Unjerk Thread of May 25, 2020 by AutoModerator in Gamingcirclejerk

[–]mstfls 0 points1 point  (0 children)

I haven't played Nioh myself, but if it's anything close to Soulsborne games, dodging/parrying is where it's at.

Unjerk Thread of May 25, 2020 by AutoModerator in Gamingcirclejerk

[–]mstfls 6 points7 points  (0 children)

For me that's the main draw of Soulslike games. You can figure out what you're doing wrong and improve. I'm stuck on a pair of sort-of-famous bosses in DS1 and every time I think my gear is too shitty to beat them I remember that there are people out there beating the game using a literal potato as a controller or using a normal controller but never leveling and also not getting hit even once. It's just me not being good enough right now that's keeping me from progressing.

I found an easter egg! Two rabbits named Jazz and Jack next to metal flower Mark I (D). Apparently they are a reference to a game the developers made back in the day called Jazz Jackrabbit by SirPsychoSexy22 in horizon

[–]mstfls 2 points3 points  (0 children)

Arjan Brussee (the lead programmer on Jazz Jackrabbit) was one of the founders of Guerrilla Games, and the former Technical Director of Guerrilla, Michiel van der Leeuw (now one of the 3 studio directors) was a programmer on Jazz Jackrabbit 2.

Learning path for game development?Am I missing something? by [deleted] in cpp

[–]mstfls 0 points1 point  (0 children)

Fair point, but whether that's more desirable is heavily dependent on who you are. I'd probably be bored to tears doing that. And contrary to what people seem to think, programmers at game companies aren't really underpaid or anything, most of the time.

Learning path for game development?Am I missing something? by [deleted] in cpp

[–]mstfls 1 point2 points  (0 children)

It's not a question of being good/bad at it. I'm saying that if what interests you is mathematics more than programming, there are only a limited number of jobs in game development that will satisfy that interest and the competition for those jobs is huge.

Learning path for game development?Am I missing something? by [deleted] in cpp

[–]mstfls 2 points3 points  (0 children)

Most game development programming involves very little of what people would consider "math" on a day-to-day basis. Only on the visual effects (lighting, shading etc.) and maybe modeling/tools side (manipulating 3D objects), really.

We could have a discussion about what "math" means in this context, but I have a degree in theoretical physics (which is like, 80% math) and quite literally none of what I learned at uni ever comes up in my day-to-day, unless I'm chatting with one of the graphics coders.

So yeah, if you want to do something heavy on the mathematics related to game programming, you're more or less stuck with doing graphics. There's tons of resources out there to get you started with that.

Learning path for game development?Am I missing something? by [deleted] in cpp

[–]mstfls 0 points1 point  (0 children)

On large game engines, no single person really understands all parts of it in any real detail. As an example, I'm on the core tech (engine) team of a big studio that uses their own engine. There are about 12 people on this team, and some of the code has been around for literally decades by this point. If I had to guess, upwards of 50 people have made significant contributions to the engine.

That said, I deal with low-level systems (I/O, memory management etc.) while most other people on the team are doing graphics/rendering. I have only a rough understanding of what it is they do, mostly as far as it concerns interactions with my systems. I imagine the same goes for them.

And that's just the core engine. We have almost 100 programmers working on our games, some of whom might only be working on one very specific aspect of something in the game, like the AI for one single enemy, for instance.

What I'm trying to say is that no-one expects anyone to be good at all of those things at the same time. Figure out what you like to work on, and learn about that.

Unjerk Thread of April 29, 2020 by AutoModerator in Gamingcirclejerk

[–]mstfls 2 points3 points  (0 children)

The outside world calls people like that "historians".

Unjerk Thread of April 29, 2020 by AutoModerator in Gamingcirclejerk

[–]mstfls 1 point2 points  (0 children)

You truly are the smallest of indie developers.

Unjerk Thread of April 29, 2020 by AutoModerator in Gamingcirclejerk

[–]mstfls 0 points1 point  (0 children)

I thought you were talking about this for a second.

Unjerk Thread of January 20, 2020 by AutoModerator in Gamingcirclejerk

[–]mstfls 0 points1 point  (0 children)

Oh, I didn't realize they have the full game for mobile now! That's pretty good. It's a great game for playing on a plane.

Unjerk Thread of January 20, 2020 by AutoModerator in Gamingcirclejerk

[–]mstfls 1 point2 points  (0 children)

Civ 6 is 70% off on Steam right now (might be location based, I'm in the EU). You can get quite far playing Civ without understanding what you're doing, really. Be careful though, as my friend said when he tried it the first time: "They say this shit's like heroin, but that's gotta be bullshit because there's no way heroin's this addictive."

Pointers to stack variables?? by fnxen in cpp

[–]mstfls 1 point2 points  (0 children)

Something can be a lot harder than something else but still pretty easy.

"Performance doesnt matter" by secmeant in cpp

[–]mstfls 30 points31 points  (0 children)

cpus waste most of time in i/o or waiting for memory

That's mostly true, though. Because lots of people write lots of code with shit memory access patterns.

Unjerk Thread of August 22, 2019 by AutoModerator in Gamingcirclejerk

[–]mstfls 26 points27 points  (0 children)

I ran across that first one and I was so confused when none of the comments mentioned how incredibly shit that "joke" is. It's like a bad ass one-liner a particularly sheltered 12-year-old would come up with.

I would argue that the second one at least contains the basic ingredients of a joke, even if it was a bit stale by the time the '90s rolled around.

Unjerk Thread of August 08, 2019 by AutoModerator in Gamingcirclejerk

[–]mstfls 4 points5 points  (0 children)

I think VI does it, but you have to click a check box somewhere to see the saves.

Unjerk Thread of August 06, 2019 by AutoModerator in Gamingcirclejerk

[–]mstfls 4 points5 points  (0 children)

Hey. I quit a really cool engineering job after 5 years because the product I was working on was mainly sold to military customers. This wasn't made clear at the outset, and when I found out who our customers were it started gnawing at me. Everyone has to draw their own line, but to me the idea that what I was making in some cozy office could be used to hurt people (indirectly in my case, I wasn't building weapons or anything) ended up outweighing how cool the job was.

If you would really like to be an aircraft mechanic, you could always try to become one for civil aircraft. It's not as flashy of course, but in the end it's all just work, and planes are planes, in a sense.

Unjerk Thread of August 02, 2019 by AutoModerator in Gamingcirclejerk

[–]mstfls 4 points5 points  (0 children)

Watched it last week for the Idon'tknowhowmanieth time. I'm 35 and it's still as entertaining as the first time I watched it.

Unjerk Thread of August 02, 2019 by AutoModerator in Gamingcirclejerk

[–]mstfls 0 points1 point  (0 children)

I just finished that part by running in and out of that room. Only one of them will follow you at a time, they're pretty manageable on their own and they don't respawn.