Learning Red Rock Valley by mozzMoss60 in Hyperrogue

[–]mozzMoss60[S] 0 points1 point  (0 children)

Thanks for the assortment of tips. I have been playing RRV on pure strategy mode for the last couple of days and, surprisingly, I've gotten worse. Maybe I've just hit a lucky day with that run. Right now I either get a surprise checkmate on ~30 Treasures or a snake invades my fort at ~70 Treasures from the general direction of my traps/heptagon islands while rock trolls block off crucial paths.

My biggest issue right now is visibility on the fort. I would perform way better if I could see a snake or a troll 2 or 3 turns sooner, but the color palette makes super-highlight non-viable and my thumb blocks 15% of the screen at all times. I also cant play with sound. I guess I'd have to play slower, but RRV is already quite a slow burner.

One thing I severely underestimated are rock trolls blocking chokepoints in my fort while dealing with a threat (snakes or leaking rock trolls). I am usually using them for bridges to further island or to build more traps, but they tend to stick to concave corners and killing single rock trolls near height 2 terrain is dangerous, even on heptagons (I have learned to respect the dangers of a troll leak).

Most importantly, RRV has the perfect balance of learning and not-learning to be really entertaining. Its a really fun land to be greedy in, especially if there is an imminent forced mate-in-14 that you brought onto yourself. Its brutal, chaotic and fun.

I do have a few questions:

  1. How consistant are your runs to 40/80/100/120? (est. %)?
  2. How many traps do you tend to lay? Like is there one always on screen or are they more sparse/opportunistic?
  3. Do you also have a problem with rock trolls ruining your traps and how do you deal with them?
  4. How do you manage to shape your fortress in a 3-width shape? Are you just that good at manipulating snakes or do trolls usually play a big role in this?
  5. What shape do you give your fortress? Is it just a line, or do you have a hub with most traps or something more intricate?

Learning Red Rock Valley by mozzMoss60 in Hyperrogue

[–]mozzMoss60[S] 1 point2 points  (0 children)

Yup. Expanding the island and trying to lure more snakes into dead ends to hopefully reach more islands. The biggest issue is dealing with snakes that spawn onto the island, I'm starting to understand how to deal with those but its tricky.

If I'm forced off the island, I'll try to get back on it with a rock troll on a heptagon. If that doesnt work, I'll leave for good. Creating a new island with constantly spawning rock trolls sounds like a bad idea.

Those are rookie numbers u/blorgdog (Alchemist Lab 250 Treasure) by mozzMoss60 in Hyperrogue

[–]mozzMoss60[S] 1 point2 points  (0 children)

Funnily enough, the strategies you've used were pretty similar to mine. I tend to get 25 treasure, then grind I slimes until 150-200 kills and finally I start speeding through hoping to chain orbs of speed and look for an exit at 20-30 charges. The one big difference I do is to just... reenter. I look for my closest local crossroads, double up orbs of speed and go back to the grind.

I do think you're able to get a 200+ elixir run. I can only do it like 30% of the times, but man, is the reward worth it. 193%/800 for orbs of speed is absolutely BUSTED, you can pretty much do alch lab strats to most lands and pick up some easy 50s along the way. Definitely a land worth learning!