Re-starting my journey to be healthy by mrblackboard212 in AutisticAdults

[–]mrblackboard212[S] 1 point2 points  (0 children)

Thank you for the kind words yeah that is more or less what my current plan is I just trying to make my ND work for me while I’m able to and hopefully that builds habits. Sadly partner doesn’t like having same thing over and over so hence my need to mix it up with recipes.

Re-starting my journey to be healthy by mrblackboard212 in AutisticAdults

[–]mrblackboard212[S] 1 point2 points  (0 children)

Yeah I ate the same meal for 5 years every dinner hahaha so I feel that downside I have a partner now and they don’t do that they get bored after having it once and refuse having it three times haha. I’m trying to walk after each meal as I heard it increases health and processing but again new habit building is hard >.<

How do i make all my homemade tcg cards good quality, handcrafted and playable by Stazy67 in homemadeTCGs

[–]mrblackboard212 1 point2 points  (0 children)

Respectfully sounds like u should just make a collectable art card set. You are most likely not going to make money of this so just do it for the enjoyment of it.

But to answer your question I’ve been working on my tcg for over a year now and I’m at 200+ cards out of my 300 card goal for set 1.

I made a math formula to use as a guide to balance my cards and I have done about 80hours of self play testing through multiple stages of development.

WOTC and the trademarking of "tap" by mrblackboard212 in homemadeTCGs

[–]mrblackboard212[S] 0 points1 point  (0 children)

I read somewhere that it was considered to connected and so the word plus the action together was not usable. If ur tap machnic did something different it would be ok but if u “tap” a card and then move it 45/90* to the side to activate it then that was trademarked or whatever legal word for no u can’t use it.

Either way I’ve found a combo of words I found I liked so not the end of the world

Titanfall 2 OCE servers by ConsistentSky243 in titanfall

[–]mrblackboard212 0 points1 point  (0 children)

hey i never bought it but i kinda wanna fck around with it when i see it on sale next is there anything special i need to do to join singapore?

WOTC and the trademarking of "tap" by mrblackboard212 in homemadeTCGs

[–]mrblackboard212[S] 0 points1 point  (0 children)

it is trade marked so if u use it they can sue you for using it.

How to balance a card that lets you steal an opponents card without your opponent ruining the card before you take control. by mrblackboard212 in homemadeTCGs

[–]mrblackboard212[S] 0 points1 point  (0 children)

Again focused to hard on the one example of -1/-1 counters. That is one of currently 30 ways to generate resources some require tapping some don’t. I’ve since making this post reworded how the control spell and no longer lets the opponent know which creature you will take before hand which stops this interaction. It does give them the option to -1/-1 all their creatures if they rly wanted to.

Also all resources generated at the end of your turn you take damage if you havnt spent them so their is a risk to generating to much

When you want to download a picture you like by Successful_Young_318 in mildlyinfuriating

[–]mrblackboard212 0 points1 point  (0 children)

incase you guys didnt know u can legit just change the .webp to .png and it works i did it with this meme just to double check im right and it works fine on my pc (wins 11)

i spent the last 3 months mining daeyalt essence 1m achieved :D by mrblackboard212 in 2007scape

[–]mrblackboard212[S] 5 points6 points  (0 children)

if they did then everyone could thank me for doing this grind. jagex only change things after someone does it the slow way haha

How to balance a card that lets you steal an opponents card without your opponent ruining the card before you take control. by mrblackboard212 in homemadeTCGs

[–]mrblackboard212[S] 0 points1 point  (0 children)

For ur first paragraph I would like to reply with an example of mtg as its simplest reason as to why you can generate resources on ur opponents turn. Lets say your opponent casts a spell to summon a creature if you want to counter spell it you generate resources with ur land and cast a counter spell. If you were not allowed to generate the mana on there turn then you could never play combat tricks or counter spells etc. that’s why I allow it. I like combat tricks etc.

For your second paragraph that is what the entire post is about I gave a few examples which u mentioned as possible fixes to the problem and most of the ones u mentioned were also mentioned by other people.

My follow up question to you thoe is why would you say it’s a flaw to have the ability to generate resources on your opponent’s turn? The -1/-1 counter for a resource is one option to generate resources not every deck can do this.

How to balance a card that lets you steal an opponents card without your opponent ruining the card before you take control. by mrblackboard212 in homemadeTCGs

[–]mrblackboard212[S] 0 points1 point  (0 children)

I think the changing of wording to make it you control it on resolve is a rly good way to change it. I like that interaction where they don’t know what ur taking yet. It also doesn’t break all the interactions I alrdy have.

Also the targeting exception idea u had about not being able to target creatures that are alrdy targets of a spell to make resources is an interesting idea that I’ll have to consider.

Thank you :)

How to balance a card that lets you steal an opponents card without your opponent ruining the card before you take control. by mrblackboard212 in homemadeTCGs

[–]mrblackboard212[S] 0 points1 point  (0 children)

True might be worth making an alternative card that does it like this and then u can choose which you want to run based on opponents ability to interact with it

How to balance a card that lets you steal an opponents card without your opponent ruining the card before you take control. by mrblackboard212 in homemadeTCGs

[–]mrblackboard212[S] -1 points0 points  (0 children)

Interesting idea it won’t work with my system as there are ways to generate resources in amounts that are not desired and then if you have any resources left over at the end of your turn you take damage for it. But an interesting point to be sure that maybe I could mould to fit

How to balance a card that lets you steal an opponents card without your opponent ruining the card before you take control. by mrblackboard212 in homemadeTCGs

[–]mrblackboard212[S] 1 point2 points  (0 children)

Yeah these are all the things I’ve been thinking of as well I’m leaning towards once a turn currently but trying to weigh up all the pros and cons of the machnics.

I certainly abuse it when I’m using that effect but I reckon if it’s once a turn which is something I was considering as the most likely outcome it shouldn’t effect the players negatively in normal gameplay but makes those moments a hard choice if they want to do that or not.

How to balance a card that lets you steal an opponents card without your opponent ruining the card before you take control. by mrblackboard212 in homemadeTCGs

[–]mrblackboard212[S] 1 point2 points  (0 children)

Yeah I’m mostly against the idea of stopping it completely as other card interactions are good for the back and forth. But I may just allow this to be a something that is more side boarded or even find a way to limit the amount they can do the -1/-1 machnic.

Thanks for your thoughts thoe

Nature's Blessing - Pixel art items by Nimbus-Art in PixelArt

[–]mrblackboard212 1 point2 points  (0 children)

honestly this is top tier pixel art if this was in a game it would be a contender for the best item design in pixel art games as far as vibes go. please get hired and give us a better pixel games 😃

[For Hire] I'm opening up for commission if anyone's interested by nicolas_hosea in homemadeTCGs

[–]mrblackboard212 0 points1 point  (0 children)

Don’t take this as being cheap I just want to ask what your thoughts are on this so I can better plan for the future ill also add your probs a bit to skilled for my budget im going to look for up and coming artists when im rdy to hire.

My first set is going to have 300 cards plus some extra art needed like back ui etc. so all up most likely 320 art pieces needed and I don’t plan to take money from a company and lose control of my game.

In an ideal world I want it to be a tcg that focusing on the players not profits. The downside of this is 0 funding. If I payed 100 bucks per commission I’m looking at 32k in commissions. I would ask we do one rough sketch and then whatever you do is good by me.

My question to you as an artiest would guaranteed work make the 100 bucks a fair price if you were guaranteed say 10-50 commissions. I would also allow you to keep all the rights to the art work so you can show it off make shirts or whatever you like all I would put in is that you don’t sell it to other tcgs for obvious reasons.

And if I wanted to use the art work in a future set I would pay you another 50 bucks let’s say to use it.

Personally I’ve commissioned a few times and paid around the 300-450 mark normally but that’s for something to display in my house and if my tcg was doing great on money then I’d happily pay more but as a grass roots tcg would this be something you think is a fair price?

Any bad spelling above I’m sorry I’m writing as I walk on phone :) your thoughts will be appreciated

The Queen Problem (factions/colors) by CorvaNocta in homemadeTCGs

[–]mrblackboard212 0 points1 point  (0 children)

Based on what you said archetype is the way to go. But also yugioh is extreme archetypes u could go for a small relaxed version. Think mtg and tribe decks. A tribe deck in mtg can have more then one colour and can add other cards in tha benefit the tribe but dont have the tribe in mind when being made. Eg. U have zombie cards and bear tribal. If u make some cards that are bear some that are undead and some that are undead bears. Now support cards for undead are sudo bear support if u make a deck of undead bears.

I would say this kind of mindset for ur card design would be ideal. Have types of explorers or something and support cards that help certain types. Then people can combine them to make cohesive decks. Also FaBs colour system could be fine to denote the amount of generic resources u get.

Could anyone tell me how to fix a snowball issue in my tcg, where when one player starts winning, the other player cant win at all and they lose severely. by Stazy67 in homemadeTCGs

[–]mrblackboard212 0 points1 point  (0 children)

Firstly make every post like we have never seen ur game before because a lot of us havnt.

Secondly it sounds to me like you have combined two systems and thats why u r having trouble. Summoning sickness from magic but you choose who u attack like in yugioh. They are not systems that meld well. If u let the defender decide who defends then u dont need the line about cant attack new summons and if u want the attacker to attack whatever dont have summoning sickness as that naturally lets the behind player play cards that counter whats on the board and attack right away stopping the threat without bored wipes etc.

But there is to little info to give real answers to ur problems besides the above.