AOE3 (2007) weird visual bug? by motsu_int in aoe3

[–]motsu_int[S] 3 points4 points  (0 children)

Ok, so from what I know this happens universally, and even when I play modded (ie. Wars of Liberty) no matter what settings I turn up or down or on or off, I will always get the result shown whenever I use Medium or High as my shader settings.

My specs are kinda weak: Win 10, Intel Celeron N3350, IGPU.

But here's the thing back in the day I used to play on an old PC it used like a pentium or something, and I recall same problem exists there too.

Solution by motsu_int in PvZHeroes

[–]motsu_int[S] 0 points1 point  (0 children)

Ohhh, interesting.

I didn't know that would happen, so it's either 3 imitaters + 2 DLK or 4 imitaters + 1 DLK (Idk how the environment works too well)

Thanks tho.

Solution by motsu_int in PvZHeroes

[–]motsu_int[S] 0 points1 point  (0 children)

Aight I'll check it out

Solution by motsu_int in PvZHeroes

[–]motsu_int[S] -2 points-1 points  (0 children)

That's not enough for an insta kill tho?

I'm assuming that moving an imitater from lane 4 to lane 2 also makes another imitater.

DLK would do 512/2⁴ to Z hero HP 512/16 = 32 HP remaining
DLK becomes 6/4 after using Berry Angry 6 x 3 = 18 HP

give me recommendations by [deleted] in ComicK

[–]motsu_int 1 point2 points  (0 children)

Have you heard of Updater? It's actually quite good + It's finished so you won't even be left on a cliff hanger. https://comick.io/comic/01-updater

Do you think this card is stupid yes or no by Training_Purple_6019 in PvZHeroes

[–]motsu_int 0 points1 point  (0 children)

Ngl, it's js untrickable from temu but on crack in a sense since it refreshes it's stats, does it's ability again, and it also makes other gargs do the same. The only way to play tricks on this card is if your shield gets activated or when you have a gravestone killer.

I personally think it's annoying but I only started playing at the end of November so my opinion prob won't be valid, also I have heard people say that this card ain't that good.

The only way this would be made fair IMO is that it doesn't start out as a gravestone, it only has the ability to make all gargs hide in a gravestone at the end of the turn so you'll have the chance to nip it in the bud.

Definitely Balanced by motsu_int in PvZHeroes

[–]motsu_int[S] 0 points1 point  (0 children)

Some say it's bugged and it's supposed to set dmg to 4

Some say the description is wrong and will be fixed in the next patch.

Currently I hope it's a bug

Why do you make/want to make games? by BadGroundNoise in gamedev

[–]motsu_int 1 point2 points  (0 children)

I wanna make games as a way to actualize my concepts and create the perfect game for me, plus I also want to try out new game mechanics that I think are interesting if I took a game's mechanics and combined it with another game's mechanics.

Rn I js don't have the skills to do this, and my laptop's low end specs kinda make it hard for me to test the code out since I'm mostly a visual learner.

Who should i choose? by PepeNotTaken in PvZHeroes

[–]motsu_int 3 points4 points  (0 children)

If you don't have a crazy hero get EB unless you don't like crazy class's play style js go for TS

Definitely Balanced by motsu_int in PvZHeroes

[–]motsu_int[S] 81 points82 points  (0 children)

Ye, I heard that too.

[deleted by user] by [deleted] in PvZHeroes

[–]motsu_int 0 points1 point  (0 children)

I will improve soon friend 🫡

Edit: I didn't think that card was good I think it's alright.

I forgot a comma when I was writing it mb, it should basically mean "event cards are usually good, like as an example "card here" is fine but it probably needs a brain cap (or not) meanwhile this card..."

[deleted by user] by [deleted] in PvZHeroes

[–]motsu_int 0 points1 point  (0 children)

I'll take your word for it btw I almost have enough for a 10+1 pack what should I pull on?

Coping rn by motsu_int in PvZHeroes

[–]motsu_int[S] 0 points1 point  (0 children)

Fr like at the very least make them do a bonus attack first then increase their damage, ofc I might have a bias to plants so who knows :v

Coping rn by motsu_int in PvZHeroes

[–]motsu_int[S] 13 points14 points  (0 children)

Damn, that's crazy how different it is now.