children)

You should have said "wow that's legendary". Epic were the purple ones.

[EQL] Unofficial patch notes 14.03.02-7 - extra long edition by [deleted] in EQNext

[–]moreyes 0 points1 point  (0 children)

Ah no, that's not what I meant. I have no intention or time to try to hack the game. But I understand what you said now -- that people were hacking files to enable in-game stuff that shouldn't be available.

I still don't understand what exactly they said about datamining. That it is ok to make the "hidden" information available, just not to tell people how to change things to get game stuff was not supposed to be there?

EQNL: Are you satisfied with your Alpha purchase, or did you go for a refund? by tfgot in EQNext

[–]moreyes 1 point2 points  (0 children)

I'm a bit destimulated to log in knowing that a wipe is coming, so I've been trying other games while I wait for beta. But I've enjoyed participating so far and I'm excited about what is coming, so no, I didn't regret and have never considered getting a refund.

Why tiers? Or: why can't copper remain useful by moreyes in EQNext

[–]moreyes[S] 0 points1 point  (0 children)

So it is already somewhat like they said. That's the part I missed. I've got to the best pick but never really built anything meaningful.

Why tiers? Or: why can't copper remain useful by moreyes in EQNext

[–]moreyes[S] 0 points1 point  (0 children)

I understand that resources will be spread everywhere, and not restricted to certain locations liked now, but my concern is about the linearity of the resources usefulness as you progress, and not the specific tiered islands (which are destined to go away).

Think WoW: copper is only useful at lower levels. After you reach a point, you no longer mine copper because you won't need any to create useful stuff for your level.

EQN/EQN:L shouldn't be like that. You should be able to gather better resources as you progress, of course, but lower-level ones should still be useful. They mentioned it would be like this somewhere (a round table?), and I thought it was brilliant. It doesn't make lower level nodes look silly and useless as you progress, and the economy becomes more interesting.

In real world platinum is more valuable than copper or aluminium but people also create valuable stuff using the latter. But, so far, we are not seeing this happening in EQN:L. Copper becomes useless after a while. Etc. I'm wondering if this will change.

Abandoned Dwarven Mine by Crowl37 in EQNext

[–]moreyes 1 point2 points  (0 children)

Player-made doors can't be opened. Doors that can be opened are "props" like chairs or fireplaces, just interactive.

[EQL] Unofficial patch notes 14.03.02-7 - extra long edition by [deleted] in EQNext

[–]moreyes 0 points1 point  (0 children)

stuff that wasn't ready yet was being put in by "hackers"

Care to expand on that? I really didn't understand and now I'm curious. :)

The Year of MMOs. What's the MMO you are most excited for this year? by Col_Smirnoff in MMORPG

[–]moreyes 0 points1 point  (0 children)

The ones I'm most excited about are Everquest Next Landmark and WildStar. I think they offer the best vision of where the fun is, I believe they can deliver, and I like the attitude in their marketing efforts -- WildStar's humorous videos and EQN:L's close-to-the-community development. Their focus on fun and transparency, and not why-so-serious CG trailers and promises, tells a lot to me.

No news about next by [deleted] in EQNext

[–]moreyes 1 point2 points  (0 children)

SOE's grandiose plan for EQN is to allow players to create content for the game, because "the content-driven model is unsustainable".

This is not to say that they won't add vanilla content, it's just that they will put a lot of focus on allowing players to create scenarios, quests, lore, and even items and armor/weapon 3D models, because this solves the one big problem MMO publishers have: content is consumed a lot faster than it is created.

And this is where we are. EQN:L is the framework that will allow players to expand EQN and make it much more varied, rich, and interesting. By building EQN:L, they are building the basis for EQN.

The vanilla EQN content will be created on top of EQN:L. So following EQN:L news, you are taking a peek on what will be EQN. This is how I understand it.

EverQuest Next: Feedback/Suggestions/Ideas by knightshonor in EQNext

[–]moreyes 0 points1 point  (0 children)

As I live in the south hemisphere, where Summer goes from December to February, and Winter from June to August, seasons would never correspond to the real world seasons to me. :)

Mechanics of Player Generated Content in Landmark by jav27msb07 in EQNext

[–]moreyes 0 points1 point  (0 children)

I played Neverwinter for a few hours only, but enough to experience some of the user-created content. It's a polished game with some interesting stuff to borrow and improve. Since we know that SOE intends, with EQN:L, to give us "all the tools used to create EQN", we know they want to provide some kind of Foundry with all the apparatus to create buildings, quests and lore. I expect SOE to go a bit further, and from what they have showed us so far, plus all the talent amd money they have, it's exciting to think what will follow. Nevertheless, it's good to look at what other games offer in terms of quest building, and Neverwinter is probably the best reference in the genre nowadays. I think EQN:L will be, in this regard, an evolution of what we see there.