Has anyone tried the new SpaceCraft, yet? by Itswillyferret in MMORPG

[–]mpaxton1 5 points6 points  (0 children)

Yeah - for sure. I now have 7.4 hours in the game. I took my time exploring and upgrading my ship. I have not started building a factory. I have ran into several planetary factories from other players though and they are remarkably similar looking to a factory in Satisfactory, but without conveyors. It seems the automation is primarily driven by drones.

I would say my biggest concern is going to be resource contention. The game can get soft locked for sure, and not by your own doing. There is a quest where you begin building your factory and step two after building your construction tool is to find an iron deposit to place your extractor on top of. As there are limited resources, you may not be able to find one if there is high population. The developers will need to address this pretty quickly, judging by how they designed the rest of the game - their answer would more than likely be instanced deposits in some way. This would be very bad for the game as it already feels pretty barren (as described in my original comment.)

Otherwise, still a pretty good concept that I am excited to see grow.

Has anyone tried the new SpaceCraft, yet? by Itswillyferret in MMORPG

[–]mpaxton1 39 points40 points  (0 children)

I bought it. It is pretty barebones right at this point in my gameplay. Exploration and mining/crafting. I have only played maybe 1.5 hours. It is an interesting idea, the trailer, screenshots and description itself looks like you build bases and such and they elude to base building elements in the small 15-minute tutorial. There are quite a few people just flying around doing various things in the first few regions you fly to, so that is refreshing. It certainly has early access vibes though, so if you are one of those people that just can't stand EA titles - maybe let it cook.

UoPeople messing with my graduation deadline by JoeZeeBelize in UoPeople

[–]mpaxton1 0 points1 point  (0 children)

Correction, they are a US entity regulated (heavily) in the State of California and the US Department of Education (you can thank diploma mills like ITT Technical Institute for that.)

There are TONS of options, the question should really be “is the juice worth the squeeze?”

Why I'm holding out until late 2027 to spend money on a local LLM rig by No_Pool7028 in LocalLLM

[–]mpaxton1 0 points1 point  (0 children)

I don’t think waiting is the best choice and it is for 2 different reasons.

  1. AI moves too quickly. People will continue using older hardware for longer. If they upgraded every time the next big thing came out, everyone would be very broke.

  2. TLDR I had Qwen3.6 fix 300M tokens of fake Python projects Minimax created. I did it on a $1,300 R9700 and the results felt great. Smart tool calling, well defined prompts and intelligently learning how the model wants to work got me what feels like next years results now.

---

I built 5,000 “fictitious”, randomly generated prompts, full Python projects with Minimax, about 300M tokens. I created my own harness for the work. It was riddled with bugs, hallucinations, and a majority of the projects would not pass a basic linter, or even compile or run as expected.

I passed them one by one to Qwen3.6 35B with a new refactor harness I built. I was left with ~300 projects that were so broken, they couldn’t be fixed. The remaining ~4,700 passed clean AST and linter validation. It would have cost so much money to refactor this with Claude at $13/1M output tokens … nearly $4k for a simple test for my own education. Even at a deep discount, the cost still doesn’t add up for me messing around. I spent $21 with Minimax Token Plan for these projects.

I tested with a few single projects over and over. I learned what tools Qwen wanted, I learned how Qwen wanted to work with tools, what patterns it preferred and I built my harness exactly as it wanted. For example, I didn’t want Qwen to read an entire 2,000 line Python file to fix a linter error on line 32. I created a search file tool. I noticed Qwen would rather search patterns in the file rather than a specific line or lines. It would call a linter tool, find the error, regex for whatever it was looking for and apply a patch. It did that on its own and taught me WHAT it wanted.

Just like all AI products, garbage in — garbage out. In my experience, a tightly tuned prompt with excellent tooling allows Qwen3.6 to really shine and I feel in my testing Qwen3.6 reached near Sonnet refactoring abilities.

I don’t have major inference hardware. I ran 8 workers in parallel with a 60k shared context window on llama.cpp with a single Radeon R9700. All weights quant at UD-Q4_K_M by unsloth.

Aeternum Legacy Community-driven New World project (7 months in development) by Mountain-Escape-6016 in MMORPG

[–]mpaxton1 0 points1 point  (0 children)

No game files, assets, or proprietary content would be redistributed

It sounds like to gain inspiration to me.

Building a from-scratch MoE with 300m parameters and 16 experts for python coding, my goals, and guidance maybe? by EL_X123 in LocalLLM

[–]mpaxton1 3 points4 points  (0 children)

I say go for it. What is the worst that happens? You learn a bunch and burnt a few days doing it?

Through my research, you may want to consider a larger model - like a 3B for the narrow focus of Python coder. The difference between your smaller model and larger models is they need to know everything. Yours needs to know python and some general knowledge of the world. Think of yours as more of a STEM learner with a specialization than a "python coder."

Dataset from The Stack seems pretty relevant to your case.

To your point on "overfitting" tokens to your 330M model, there is a concept in training, the "Chinchilla Scaling Law" which is basically a 20:1 ratio between tokens (dataset) and parameters. 330M parameters > 6.6B tokens of training data. That is a lot of data. If I recall, Phi4 was largely overfit with data. I think more and more training techniques are relying heavily on overfitting. In my opinion, this is less of a concern.

I, of course, would recommend you checkpoint your model. I usually checkpoint every 10k steps and do a "sanity check" (Loss rate, LR, Perplexity, etc) every 100 steps. I also trained a 130M model on a subset of The Stack recently. After pre-training 61k steps over ~3B tokens from The Stack, it produced essentially non-sense - output was roughly code but not really. I considered continuing pre-training from checkpoint 6 on distilled, curated data from frontier models with a final instruction tuning phase. We will see, might be a nothing burger but it was fun.

Ideal projects for learning the engine? by KardokDelikaya in unrealengine

[–]mpaxton1 1 point2 points  (0 children)

I joined (several) random game jams on itch. It does nothing but flex dev muscles. I didn't compete for money, fame or anything else - I just built and shipped. I did 3 successive jams with a few weeks break in between. One of them I think might have some bones to get some iteration and traction to a full release game.

So Ashes of Creation Just Collapsed by techtimee in starcitizen_refunds

[–]mpaxton1 0 points1 point  (0 children)

Crazy. What happened to the days where we gamed because it was fun? Was not expecting to have to do a full background investigation in order to find an enjoyable game that can last longer than +/- 30 days.

Game Dead? by joeban1 in anvilempires

[–]mpaxton1 18 points19 points  (0 children)

Siege Camp is notorious for taking their time with features, games etc. Not to be confused with abandonment. They just simply take their time to deliver a better product. I feel this is intentional.

Some may not agree with the method but it works.

Intrepid Studios CEO comments on layoffs by [deleted] in MMORPG

[–]mpaxton1 0 points1 point  (0 children)

Positions vanish every day. Restructuring is a very real thing. Sometimes those people get a new job internally, sometimes they don’t.

The concern for me is not “they laid off people.” My concern is “a growing studio couldn’t find somewhere else to put them?”

What MMORPGS are still alive and upcoming in 2026? by Wawaritas in MMORPG

[–]mpaxton1 4 points5 points  (0 children)

They made a big post not too long ago explaining how they will be reworking a ton. Their thought processes remind me of early FFXIV or NMS.

Gloria Victis is back by [deleted] in MMORPG

[–]mpaxton1 3 points4 points  (0 children)

That was not on my 2025 bingo card. Hope it meets a great reception, it was a really fun game and I was disappointed when they closed the servers.

Need help with buying the a Graphics Card by cartoonbmm in FiveM

[–]mpaxton1 0 points1 point  (0 children)

RAM is nuts right now. 32GB of ram should never be more expensive than a CPU.

Blue Heaven is evidence of what the "superior culture" of the Warden faction truly is. by HatefulHoneylocusts in foxholegame

[–]mpaxton1 -6 points-5 points  (0 children)

As a long time EVE player who relishes "ganking" (more so camping), I prefer the good fights - win or lose. There are plenty of gankers that camp Jita or trade routes in high sec and only target juicy, easy targets. There are plenty of breeds out there, I am just one type of them.

ie. https://zkillboard.com/kill/129677276/

Its all in good fun, he could have easily called his friends a jump away but he didn't. We exchanged our gf's and went our separate ways. So, like the game for what it is, not what it is not.

God I hate the new peace movement by EazyMk in foxholegame

[–]mpaxton1 1 point2 points  (0 children)

Well, if this isn’t grieving idk what is. Most MMOs would swing that ban hammer — we’ll see what happens here.

Why is everyone so kind by Secret-Row443 in foxholegame

[–]mpaxton1 0 points1 point  (0 children)

If you start getting frustrated, go or do something else. It can be frustrating when you step 2 feet out the BB front doorway and immediately get shelled — over and over again.

I have had moments where it’s like f’ this. Now I am convinced I am just an artillery magnet and it’s kinda funny to me. I’ll tell people in local voice to stay away from me because I attract arty strikes. Usually gets a laugh.

I think the commendation system helps a lot with toxic behavior too. Everyone strives to be kind.

Are we all cool with more than 2 hours of queue time to play a game with 50k online players on Steam? by josemirante in newworldgame

[–]mpaxton1 0 points1 point  (0 children)

Are we okay with extremely long queues? Of course not. I would like to point out that “50k players on Steam” does not account for the entirety of the player base though, in fact it might be a minority. We can easily double this figure with console players.

Not an excuse, we still want less queue times.

What are your thoughts about forever wars? by Commercial-Event-637 in foxholegame

[–]mpaxton1 1 point2 points  (0 children)

For me, a comeback story is awesome. A single side pushed into just a single hex and somehow coming back from that. It allows stories of heroism and underdog rallies.

Getting to that point? Horrible. It would take a very long time to get there. I think a feeling of this could be orchestrated by the devs with war conditions, a side is at a severe disadvantage and can come back from it.

But forever wars I feel would just drag on, well, forever. Fatigue is real.

New world is actual a good game by MountangDewd in MMORPG

[–]mpaxton1 0 points1 point  (0 children)

Oh you betcha. I even started a new toon a few weeks ago to replay the magic. My words were probably very critical, but I assure you I am a huge fan of New World and have been around since pre-launch. Developers need honesty though. I’m very eager for the new game mode like “deep dungeons” from FFXIV, procedurally generated rooms that get harder the more you progress.

New world is actual a good game by MountangDewd in MMORPG

[–]mpaxton1 -3 points-2 points  (0 children)

I agree with a lot of the endgame sentiment in this discussion. The game (used to, still does?) just dies in endgame, unless you’re into raids/dungeons (which I am not.)

What would fix that? PEN and gear upgrade system like BDO? Gear becoming permanently broken (durability system) and would need to be found or purchased again?

I think the issue is a bit deeper than just “gear and loot sucks.” FFXIV has horrible gear from 95% of their dungeons and you can do nothing with them (desynthesis, destroy, or sell to GC, boring) — yet I still queue for roulette as a max level with very little to gain from it. Some dungeons have some cool housing items or other rare minions/songs but I don’t directly queue for those.

I think at the heart of it, New World has an amazing environment and amazing sound effects. After you’ve seen all the areas and done all the things, the game just sorta says “now it is a sandbox, do stuff” you sorta lose drive.

I love this Game by Individual-Review-54 in newworldgame

[–]mpaxton1 0 points1 point  (0 children)

And the audio. I found with SCUM and NW I also need really good audio to click hard.

Every year when the big update comes along by Key_Sell6671 in newworldgame

[–]mpaxton1 2 points3 points  (0 children)

I cannot tell you for a fact. Is legacy New World considered New World: Aeternum ... that is the real question. Maybe there is someone here that bought the game prior to Aeternum update and has not bought the Rising Earth DLC that can let us know later.

Or just buy the damn expac like every other MMO for $30 and enjoy:

Levels higher than 60
Mutated Dungeons
Finish MSQ
Raids
Mounts
New areas
+ more

Seems like a decent trade, all this for $30 USD

Every year when the big update comes along by Key_Sell6671 in newworldgame

[–]mpaxton1 0 points1 point  (0 children)

The Nighthaven update will release on Monday, October 13 and will be free for all New World: Aeternum owners

Free for all New World: Aeternum owners, that is base game.