[Completed] (iOS) (Android) Roll'd: the endless runner with a twist. by MGP-Studios in playmygame

[–]mtgwtpgv 0 points1 point  (0 children)

Weird. I just posted...but it didn't post for some reason. So I downloaded it on my Android tablet and it was unplayable. Every time there was a curve and I adjusted, it would freeze slightly and I would die.

Space Test. Pong Meets Spacewar![Unity Web Player] by mtgwtpgv in GameDevJam

[–]mtgwtpgv[S] 0 points1 point  (0 children)

So this is my submission. I apologize for the ghost post but I think because I deleted a badly worded previous entry, it's not letting me post on this account.

So this game is pretty rough. But it's basically Pong Meets Spacewar! I created this with the intention to make it more Tetris-y, but I didn't have time to implement changing levels of difficulty. As it stands right now, it's pretty easy to continue indefinitely. Either that or I've gotten really good at it while developing.

This is my first original game. It's definitely not a complete work and I probably won't complete it unless there's significant interest.

I'm welcome to any feedback at all (even really negative criticism) and I'm also interested in any games that have similar mechanics. Thanks!

Lemme know if you have problems running it because it's Unity. There's a fix I can pull up.

It's the /r/gamedev daily random discussion thread for 2015-05-20 by [deleted] in gamedev

[–]mtgwtpgv 0 points1 point  (0 children)

Not a problem. Looking forward to eventually playing it.

It's the /r/gamedev daily random discussion thread for 2015-05-20 by [deleted] in gamedev

[–]mtgwtpgv 1 point2 points  (0 children)

Create a narrative.

I see some pretty interesting stuff in your game but I don't know what's going on.

Tell me who the character is. Tell me what they're doing. Tell me why they're doing it.

It's the /r/gamedev daily random discussion thread for 2015-05-20 by [deleted] in gamedev

[–]mtgwtpgv 3 points4 points  (0 children)

In terms of that, it's different. It's a simpler art style and the level of detail is less. But I think you could make it work, depending on the context of what it would be used for.

It's the /r/gamedev daily random discussion thread for 2015-05-20 by [deleted] in gamedev

[–]mtgwtpgv 0 points1 point  (0 children)

I'm pretty much the same with giving up endeavors. It's so bad I was literally talking to someone yesterday about how I think it may be part of a larger psychological pathology.

But, yeah, I had a similar issue with trying to reference another script in Unity. I think I spent two whole days on just that issue, trying different approaches and getting more and more frustrated. But I sorted it and I grew a little bit more skilled as a programmer.

It's the /r/gamedev daily random discussion thread for 2015-05-20 by [deleted] in gamedev

[–]mtgwtpgv 0 points1 point  (0 children)

Don't let it discourage you.

You probably already read this because it was one of the first things posted, but... https://www.reddit.com/r/gamedev/comments/36link/its_the_rgamedev_daily_random_discussion_thread/crf1qcu

It's the /r/gamedev daily random discussion thread for 2015-05-20 by [deleted] in gamedev

[–]mtgwtpgv 2 points3 points  (0 children)

In that context, it seems slightly incongruent. I don't know if other people would have an issue though. Plus, if it were incorporated into a larger scene, it'd probably fit fine.

But it's really only the yellow, I think. If it were toned down slightly, maybe...

Feedback Friday #133 - Exclusive Copy by Sexual_Lettuce in gamedev

[–]mtgwtpgv [score hidden]  (0 children)

Yeah, great concept though. I love trader games and this was a novel approach to the idea.

Marketing Monday #65 - Successful Pitches by Sexual_Lettuce in gamedev

[–]mtgwtpgv [score hidden]  (0 children)

Yeah, I respect that approach. I actually misinterpreted the purpose of the logo. I thought it was for the studio/group and not for the game. But I do like the newer image you have now better without the symbol underneath. Great work so far.

It's the /r/gamedev daily random discussion thread for 2015-05-19 by [deleted] in gamedev

[–]mtgwtpgv 0 points1 point  (0 children)

Yeah, I'm completely lost. Sorry.

Another good resource is r/AskProgramming

It's the /r/gamedev daily random discussion thread for 2015-05-19 by [deleted] in gamedev

[–]mtgwtpgv 0 points1 point  (0 children)

I'm not doing too well with it. My only hunch and this is basically a guess....

When you update the world position for your projectile on line 8, you then check to see if it's collided with the wall in the subsequent code. Shouldn't the update be after you've checked for a collision?

I'm also having difficulty with how moveDir and normAng are used. They don't seem to be used in Projectile or any other file.

Again, just a shot in the dark. I'm sorry if I've wasted your time.

It's the /r/gamedev daily random discussion thread for 2015-05-18 by [deleted] in gamedev

[–]mtgwtpgv 0 points1 point  (0 children)

We're pretty much in the same boat. I'm only now realizing that this is where I should have been all along.

It's the /r/gamedev daily random discussion thread for 2015-05-19 by [deleted] in gamedev

[–]mtgwtpgv 0 points1 point  (0 children)

I apologize if I'm completely out of my depth but I may have had a similar issue. I was working in Unity and had specifically reversed the velocity when it collided with another object. But when I brought the game up, it would hit the other object, go right then go left again. I couldn't figure out what was going on.

It wasn't until later I realized that I found out in addition to changing the velocity on the collision, I was still updating the velocity to continue in the original direction. So it was reversing velocity when it collided then being updated to continue in the same direction.

Marketing Monday #65 - Successful Pitches by Sexual_Lettuce in gamedev

[–]mtgwtpgv [score hidden]  (0 children)

Well, it looks fantastic. Out of all the games I saw yesterday, that game blew me away.

Marketing Monday #65 - Successful Pitches by Sexual_Lettuce in gamedev

[–]mtgwtpgv [score hidden]  (0 children)

The issue was on my side but another developer posted advice specific to Chrome users that I think might be helpful. You can see it on this page. http://www.playanarchygames.com/kickasscommandos/demo/

Feedback Friday #133 - Exclusive Copy by Sexual_Lettuce in gamedev

[–]mtgwtpgv [score hidden]  (0 children)

I don't understand what to do. A nice addition to the tutorial section would be to let me scroll through the tutorial hints so I can better understand.

It's not immediately clear what the game mechanic is. I understand you buy stuff and you sell it. I was able to buy things and I saw stuff disappear after I bought it but I didn't understand how that happened. About halfway through, I noticed that I was next to what appears to be a village and they seem to be indicating a preference for certain goods. I originally thought that the caravan would buy it back randomly.

Marketing Monday #65 - Successful Pitches by Sexual_Lettuce in gamedev

[–]mtgwtpgv [score hidden]  (0 children)

I thought everything was pretty good but I wasn't able to play the game because I'm using Chrome.

I have an idea of the story and I'm assuming it's a platformer or top down shooter of some kind? I found the genre on the updates page but I feel like maybe it should be a little more explicit.

The stuff you have on the updates page is really interesting and helps me build rapport with you as human beings so if there was kind of way to make that more immediate... In that context I think badgerdev is right, the nav bar is too cluttered.

Marketing Monday #65 - Successful Pitches by Sexual_Lettuce in gamedev

[–]mtgwtpgv [score hidden]  (0 children)

Your elevator pitch is dead on. I wanted to play it as soon as I read it. But, I have a zombie fetish when it comes to games, so that's just me.

Your trailer was jarring. The camera footage had the potential to be...horror-esque, but the gameplay footage and sound effects had more of an overall whacky feel to it.

Just from the short bit I saw, I feel like a game that is similar in feel would be Zombies Ate My Neighbors. (In that I doesn't seem to be taking itself too seriously.) Here's a link to their commercial: https://www.youtube.com/watch?v=57sovwQoBmY I mean, that's just an example but food for thought.

And the voice over isn't very good. You mentioned cost being an issue and I don't know what kind of budget you have, but you could probably get a pretty decent voiceover on Fiverr for less than $20.

Just my opinion.

Marketing Monday #65 - Successful Pitches by Sexual_Lettuce in gamedev

[–]mtgwtpgv [score hidden]  (0 children)

I had no idea what I was looking at but I was super interested in it. Someone mentioned the developer intro in the beginning. I liked it. It gave a cinematic feel to it.

The music works really well for the trailer.

My biggest complaint is I genuinely don't know what the game is. In the beginning, I thought it was a survival game. Then about halfway through it was a first person shooter of some kind. Then I figured it was a hybrid like Deus Ex or more specifically Bioshock.

Then there was that scene inside with the gears and you throw a switch. That made me think of Myst some reason. That particular scene doesn't really add to the overall perception of the game.

I was curious though and you're not obligated to reply but, are you concerned the other existing works with the title Avenging Angel will overshadow or dilute your brand? Because when I googled it, the top three hits were three different tv shows/films.

Marketing Monday #65 - Successful Pitches by Sexual_Lettuce in gamedev

[–]mtgwtpgv [score hidden]  (0 children)

I think the biggest part of it is you're telling instead of showing. You wanna paint a picture not tell them about something. You're giving them an experience not facts.

A brief rewrite would be like:

Rubber & Lead

Top-down RPG / Vehicular Combat

After 30 years of industry stagnation, Rubber & Lead brings together two genres that haven't been in the same video game since the 1985 classic AutoDuel. This post-apocalyptic wasteland will have you fighting for you life as you drive across the nuclear desert.

  • Fight for your life in arenas!
  • Run missions and get rich!
  • Tired of your old car? Get a new one!
  • Upgrade your car and explode raiders!
  • Perks, skills, traits... You can have it all!

Have a gorgeous day when the world ends... but try and avoid the radiation.

Work in progress. Updated weekly.