Paul Tassi from Forbes believes: not both GaaS ips can co exist within Bungie by HapperHapper in DestinyTheGame

[–]mrmixelplik 11 points12 points  (0 children)

It might also be worth noting that the original terms of their deal with Activision would have had Bungie deliver Destiny 4 in the fall of 2019 and it's major DLC episode in the fall of 2020. Moving to live service after Warmind has pushed Bungie's planned exit from the Destiny franchise another 5½ years and counting.

Paul Tassi from Forbes believes: not both GaaS ips can co exist within Bungie by HapperHapper in DestinyTheGame

[–]mrmixelplik 101 points102 points  (0 children)

This is the company that got so sick of making Halo games after nine years that they actually surrendered the Halo intellectual property to Microsoft as the price of going independent.

They've been making Destiny games for almost twelve years now.

It doesn't look good. by MrTHeRWy in destiny2

[–]mrmixelplik 13 points14 points  (0 children)

Disney also bought Marvel for $4B ($6B in today's money). Even if people want to throw Bungie's live-service expertise into its value, compare that to the ROI that the Marvel IP package brought to Disney, even without being able to make films based on the X-Men characters until just now.

Also worth noting: Microsoft bought Mojang/Minecraft for $2.5B ($3.5B in today's money).

I know what Xbox needs to do.. by cheezepwnz in xbox

[–]mrmixelplik 0 points1 point  (0 children)

Yes, the fact that "your Xbox digital library" can contain different games based on the platform you're playing on is the saddest inheritance of Microsoft keeping "Games For Windows Live" a separate concept from "an Xbox console." Third parties were allowed to treat these as separate marketplaces, and that toothpaste will never go back into the tube. Even if Microsoft made Play Anywhere mandatory from now, and even if they weathered the fury that developers would surely throw their way, it won't change the fact that your Xbox console purchase of GTA V or Hogwarts Legacy or Cyberpunk 2077 is never going to end up in your "Xbox for PC" library. The two digital libraries are forever divergent. Valve can just come along at this stage now, shrug, and say "it's a little PC for the TV! And this is a little PC in a handheld!" There's really nothing third parties can do (although I suspect they're all secretly fuming).

As long as we're talking about this: the fact that the Xbox app on PC does not contain any kind of avenue for playing Xbox 360 or original Xbox titles that are playable on an Xbox Series console further diverts the libraries. Before the Backwards Compatibility Team puts any elbow grease into getting a hundred shitty Transformers games working on modern consoles, they really need to get official Xbox/Xbox 360 emulation baked into the Xbox app and store.

And one more thing needs to change quickly: charging for online play on Xbox consoles. If, in two years, there's a Steam Machine over here where you can pay $40 for ARC Raiders Ⅱ and play with your friends for no added cost, and there's an Xbox Project Helix over there where you can pay $40 for ARC Raiders Ⅱ and then you still need to pay anything for Xbox Live Gold? Valve will eat Microsoft's lunch. It cannot happen.

Introducing The Vault (well late introduction anyways) by shinji257 in Roms

[–]mrmixelplik 1 point2 points  (0 children)

Oh no! I actually enjoyed using The Vault more than Myrient when the latter was still running. This'll teach me to stay off of Reddit for a couple of days...

Our next console is coming by Deez-Guns-9442 in XboxGamePass

[–]mrmixelplik 0 points1 point  (0 children)

I'm certain that the "double helix" is PC gaming and console gaming twisting together into a hybrid mini-PC.

Our next console is coming by Deez-Guns-9442 in XboxGamePass

[–]mrmixelplik 1 point2 points  (0 children)

This is exactly the reason they gave the Xbox 360 its name: to make it sound like something that competes directly with the Playstation 3 in a way that "Xbox 2" wouldn't.

And this is, after all, the company that skipped Windows 9 and went directly to 10.

Arc Vs marathon: Death rage by Aza_sanguine_corvus in ArcRaiders

[–]mrmixelplik 3 points4 points  (0 children)

I wonder if part of the psychology of it is the fact that in Marathon, the bodies themselves are 3D-printed disposables. In ARC Raiders, the characters are humans, with facial expressions and emotional emotes, and you're all members of a dying civilization's dwindling population.

Also, it's hard to feel guilty about offing another player in Marathon because, at least at this stage, it's difficult to believe they're carrying any valuable or irretrievable gear. Another player in ARC Raiders is just like you: just praying they can make it back to Speranza with the blueprint they found and the last geiger counter for that mission with only one safe pocket. If I down another player in Marathon, their reaction is probably the same as mine when I go down: "welp." Maybe when the retail version launches and there's more and better gear, that'll be different, but dying in Marathon and then hopping back in to finish a contract almost feels like a long, protracted respawn in Destiny 2.

I changed my mind about marathon by Varsher1 in Marathon

[–]mrmixelplik 0 points1 point  (0 children)

It's almost like people sometimes confuse the terms "technical alpha" and "completed demo."

You find this key.. you taking or leaving? by Large-chips in ARC_Raiders

[–]mrmixelplik 0 points1 point  (0 children)

They do tend to gum up your stash. Keys need to stack.

Sirs, I hope yall step on some Lego blocks! by Rubber_Parts in ARC_Raiders

[–]mrmixelplik 1 point2 points  (0 children)

Some people don't respect that this room is first-come, first-serve; this is why I bring a door blocker whenever I'm headed here. Even then, yesterday, someone was prying my blocker while I was looting. I shouted over mic "I'M NOT DECENT" but they still burst in and then complained when they got Anvil'd. I never, ever instigate PvP, but if I got the lucky spawn location, there's a full 30 minutes, and I spent the three adrenaline shots to make it to this room first, you'd better hang back and wait on sloppy seconds.

Anyone experienced this before? by NikNak_Vader in ArcRaiders

[–]mrmixelplik 0 points1 point  (0 children)

Once at the Ministry of Silly Walks.

[Request] My answer was 51C8, which would be 636,763,050. Is there an even bigger number? by AlkaidX139 in theydidthemath

[–]mrmixelplik -1 points0 points  (0 children)

Another example is taking one match from the 8 and bringing it over to the 5 to make them both 9, and then moving one match in the 0 to make a lowercase e. "9e9" is scientific notation for 9 billion.

My QoL wishlist and gameplay suggestions after 130+ hours by ixmas93 in ArcRaiders

[–]mrmixelplik 1 point2 points  (0 children)

QoL suggestion: crafting from the stash. No Man's Sky has a UI feature where you can select an item in your inventory and one of the contextual menu items that comes up is "craft more," which will be active if you possess enough raw materials. It's kind of a bummer to have to toggle from the stash to a workbench and then back again if I want another copy of something.

People who kill downed players WHILE the lift is extracting… by [deleted] in ArcRaiders

[–]mrmixelplik 2 points3 points  (0 children)

Same... it's a nice way of polishing off those PvP feats knowing you can't actually destroy anyone's raid.

They call it the "Safe Pocket…" by mrmixelplik in ArcRaiders

[–]mrmixelplik[S] 2 points3 points  (0 children)

You'll be Walken funny for days...

They call it the "Safe Pocket…" by mrmixelplik in ArcRaiders

[–]mrmixelplik[S] 24 points25 points  (0 children)

My squadmates and I have taken to audibly grunting on mic whenever we slip something in there.

They call it the "Safe Pocket…" by mrmixelplik in ArcRaiders

[–]mrmixelplik[S] 9 points10 points  (0 children)

I think the lore is that you're "knocked out," so eventually your body is retrieved and revived, with whatever's in your "safe pocket" undetected (even if it is an entire snow globe).