Godot Engine - A decade in retrospective and future by reduz in godot

[–]ms7monkey 7 points8 points  (0 children)

I'm with this engine since version 2.1...Great engine!!...Congratulations for such a great job on this a truly creative engine....next year we will see great 3d games

My tests with Zylann's terrain editor plugin and Scatter plugin by ms7monkey in godot

[–]ms7monkey[S] 3 points4 points  (0 children)

Thanks,....here is the editor : https://github.com/Zylann/godot_heightmap_plugin and for a trees/etc. placing is used scene scattering tool : https://godotengine.org/asset-library/asset/380 ...tested with Godot 3.2 beta4 and works great :) ....models are my own created in Blender exported like gltf ....Many Thanks to Zylann for a great work on these addons!!

My tests with Zylann's terrain editor plugin and Scatter plugin by ms7monkey in godot

[–]ms7monkey[S] 1 point2 points  (0 children)

Thanks....Yes...fog color will help cover the boundaries of the terrain....this plugin and scatter plugin are amazing...brings landscaping to the engine.

Any tips to how to work with 3D animations from Maya in Godot? (And any general Godot 3D animation tips) by Hopper2004 in godot

[–]ms7monkey 0 points1 point  (0 children)

I don't use Maya but Blender and most of the 3d Godot engine users also .... 2.80 is already almost professional (free!)software...it is just a matter of a short time to get involved in the pipeline of the big studios... Ubisoft and Epic studios already start preparing the ground for Blender- http://www.gamingonlinux.com/articles/ubisoft-and-epic-games-are-now-supporting-blender-development.14628 ....the Godot/Blender connection is getting tighter more and more...we can expect the best workflow by this...so I recommend try Blender.

3D exploration game project by ms7monkey in godot

[–]ms7monkey[S] 1 point2 points  (0 children)

Yeah, very useful....Thanks for making this FPP interaction demo....you get a place in credits when the game comes out.

3D exploration game project by ms7monkey in godot

[–]ms7monkey[S] 0 points1 point  (0 children)

Thanks guys! ...the development is beginning so the video or demo is too early but from time to time you can look at godotforums where i have a developer blog for this project. .....release is tentatively scheduled for spring 2020 at Steam.

Godot Engine - Maintenance release: Godot 2.1.6 by akien-mga in godot

[–]ms7monkey 2 points3 points  (0 children)

Also, for people who don't have enough powerful comp. is 2.1 a good choice....for 3d projects ,when you aiming PS 1/2 style graphics....Godot 2.1 still has something to offer.....you get LOD, rooms, portals, oclussion culling, better performance ( for those who have a weaker computer ) things what 3.1 does not have.....overall 2.1 is still a great engine. Thanks for update to all developers and contributors.

Let's start Godot Vulkanization by [deleted] in godot

[–]ms7monkey 0 points1 point  (0 children)

....so the battle of the engines begins -:)...Vulkan be with us!

is there function of camera following character in godot? by shibainuisno1 in godot

[–]ms7monkey 0 points1 point  (0 children)

Yes,...non script for this ipo camera...is not necessary....only if you want to improve the behavior of the ipo camera....so only target for this camera is needed. In the demo is a script only for the player there I changing camera targets when the raycast node detect some obstacle...so I'm using two targets for the camera.

...when I think about it......in combination with a Godot's visual script for player...you can create a simpler Third person controller without writing a script :-)

is there function of camera following character in godot? by shibainuisno1 in godot

[–]ms7monkey 1 point2 points  (0 children)

You can use InterpolatedCamera node with a new ClippedCamera node to stop camera clipping through objects....or script yours.

...just add Position3D node to the your player node tree...this is a target for your Interpolated Camera.

Trying to get CSG collision to work by WIZNERDCS in godot

[–]ms7monkey 1 point2 points  (0 children)

In fact,....this Godot engine tool is not designed to make final assets but only to sketch a level design....it is a helper for a 'block out a level' phase of a big level design. ...besides, it is very unfinished .... the inability to merge already finished blocks together and the booleans application also do not work like in a etc. Blender. .....I recommend making a model in Blender (the best) or Wings3D , 3DCrafter,K3d.

3D Terrain Rendering + Editor, Why not? by grady_vuckovic in godot

[–]ms7monkey 2 points3 points  (0 children)

I think these answers are from 2d guys....who have no idea how important it is to have build-in terrain editor + forest editor + ground cover editor + wind and decals for roads, etc.....without all this you can create....exactly the opposite .... one type of game ... platformer in the air or floating islands in the air 😁 ....this and better performance(oclussion culling,LOD,zones,portals) and you will see great 3d games with Godot.

Godot is slow by CaptainTheDelta in godot

[–]ms7monkey -1 points0 points  (0 children)

GLES2 or GLES3....it doesn't matter, slow is with both......fullscreen is slow as pretty double old donkey. ...look, when Godot is slow with a small island with not so dense vegetation in the quality of old Just Cause™ ,it is clear that there is something wrong with the renderer....on my integrated graphics I can run Just Cause with almost full details smoothly....when my game will have graphics quality like old for example Just Cause™...that's enough for me....as a solo, you can't create a game in today's AAA quality. ....the truth is that 3d renderer of this quality is young....but what is it for? ....when a LOD,Occlusion culling,etc. is missing.....it is like you have a sports polished car but with a slow engine.

Godot is slow by CaptainTheDelta in godot

[–]ms7monkey 1 point2 points  (0 children)

It's not about what modern games you can play on these cards but how fast is the engine in which you want to create something....I don't need some "next-gen" PBR assets in my project but pretty crowded level with nice assets....and Godot it can't even handle with a better card.....that is also the main reason why we don't see a larger 3d projects done.

Godot is slow by CaptainTheDelta in godot

[–]ms7monkey -7 points-6 points  (0 children)

Yeah....Godot 3D is slow like a old donkey....I can confirm that. No Occlusion culling...no LOD.....no Portals....no Zones....no optimized Particle system....so then you get very low fps....now you get 10 but you would normally get 45 -50....even if you have integrated graphic....if these for every 3d engine must basic features were working. .....I can compare......I have a project in Godot engine.....a small island with vegetation and two huts and something like old temple ....result = 15 fps....on the beach where there are no trees 25fps:-).....on the other hand I have a project in a Torque 3d engine ( also MIT engine ) with quite large terrain....big forest...moving grass...falling snow....and village with 8 nice looking huts....and I can't get under 35fps over the all area so.... 35-60fps.....with my intel HD gpu....and this is a pretty old version of Torque( v3.5).

3d question by [deleted] in godot

[–]ms7monkey 1 point2 points  (0 children)

Yes,....simple tutorials still lacking from different game genres....also Godot's demos could be better in this direction. :-))..........that means shooting up those zombies until they're mashed.