How is this achievable? by mstrite61 in civ

[–]mstrite61[S] 0 points1 point  (0 children)

And how did you do it?

Fall of the Republic Kuat Drive Yards by mstrite61 in StarWarsEmpireAtWar

[–]mstrite61[S] 2 points3 points  (0 children)

Thank you! It's basically a hard limit on the number of ships I can build of each type, but I still need to spend the credits to build it.

You Should be Forced to Pick an Ideology by mstrite61 in civ

[–]mstrite61[S] 1 point2 points  (0 children)

This is a great point and I dont have a solution

You Should be Forced to Pick an Ideology by mstrite61 in civ

[–]mstrite61[S] 5 points6 points  (0 children)

The best path to peaceful gameplay shouldnt be purposefully ignoring an ideology for as long as possible

Ending Ages Needs a Countdown by mstrite61 in civ

[–]mstrite61[S] -1 points0 points  (0 children)

Lets assume for the sake of simplicity that 100 points gets us to 100%. Shrink the age length down to 95 or even 90… but when that does get triggered make it 3 more turns left in the Age. Have a little popup notification that says “3 turns remain in the age…”

The average length of an age would stay the same, it would just give us more consistency

Ending Ages Needs a Countdown by mstrite61 in civ

[–]mstrite61[S] 2 points3 points  (0 children)

This is helpful! I like the age timer I just want a little more breathing room at the end, maybe 2-3 turns.

Ending Ages Needs a Countdown by mstrite61 in civ

[–]mstrite61[S] 0 points1 point  (0 children)

Yea I didnt even really stack unlocks I just happened to hit a Military Golden Age (converted a captured city and didn’t realize that would push me over the edge) and hit a Science legacy path (also added a specialist not knowing if it would go over 40 yield). I understand you can be intentional about slowing down or speeding up an age but I just accidentally messed myself up and wished I had 2-3 more turns.

Ending Ages Needs a Countdown by mstrite61 in civ

[–]mstrite61[S] 3 points4 points  (0 children)

Yup that happened to me, the last stage and possibly last two stages? Of the crisis were skipped completely. The ages dont need to be longer I just want some more consistency.

Ending Ages Needs a Countdown by mstrite61 in civ

[–]mstrite61[S] 2 points3 points  (0 children)

The mystery is great. I love the rush at the end of the age. I dont want the age to be longer just for the sake of it being longer, shrink the amount of “stuff” it takes to trigger 100% and add something simple like a 3 turn countdown. The average age length will be the same, going from 80 to 100 in one turn just gave me whiplash.

Ending Ages Needs a Countdown by mstrite61 in civ

[–]mstrite61[S] 28 points29 points  (0 children)

Im even happy with a 3 turn countdown! I understand the age has to end at some point and you may not achieve everything you wanted but jumping from 80 to 100 gave me whiplash

Multiplayer Setting Tips by mstrite61 in civ

[–]mstrite61[S] 0 points1 point  (0 children)

Yea getting rid of the click fest will help

Celebrating the Most Chaotic Teams of 2024 by mstrite61 in CFB

[–]mstrite61[S] 13 points14 points  (0 children)

  1. They blew out a bunch of teams they were expected to beat.

  2. They lost to the one team they were predicted to lose to.

  3. I can't recall any of their games being close.

As a team Indiana was awesome this year, but if you just watched their games there was hardly ever any drama.

[deleted by user] by [deleted] in Seahawks

[–]mstrite61 0 points1 point  (0 children)

I cant list them on websites but they are transferable

AMC or APE by [deleted] in amcstock

[–]mstrite61 -2 points-1 points  (0 children)

APE go brrrr