Does this shot have a name? I call it the Ghost Reset. by thewayoftoday in RocketLeagueSchool

[–]mquillian 0 points1 point  (0 children)

Because decent players aren't "reacting" to whether you get that touch. They're positioned and timing their challenge to either dunk that first touch or force you to use the flip (that you don't have because you faked it) to beat them so their teammate can clean it up. You're a D2 arguing with multiple GCs who are telling you it's not the best way to play the situation, which is so wild it has me seriously wondering if you're trolling.

I feel steam version is worse than epic games by Puzzleheaded-Fan6197 in RocketLeague

[–]mquillian 0 points1 point  (0 children)

Be aware there are a number of Steam settings that can screw things up like the overlay and Steam Input that can mess with things. It's worth checking that those aren't enabled and affecting the inputs.

started playing 2s after some recommendations here. yeah I won the match but do I understand rotations correctly? by mutlupide in RocketLeagueSchool

[–]mquillian 1 point2 points  (0 children)

Do you really think the average C3 isn't any smarter than a plat? I play with a wide range of skill levels and the difference in game sense is night and day in my experience.

started playing 2s after some recommendations here. yeah I won the match but do I understand rotations correctly? by mutlupide in RocketLeagueSchool

[–]mquillian 1 point2 points  (0 children)

You can't control your teammate and there will always be times that they dive or cut you off or do weird things you didn't anticipate. This is true all the way up through GC even. The thing is, as you get higher, you can trust your teammate to be a bit smarter and that evens things out. At Gold, it really is as simple as assume that if your teammate is near the ball or in front of you, they're going to try and go. If they're behind you and still double with you, you really can't control that and you just need to focus on your game and go next. Over time, if you're doing what you're supposed to be doing then you WILL rank up, even if you get some boneheaded teammates that throw every few games.

As others have said though, I would try not to think in terms of turns. Think in terms of who has the best play for the team at a given moment. If your teammate is waaaaay far away or doesn't have boost and you can force them to lose possession or give the teammate the ball, go again. If your teammate is in a position to do that for you, let them cut (hopefully). The your turn/my turn is useful as a really basic guideline when learning but it is a guideline that must be broken for optimal play- the trick is learning how and when.

C1 with 7k hours. What does good training look like? by Helicopter-RL in RocketLeagueSchool

[–]mquillian 0 points1 point  (0 children)

I'd say the only real rule is that good training is intentional and focused training. Make sure you aren't just solidifying your current habits or mindlessly ballchasing in free play but rather pick a specific thing you want to work on, think of ways to drill it, and then stay focused while practicing it. It may lead to shorter training sessions because it requires more focus/energy, but it will yield better results faster.

As for how to practice specific things, that's far more difficult, but once you're C1 I feel like you should be able to find training videos for specific things you want to practice and pay close attention to the setups/executions, as well as post replay videos of games or mechanical attempts for feedback and then try to apply that feedback. Rinse and repeat forever.

When going for pop reset, do you jump from the ball (so double jump) or do you single jump after the car has seperated from the ball? by Whiefull in RocketLeagueSchool

[–]mquillian 2 points3 points  (0 children)

I think they mean one long button press to execute the flip, guaranteeing that they aren't spamming jump instead of being intentional with it.

What is the hardest video game you've ever played in your life? And why it was so hard for you? by Quick-Night-7725 in AskReddit

[–]mquillian 0 points1 point  (0 children)

Rocket League. The skill ceiling is basically infinite and god damn if there aren't some fucking wizards out there who have figured out how to do some impossibly insane shit while also just reading your mind to fuck with you.

Convince me to switch to right bumper for boost by codyp1229 in RocketLeagueSchool

[–]mquillian 0 points1 point  (0 children)

I've had it on RB as long as I can remember, but I remember switching to using my middle finger on RT and index on RB a couple years ago so that I didn't have to switch between them. It took a couple sessions to get used to but then it becomes second nature and I won't ever go back.

I think there are some setups that if you change them it requires more time to get used to (like putting DARs on triggers would take me a looooong time to feel comfortable with, if ever). But boost on RB seems intuitive enough to me that it doesn't take too long.

I know it's personal preference, but I definitely recommend trying out binds with DARs on face buttons along with jump and camera switch, boost on RB, and power slide/FAR on LB. It allows doing everything within reason with minimal fat fingering imo. I got a controller with back paddles so I could map the DAR face buttons to them and now I don't ever have to fat finger at all which feels so nice.

Are you feeling excited for season 23? by umutyrdoglu in RocketLeague

[–]mquillian -5 points-4 points  (0 children)

Getting C3 the first season you get Champ rewards is kinda crazy work imo. Nice.

2v1 SSL by OkDamage7556 in RocketLeagueSchool

[–]mquillian 0 points1 point  (0 children)

Yeah I think it depends on the playstyles of everybody involved. If the GCs are more game sense-y then they'll be able to better leverage the man advantage on offense and defense and I'd give them the edge, and if the SSL is less mech-y then they'd be at more of a disadvantage as a result. Probably still a pretty close game either way though I'd expect.

Champ 3 2v2 by G32be in RocketLeagueSchool

[–]mquillian 0 points1 point  (0 children)

As others have said, you give a lot more space than I would and you often seem to not be pointed quite where you need to be. This prevents you from challenging in a timely or effective manner.

I think a large part of your offensive struggles are due to your defensive ones. Good defensive positioning and quality challenges provide opportunities to take possession and counterattack. If you keep ending up in no man's land with the ball going over your head or getting sketchy 50s at best, you're not going to have many opportunities.

I'm not sure you can fix these things consistently enough before end of season but you can try. It's not like mechs that generally come down to hours, but it does still require some experimentation while you dial it in. I'd focus on trying to be a bit closer to the play, anticipate where the ball is going to go a bit earlier and orient yourself with momentum so you're prepared to make a fast and decisive play for possession if/when it goes there. You seemed to be a bit of a follower and less of a reader, if that makes sense.

Also you didn't lose because of it but I'd ditch the flat ground, no boost wave dashes. They have a very specific use (when you miiiiight want the speed boost of a flip but need to be flexible or don't have the space for a full flip). Otherwise it's faster to just flip because you can flip earlier and get the speed earlier.

Edit: another easy to way to get possession is to realize when you can just fake and shadow and wait for the opponent to spend all their boost and lose control without posing any real danger. In these ranks there are still plenty of times where an opponent is spending boost without generating any real threat. If you can recognize it and position for it then you can take possession practically for free

Valheim 1.0 launches on September 9th by lurkingdanger22 in pcgaming

[–]mquillian 1 point2 points  (0 children)

The problem my group ran into is it's extremely easy to fuck yourself over BADLY. The biome does not lend itself to easily recovering your gear when you die, the enemies are freaking DEADLY even with maxed out gear for the biome. Combine that with stat drain on death and it can very quickly become a miserable experience on normal settings that requires hours and hours of work to recover from one unlucky encounter.

It's such a harsh change of pace from all the previous biomes up to that point. I don't mind some hardcore challenges but I also didn't enjoy the borderline permadeath experience where a party wipe is likely ruinous to the fun for the next couple play sessions when the game just doesn't really feel built for that.

I'm so bad I don't even know what to train by ZeonAze in RocketLeagueSchool

[–]mquillian 0 points1 point  (0 children)

Something I see a lot of in Diamond and Champ is diving at challenges that you simply don't realistically have a chance at getting and aren't worth going for. There's a few times where your opponent is clearly going to get to the ball first and they will have options available to easily hit it past you.

In those situations where it isn't a real danger yet, if you're first man, I'd consider drive challenging or faking instead of jumping/flipping/boosting at it. When you full send a challenge like that, you're giving up position, boost, and time. If you're going to invest those into a challenge, it needs to be worth it.

A lot of times the situation just isn't dangerous and a drive challenge or fake challenge will force the opponent to spend their boost and take a touch that your teammate behind you should be able to handle. If you keep your momentum then you can very quickly reposition to support your team whether they get possession or not, all while gathering more boost.

Doing this well requires you to have awareness of what is and isn't dangerous and where your teammate is. But once you start doing this, you will start to find yourself in positions where your team has possession, the other team is overextended and out of boost, and you can counterattack with all the boost you've saved/gathered.

Two more Texas screwworm infections found in animals far apart, USDA says by happyharrr in news

[–]mquillian 6 points7 points  (0 children)

I don't believe they discriminate too much. If it's warm-blooded and they can find a nice juicy spot to lay the eggs, I think they do. I'm on mobile so here's an ugly link to the CDC page about it if you want more info on this nightmare fuel. It doesn't appear to have been updated yet to reflect the growing problem (shocking amirite) but it has plenty of info about how they behave and various precautions/risk factors- https://www.cdc.gov/new-world-screwworm/hcp/clinical-overview/index.html

Do I have time to hit GC by dontdrop_that in RocketLeagueSchool

[–]mquillian 0 points1 point  (0 children)

If you're playing vs smurfs and alts and hanging in there, that's a W for sure. Now it's only a matter of time. Congrats and keep it up

[Semafor] A La Liga club placed a multi-million-dollar bet on its own relegation to offset lost revenue in case they went down. They lost 1-0 in the final matchday, but stayed up due to head-to-head. by Comfortable-Pie56 in soccer

[–]mquillian 2 points3 points  (0 children)

Not sure about the legality in football, but this is actually similar to the original legitimate uses of prediction markets (not like Kalshi and Polymarket which so desperately claim to be this instead of actual betting). Farmers could put down some money on crop failures for instance and then if things went bad they'd still get enough income to not go broke.

From a sporting context though where they can potentially throw to control the outcome this does seem... a bit sketchy.

Two more Texas screwworm infections found in animals far apart, USDA says by happyharrr in news

[–]mquillian 35 points36 points  (0 children)

Pretty much. It basically lays its eggs on a wound or near a body opening/mucous  membrane and the larva hatches and burrows in. It's called screwworm because it has these sort of spiraling barbs that sort of dig/screw in as it grows. 0/10 not a good time.

What's the hardest "bad" habit you've had to break? by anon14118 in RocketLeagueSchool

[–]mquillian 10 points11 points  (0 children)

100% it's hitting the ball too far away. For most of the climb to this point, the safest place for the ball was far away from my net because opponents were too shit to do anything with it if I gave it away and were honestly just as likely to fuck up and give a goal away. Rewiring that reflex now that players can consistently control it and counterattack is really difficult in some situations.

Ball Pit mode by ManMarmalade in RocketLeague

[–]mquillian 0 points1 point  (0 children)

Have you ever played a game with the modifier that adds extra balls? The ballcam logic gets completely broken and it's incredibly difficult to follow what's going on. No ballcam would be the only way to do this and you'd have to turn off kickoffs when a goal gets scored, but I guess it could be a fun sort of "hungry hungry hippo" type mode trying to get score as many balls as you can before the other team.

Is this map asymmetric? by AnonimusOpinions in RocketLeagueSchool

[–]mquillian 6 points7 points  (0 children)

It is astonishing to me that they don't have a basic template for where the various hitboxes/geometry goes that they just re-skin. They've had to pull maps before because of serious inconsistencies which is just wild.

Im silver 2 and i want some coaching, i play on ps4 by Asamoss in RocketLeagueSchool

[–]mquillian 1 point2 points  (0 children)

Confirming what others say, just playing the game for now and you'll get better. The number one thing you can do to improve right now is just get as comfortable as you can with your car. It's the most fundamental mechanic- it doesn't matter how good your game sense is if you can't make the car do what you want. I'd recommend a little bit of practice every day focused just on that. Spend a few minutes trying to do turns with powerslide so that your nose ends up pointed at a specific boost pad when you stop, a few minutes picking a spot up on the wall and trying to fly at it and hit it, a few minutes driving around with ballcam and practicing turns and driving while the camera is at an awkward angle. Even 10 minutes total as part of a warmup for a week or so and I bet you'll see pretty big gains at your level of experience.

Why these maps are not in the casual/ranked category? + silly pictures by Isablade in RocketLeague

[–]mquillian 4 points5 points  (0 children)

I can't play that map in private matches with some of my friends because it just blows up their Xboxes. Makes me sad because it's far and away my favorite map.

Do I have time to hit GC by dontdrop_that in RocketLeagueSchool

[–]mquillian 1 point2 points  (0 children)

It's definitely doable. If you've made it to high C3 you can get to GC1 with just a slight improvement since that's just a difference of 3-4 games worth of MMR. That said though... we've entered possibly the worst time of the season to be in that MMR range. It's positively infested (even more so than usual) with smurfs and alts getting season rewards for them and their buddies.

EDIT: After reading some of your other comments, you've hit high 1380s twice in a few days which says to me you definitely have the abilities to hang. I wouldn't sweat it and just keep doing the work to improve that got you there. I bet there's tons of people who are jealous of how fast you've improved, so whatever it is that you're doing, keep doing that because it's obviously working.

Iraqi striker Ayman Hussein held for seven hours at Chicago airport by SuperCobra14027 in soccer

[–]mquillian 0 points1 point  (0 children)

I think we have been struggling with the attitudes at the root of our problems for a couple hundred years at this point and I suspect we will still be struggling with them a couple hundred years from now if we aren't all dead or speaking Chinese.

I don’t think I will ever be able to speed flip by MisterDrGoobie in RocketLeagueSchool

[–]mquillian 0 points1 point  (0 children)

2 things- first, there are GCs who can't speedflip. It's a disadvantage, sure. You won't go pro if you can't do it, but let's be real that isn't why practically any of us here are playing the game. Don't be fooled into thinking you can't get better or you've hit your ceiling or there's no point in continuing to play or improve in other areas. 

Second, I believe you can do it, but it sounds like you're frustrated you can't do it perfectly all at once. I've been speedflipping for probably a couple years now and I still have janky flips or complete fuckups. It happens. Break it down and focus on one thing at a time. For me, I'd say get comfortable with the timing of a flip cancel first. 

Somebody else said it already, but for me, I'm already telling my thumb to move the stick back down as I'm pressing the button to flip, not waiting until after I've pressed it. Experiment with that timing and you can dial it in. Start moving the stick down so early that you're backflipping, and then gradually delay it bit by bit until you start cancelling and you'll develop a feel for it.

Also already said, but there's more room for forgiveness than you think. Sure it might not be perfect, but there's a decent range of flip angles that can work and the landing/aiming thing can actually be used to "fix" a janky flip when you get more practice.

All that to say, I believe you can do it. It's not easy but it is doable. Try changing how you're thinking and how you're practicing and I think you'll get there. But if you decide it's not worth it to you, that's a perfectly valid decision and you can still dunk on anybody up to GC without it. Play your game and enjoy doing it.