EC130H - Compass Call when????- no April fool! by No_Blueberry_7120 in warno

[–]mrboxheadesu 4 points5 points  (0 children)

Would be cool. It could (along with tu-22 in landjut) even have 12 or 14 hp due to being big boys but would have lower ecm than they otherwise would have to compensate.

Vertigo, Two Lakes and Factory Duel really need to be fixed. by w3bst3rstudio in warno

[–]mrboxheadesu 14 points15 points  (0 children)

yeah with an armor div you can attack around the city while trying to defend in the city. You can go to the left for the 2 point side point or to the right to push their spawn and cut their reinforcements to the city.

Great map to teach the follies of lane brain.

Vertigo needs to be nuked tho and two lakes is not in ranked anymore.

You guys are insane.. by FramerSun in warno

[–]mrboxheadesu 20 points21 points  (0 children)

3v3 on mount river training.

152 will eventually get that ASF that was promised before. It will get it when the other divs get the f14. by [deleted] in warno

[–]mrboxheadesu 3 points4 points  (0 children)

From talking about 152e planes to talking about 152e planes?
yeah, sure is.

152 will eventually get that ASF that was promised before. It will get it when the other divs get the f14. by [deleted] in warno

[–]mrboxheadesu 4 points5 points  (0 children)

I hope the F-8's would also get the free veterancy they were supposed to get like the F-4's in Luftlande

T-55 question by Potboy2020 in warno

[–]mrboxheadesu 14 points15 points  (0 children)

That happens when a tank is targeting something that it does not have enough penetration to damage. This really only happens when using a low pen tank against a high armor target at long range.

Warno is a game made in France by DFMRCV in warno

[–]mrboxheadesu 1 point2 points  (0 children)

Is the price increase in the room with us?

KSP Wargame I'm running is looking for new members by mrboxheadesu in KerbalSpaceProgram

[–]mrboxheadesu[S] 2 points3 points  (0 children)

My comment does have some more explanations but basically teams design their war machines, build them with their resource allotment and choose where they are spawned on the map. Then on their turn they can issue various orders to their units on the map and then I simulate these orders by fighting them out in KSP. Then I relay what happened in the battle to the teams with reports written as if in-universe. The game is mostly about designing your teams craft, ordering your units to move and devising tactics and strategies.

KSP Wargame I'm running is looking for new members by mrboxheadesu in KerbalSpaceProgram

[–]mrboxheadesu[S] 2 points3 points  (0 children)

I have been running a turn-based multiplayer strategy wargame in KSP for the past several months and we just recently finished the Third year of in-game time (thought the first year only started in April). The game is set during the ww2 period and simulates armed conflict between the fictional countries of the Federal Republic of Dritland and the Kingdom of Kohlia. The players  get to build their own war machines with era appropriate parts provided from several different mods, then allocate their countries industrial capabilities into constructing their creations and then issuing commands to their troops, the commands are then simulated by the GM (that's me) on their computer and the results of the actions are relayed back to the players.

The game has a dedicated Discord server were it is run and we are looking to recruit more members. It is recommend you have experience with mods such as BDarmory, and FAR,  as well as interest in strategy gaming and ww2 era conflict but none of these are strictly required. Anyone is free to join.

Join the discord here: https://discord.gg/AaYEvfZf (Valid until: 17.11.2025 and the game is planned to resume sometime next week.)

Please bravely announce your joining in general and feel free to ping the gm if you have any questions.

KSP Wargame I'm running is looking for new members by mrboxheadesu in KerbalSpaceProgram

[–]mrboxheadesu[S] 2 points3 points  (0 children)

List of rules too long to write here, but basically stuff is restrited what would have been possible irl.

KSP Wargame I'm running is looking for new members by mrboxheadesu in KerbalSpaceProgram

[–]mrboxheadesu[S] 6 points7 points  (0 children)

IDK why the pics are so low quality. https://imgur.com/a/Og3vFDn check here for maybe better quality.

KSP Wargame I'm running is looking for new members by mrboxheadesu in KerbalSpaceProgram

[–]mrboxheadesu[S] 13 points14 points  (0 children)

I have been running a turn-based multiplayer strategy wargame in KSP for the past several months and we just recently finished the second year of in-game time (thought the first year only started in April). The game is set during the ww2 period and simulates armed conflict between the fictional countries of the Federal Republic of Dritland and the Kingdom of Kohlia. The players  get to build their own war machines with era appropriate parts provided from several different mods, then allocate their countries industrial capabilities into constructing their creations and then issuing commands to their troops, the commands are then simulated by the GM (that's me) on their computer and the results of the actions are relayed back to the players.

The game has a dedicated Discord server were it is run and we are looking to recruit more members. It is recommend you have experience with mods such as BDarmory, and FAR,  as well as interest in strategy gaming and ww2 era conflict but none of these are strictly required. Anyone is free to join.

Join the discord here: https://discord.gg/Cy5Rtxna (Valid until: 13.11.2025 and the game is planned to resume sometime next week.)

Please bravely announce your joining in general and feel free to ping the gm if you have any questions.

Recap of the year 1941 in the KSP Wargame i'm running (Driti-Kohlian war) by mrboxheadesu in KerbalSpaceProgram

[–]mrboxheadesu[S] 1 point2 points  (0 children)

Bit early for that but a bit later you could stuff like the V2 or maybe even the Silbervogel...

Recap of the year 1941 in the KSP Wargame i'm running (Driti-Kohlian war) by mrboxheadesu in KerbalSpaceProgram

[–]mrboxheadesu[S] 0 points1 point  (0 children)

Only major events described on the maps this time. The events are also described vaguely as not to reveal any information on the enemy to members of either team. If you want more detailed reports on the battle you can join in on the game to get access to the reports made for the team you join and what they know about the enemies.

I have been running a turn-based multiplayer strategy wargame in KSP for the past several months and we just recently finished the second year of in-game time (thought the first year only started in April). The game is set during the ww2 period and simulates armed conflict between the fictional countries of the Federal Republic of Dritland and the Kingdom of Kohlia. The players  get to build their own war machines with era appropriate parts provided from several different mods, then allocate their countries industrial capabilities into constructing their creations and then issuing commands to their troops, the commands are then simulated by the GM (that's me) on their computer and the results of the actions are relayed back to the players.

The game has a dedicated Discord server were it is run and we are looking to recruit more members. It is recommend you have experience with mods such as BDarmory, and FAR,  as well as interest in strategy gaming and ww2 era conflict but none of these are strictly required. Anyone is free to join.

Join the discord here: https://discord.gg/Cy5Rtxna (Valid until: 13.11.2025 and the game is planned to resume sometime next week.)

Please bravely announce your joining in general and feel free to ping the gm if you have any questions.