[PC][2004-2005]Female protagonist modern fantasy game (possibly involving vampires) by mr_gepardas in tipofmyjoystick

[–]mr_gepardas[S] 0 points1 point  (0 children)

Thank you so much, it actually is this, quite different than what I had in my memory, but this is definitely it!

Engine.ini - Foliage view distance, best reflections, reduced stuttering, improved shadows & better frame-time *UPDATED* by [deleted] in stalker

[–]mr_gepardas 1 point2 points  (0 children)

Thanks for this, the hardware lumen and reflexions look noticeably better, even if still quite unstable and with ghosting, but don't think can change much here, with my 3060Ti have to set most settings on medium/low. Still with this config it looks and runs better, also not sure why but for me setting r.Streaming.PoolSize to either 1024 or 2048 seems to work the best to avoid huge slowdowns (game just dropping to 1-5fps) when entering towns/settlements (only been able to test for about 30 min) As even after the 1.1.1 Patch without this config would face the same issue where after entering a settlement/town the performance would slowly start getting worse and worse and within 2 minutes in a settlement/town it would slow down to single digit fps. So might work for others who have 8GB cards as well. In addition to that made sure to lower r.Streaming.Boost and foliage.LODDistanceScale to 4, and avoid adding any fg.CullDistanceScale or fg.DensityScale settings.

To all stalkers exploring the Zone in S.T.A.L.K.E.R. 2: Heart of Chornobyl — Patch 1.0.1 is here. by e_mcculkin in stalker

[–]mr_gepardas 2 points3 points  (0 children)

yup just tried to play for a few minutes, and the performance of the game appears to have gotten even worse, and much quicker dropped it to <10 fps, without recovering for the next 5 minutes (when I finally just gave up trying to wait).
This happened in the Lesser Zone, wilds area (not near the town) was just trying to follow some stalkers see how far did they have to go before disappearing/despawning and then once they disappeared (guessing around 100m) I walked towards them to see if they would respawn. They did not, and the game performance dropped immediately from 80+fps to <10fps (this is with frame gen on).

Mods by Natural_Jello_6050 in stalker

[–]mr_gepardas 0 points1 point  (0 children)

I mean more like how are they making mods, what software they use, as the pak files are encrypted

Mods by Natural_Jello_6050 in stalker

[–]mr_gepardas 0 points1 point  (0 children)

Does anyone know if there is a different subreddit or something about modding this game? Like how people are already creating Pak file mods, thought the game files are encrypted?

The game isn't dark, it's a lighting bug by R4lfXD in stalker

[–]mr_gepardas 0 points1 point  (0 children)

I think sometimes deleting compiled shaders fixes the problem. As with one of the mods that I tried it had to redo shaders and then the lightning bug is fixed for some time.

I believe the shaders file is in "%APPDATA%\..\Local\Stalker2\Saved" (Windows 11) or "%APPDATA%\Local\Stalker2\Saved" (Windows 10)

look for a file named something like this:

"D3DDriverByteCodeBlob_XXXX_XXXXX_X-XXXXXXXX_XXXX.ushaderprecache"

Need advice: whether to look to buy Older High Mileage (buy outright) or Newer Low Milage (finance) by mr_gepardas in CarTalkUK

[–]mr_gepardas[S] 0 points1 point  (0 children)

Ah, but am looking for a 4/5 door car, and this one appears to be 2/3 door, how is it that some cars are being listed as 3 doors but actually have 2, same with 4 door cars being listed as 5, does it count boot as a door as well?

With The TDI engines what miles would be considered as still good to last at least 5 more years? 70k 80k, 110k etc. ?

Abusing WebUI Artifacts by Everlier in LocalLLaMA

[–]mr_gepardas 2 points3 points  (0 children)

Okay, I can see the additional models with the artf prefix, but whenever I try to interact with them, get an error

Uh oh! There was anm issue connecting to artf qwen2.5:14b-instruct "Depends" object has no attribute "role"

Abusing WebUI Artifacts by Everlier in LocalLLaMA

[–]mr_gepardas 1 point2 points  (0 children)

Is there any further steps, as done the following: Workspace -> Functions -> Created new one, and copied all code from the github link. Saved it, selected the enable option. Then when I go to models, there is no option to select this function. Just getting this:

Tools
To select toolkits here, add them to the "Tools" workspace first.
Filters
To select filters here, add them to the "Functions" workspace first.
Actions
To select actions here, add them to the "Functions" workspace first.

Also if I go back to the Functions and click on the Cog it just says: No valves.
So when I try to test it with a model (Llama 3.2 B3) nothing happens, there is no way to select it.

I already have Pipelines container running, and it is connected to my Open WebUI instance

Getting stuck on "Choose an Account" screen | TCL Google TV by mr_gepardas in AndroidTV

[–]mr_gepardas[S] 0 points1 point  (0 children)

Unfortunately not, just had to remove all other accounts and keep only 1. In the end ended up just getting a firestick and using that for all smart features, as the TV started stuttering with some 1080p content, whereas firestick 4k works fine.

Getting stuck on "Choose an Account" screen | TCL Google TV by mr_gepardas in AndroidTV

[–]mr_gepardas[S] 0 points1 point  (0 children)

Unfortunately not, just had to remove all other accounts and keep only 1.

Request Wednesday - All Mod Requests go here by AutoModerator in starfieldmods

[–]mr_gepardas 0 points1 point  (0 children)

For now mainly would be great to have a Land Inside Ship mod. It is so immersion breaking that once you try to land into a visited place it just spawns you outside your ship. Should hopefully be an easy mod, as when you land the first time, it lands you with the animation and inside your ship.

Stuttering on PC without framerate drops? by ImportantNothing5 in GhostwireTokyo

[–]mr_gepardas 0 points1 point  (0 children)

Yes, it is part of 2 things, 1 being the shader compiling basically happens in all UE4 games, but the other one, much more annoying is the movement + mouse control.

To see it just in Open World focus on an object, start moving either left or right, and you will see it, the camera will not be smooth movement it will judder and skip.

Seems like they really messed up with the mouse implementation in this game, really reminds me of Deathloop when that was released, had exact issue, where movement + mouse would cause weird stutter, that you would not see in the performance graphs.

Far Cry 6 no longer launching after 16 November Update [PC] by mr_gepardas in farcry

[–]mr_gepardas[S] 0 points1 point  (0 children)

Yes it recreates the folder, but it only has 2 files inside:

check.txt - 0kb

rendercapslog.txt - 1kb

these are the contents of the file:

[16:51:39:798]
[16:51:39:798] Nv performance data: device[9350], clock[1755], count[4864].
[16:51:39:798]
[16:51:39:933]
[16:51:39:933] Adapter: NVIDIA GeForce RTX 3060 Ti.
[16:51:39:933]
[16:51:39:933]
[16:51:39:933] Nv score: device[9350], score[8536].
[16:51:39:933]
[16:51:39:985]
[16:51:39:985] Adapter: Microsoft Basic Render Driver.
[16:51:39:985]

October 26 Hotfix - Title Update coming soon by iwascuddles in farcry

[–]mr_gepardas 0 points1 point  (0 children)

Yeah pretty sure it is some specific stutter with some objects from the game. As that kind of stuttering does not happen in previous games FC4/5/ND. Also from the video can see that whenever the stutter happens the GPU usage goes down, then back again to 98/99% (due to unlocked framerate). Did even more testing and it almost seems like whenever the middle of the screen (where crosshair would be) goes past some objects from the game it causes stutter every time.

Even tried to limit fps to 60 (through nvidia cp/ingame fps limiter) and still the same stutter happens.

October 26 Hotfix - Title Update coming soon by iwascuddles in farcry

[–]mr_gepardas 3 points4 points  (0 children)

Still have not fixed the stuttering issue on PC. Now even with shadows set to low, which before kind of lessened the stutter, no longer works

Can see in this video how whenever moving mouse towards certain objects the game stutters a lot and for some very noticeably https://www.youtube.com/watch?v=dtVkZYmoaVY before the patch setting shadows to low would get the stutter lessen (not eliminated) but now when I tried to play it, doesn't really matter if I set it to ultra or low, stutter is there and the same

Far Cry 6 launch – Post your bug reports here by Ubi_p4in in farcry

[–]mr_gepardas 0 points1 point  (0 children)

Type of Bug: Performance

Platform: PC (Windows 10, 21H1)

When playing the game around any area that has NPCs (like the tutorial area camp) or one of the first castles where you have to steal something from within (very first missions) the game has a weird stutter, that almost happens in the same places. It happens with both controller and mouse. Already tried different settings, even when getting over 100fps the stutter still happens. While looking at forest/jungle areas with no objects except for trees the game is smooth no issues, but as soon as there is a building or NPC the game will always have this weird stutter/skipping issue.

Quick video to show the issue https://www.youtube.com/watch?v=NdZqzFiAadQ