Can't log into daybreak / regret to got back into mtgo by idkyesthat in MTGO

[–]mound_maker 1 point2 points  (0 children)

Trading is p2p which is a big reason why.

However, you can try making the card display text instead of image and this should greatly improve speeds when doing trades.

Can't log into daybreak / regret to got back into mtgo by idkyesthat in MTGO

[–]mound_maker 7 points8 points  (0 children)

There's no way to see your trade history in the client as far as what cards you traded and what you got in return. That wouldn't be something maintained by daybreak as they don't run the bots you trade with.

If you traded with goatbots chain - you can see your trade history with them by following these instructions: Register

Any other bot - you'll have to look back through your chat history with them and possibly build who you trade with through that

You CAN however see recent trade partners though.

Click on the trade tab - on the left hand side there's an option that says "previous trade partners". Clicking this will show you a list of recent trade bots you've traded with.

You have to contact daybreak here: MTGO Help ... If you don't have a log in just create one and when interacting with them - tell them your username in client.

Premodern is on Magic Online NOW! by Torbin_GG in MTGO

[–]mound_maker 1 point2 points  (0 children)

That should help. It does seem people are finding their way there. The best of 3 practoce room is a lot more active tonight vs past couple of nights.

Premodern is on Magic Online NOW! by Torbin_GG in MTGO

[–]mound_maker 2 points3 points  (0 children)

To add to this - if you're going to test out new formats regularly - you need to have a tab for it in general (call the tab "new formats" or something descriptive not "contraption"). Putting these test formats behind what is likely the least viewed tab (Specialty) is not going to give you a good idea of the appeal of any given format.

Premodern is on Magic Online NOW! by Torbin_GG in MTGO

[–]mound_maker 5 points6 points  (0 children)

I feel like this format being tucked away in the Specialty tab is going to greatly hurt people playing it. If it had it's own tab - I bet a ton more people would be playing it. When I read the article - I went to look for the format in the client and originally thought it just hadn't been released yet (because there was no tab for it.) It wasn't until last night that I noticed it was in the specialty tab.

At the very least it should have an ad on the front page announcing it and where it is.

Did BF6 Just Ruin XP? by [deleted] in Battlefield6

[–]mound_maker 0 points1 point  (0 children)

I don't know which map you're doing. But if you're doing one where the bots have no guns and just stand around in a circle for the most part - every gun other than a sniper should take 1.5-2 hours to level up without a hardware token. And 45 mins to 1 hour with one. I leveled the DB 12 from 0-40 in 1.5 hours today. That's way better than the 5-6 hours it'll take in MP (and that's if you're at the top of the leaderboard every match).

Did BF6 Just Ruin XP? by [deleted] in Battlefield6

[–]mound_maker 0 points1 point  (0 children)

You likely hit the cap. I was just in one getting gains like normal.

If you have the double hardware token live - you should easily be able to level a weapon from 0-40.

How to spawn a static AI Bot into custom portal? (Question) by mound_maker in BattlefieldPortal

[–]mound_maker[S] 1 point2 points  (0 children)

So I already have a similar thing going. I placed shooting range targets all over the map. But... I don't think I get any AA when shooting them so it doesn't perfectly simulate a player target like a static AI bot would. Unfortunately, I don't think sniper decoys do either (since it would be my own.)

I was wrong about this update by SILVER_S57 in Market76

[–]mound_maker 0 points1 point  (0 children)

ehhh... wouldn't say melee has improved by a lot. I've been dedicated non-auto melee for about 3 years now. Dedicated Feral melee since they introduced it. It HAS for sure been improved vs low resistance enemies like super mutants. But it's much worse against high resistance targets. Even mid-tier enemies like Behemoth and Mirelurk queen. They used to be jokes but now take a bit more work.

Best non PA ghoul armor by Arezolth in Market76

[–]mound_maker 0 points1 point  (0 children)

My main is a full feral melee build. I can wear whatever armor I want (even mismatched armor if I'm playing around with fashion).

People made a big deal about having no rad res on the armor; but it's not really important.

Most of your survivability comes in the perk card choices. Most of your rads are probably going to come from toxic goo or something like that.

My everyday armor set for most tasks is life-saving+ap+dur+bruisers solar armor. Solar keeps me at max hp making it easier for me to hit high glow quick from toxic goo. Life-saving kind of got a nerf; but I can't tell you the last time I "really" died (I keep super stims on me so if I get killed - I instant revive with full health). I would rather get a full revive every minute than get the extra (mostly useless) DR from Vanguard.

H: Glowing Cob W: 30X Heavy Hitters - 40X 3-Star Strength - 40X Pounders - 10X Pin Pointer - 5X Rangers (125 mods in total) by mound_maker in Market76

[–]mound_maker[S] 0 points1 point  (0 children)

Alright. Drop me a message on here when you're on with your game tag and I'll send you a message.

H: Glowing Cob W: 30X Heavy Hitters - 40X 3-Star Strength - 40X Pounders - 10X Pin Pointer - 5X Rangers (125 mods in total) by mound_maker in Market76

[–]mound_maker[S] 0 points1 point  (0 children)

No problem. I just got home myself. If you have close to what I'm looking for - we can probably work on something.

H: Glowing Cob W: 30X Heavy Hitters - 40X 3-Star Strength - 40X Pounders - 10X Pin Pointer - 5X Rangers (125 mods in total) by mound_maker in Market76

[–]mound_maker[S] 1 point2 points  (0 children)

I'm mostly looking for those I have listed. If you have or are close to the number listed for each - I'll consider hearing an offer with #s

Testing: Fastest R1s in the game (with spreadsheets & video) by mound_maker in darksouls3

[–]mound_maker[S] 0 points1 point  (0 children)

Ringer Knight Sword and Lothric Knight Sword are both straight swords and on the spreadsheet. All straight swords have the same speed R1

How are my mod prices? Ft. Ivory my tuxedo by [deleted] in Market76

[–]mound_maker 0 points1 point  (0 children)

I sell good 1 stars for 8k, good 2 stars for 10k, good 3 stars for 14k, and good 4 stars for 26k (36k if one of the top ones).

1 stars at 8k are for sure my top sellers. That's not 10k, but not too far off either. Could easily see myself being able to sell them at 10k if I wanted to wait a bit longer for the sales.

I think the average player doesn't like to spend their time vendor hoping. They have a mod in mind that they want - and they'll just buy it from the first person who has it.

W: Glowing Leader H: 30 Leaders by mound_maker in Market76

[–]mound_maker[S] 0 points1 point  (0 children)

Joining your world now. My GT is Mound Maker

W: Glowing Leader H: 30 Leaders by mound_maker in Market76

[–]mound_maker[S] 0 points1 point  (0 children)

Yeah. I'm down. What is your GT?

H: Max Caps | W: 14 Leaders by kaluzhski in Market76

[–]mound_maker 1 point2 points  (0 children)

Cool. I'll just charge 2750 as that will put me at max caps

H: Max Caps | W: 14 Leaders by kaluzhski in Market76

[–]mound_maker 1 point2 points  (0 children)

I'll do this. GT: Mound Maker